Outlawz wrote:Well, has anyone got NVGs working in such a way yet?
In BF2:SF when someone puts them on, you can see them on one's face, but in PR it's just a green light and your face stays the same.
Correct me if I'm wrong.
I think I know the reason behind this. Below is part of the seal_Specops.con file from SF:
ObjectTemplate.create Kit seal_Specops
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.kitType Specops
ObjectTemplate.geometry seal_Kits
ObjectTemplate.geometry.kit 0
ObjectTemplate.geometry.dropGeom 10
ObjectTemplate.networkableInfo KitInfo
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.unlockIndex 4
ObjectTemplate.cullRadiusScale 2.4
ObjectTemplate.addTemplate seal_lt_mask
ObjectTemplate.addTemplate seal_lt_nvg
rem -------------------------------------
ObjectTemplate.addTemplate USPIS_92FS_silencer
ObjectTemplate.addTemplate nsrif_crossbow
ObjectTemplate.addTemplate USHGR_M67
ObjectTemplate.addTemplate c4_explosives
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate UnlockSEALSpecops
ObjectTemplate.addTemplate USRIF_fnscarl
ObjectTemplate.addTemplate ParachuteLauncher
ObjectTemplate.addTemplate nightvisiongoggles
ObjectTemplate.addTemplate gasmask
There are two lines for the NVG and gas mask.
------
Taking a peek at the PR Kits folder in Objects_server.zip . . .
us_at_nvg.con
ObjectTemplate.create Kit us_at_nvg
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType AT
ObjectTemplate.aiTemplate AT
ObjectTemplate.geometry US_kits
ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13
ObjectTemplate.setHasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate usatp_predator
ObjectTemplate.addTemplate USPIS_92FS_idx3
ObjectTemplate.addTemplate kni_kabar
ObjectTemplate.addTemplate hgr_smoke_q1
ObjectTemplate.addTemplate nvg
ObjectTemplate.addTemplate medikit_dressing
ch_at_nvg.con
ObjectTemplate.create Kit ch_at_nvg
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.setNetworkableInfo KitInfo
ObjectTemplate.kitType AT
ObjectTemplate.aiTemplate AT
ObjectTemplate.geometry ch_kits
ObjectTemplate.geometry.kit 3
ObjectTemplate.geometry.dropGeom 13
ObjectTemplate.sethasCollisionPhysics 1
ObjectTemplate.setCollisionMesh kitcol
ObjectTemplate.cullRadiusScale 8
rem -------------------------------------
ObjectTemplate.addTemplate CHAT_ERYX
ObjectTemplate.addTemplate chpis_qsz92_idx3
ObjectTemplate.addTemplate kni_knife
ObjectTemplate.addTemplate hgr_smoke_q1
ObjectTemplate.addTemplate nvg
ObjectTemplate.addTemplate medikit_dressing_chin
There is only one line for NVG in the PR files.
Solution (?): add ObjectTemplate.addTemplate nvg (or file name for nvg in PR) at the end of the first set of lines.
General Dragosh wrote:They would, some cheap things...
I've seen MEC Officers with goggles, but they never put them on.
