I'm also talking about Pubbie play, and if you're regularly playing on servers with no commander and where nobody cares about where the enemy tanks, APCs, AAVs and bunkers/firebases are - then if I were you, I'd stop playing on those servers because they sound ****!
I am having great fun on public servers. I do not get why everyone is bashing public play.
Snipers with grappling hooks.
So why are the specops getting hooks then?
Anyhow, on topic... I think snipers should be limited to positioning themselves within the intended terrain. Grapnels are a bit too 'Hollywood' as it is. But I digress. Sniper kits should not receive a hook enabling them to easymode their way onto any available ledge/flat surface. Rather, they should be forced to work with the terrain available, or with a spotter. Sniper kits should also be commander reliant assets that can only be accessed when there is a commander for a duration of more than 5 minutes. But again, I digress.
From what I have seen on TV about snipers (documentations - not jarhead) They spend a lot of time hiding. In any urban environment on TV they would always hide INSIDE a house. This works In muttraj because of all the accessible buildings. However in other maps with older Bf2 building I often used the hook to climb into balconies. (ie in Basra there is some large building on the main street which I used to hide in.) So the hook would provide the analogy of the special hiding skill an urban sniper is using.
About the difference of Snipers and Marksman kit.
I play often on Muttrah. Now there is basically 2 types of sniping. The "official" and approved way of being in a 2 man team and hiding on a hill. The other way is lone wolfing INSIDE the city. As you may suspect I prefer the 2nd thing. Now the following result is going to come out of that:
2man team sniping:
Both players hide on a high place (hills). They do have some limited way to spot the odd truck or APC coming in. However the ability to actually kill anything is very low. I have tried both firing positions, hill and inside of town. On average the sniper team on the hill gets less than 3 kills over the whole game. However doing the same thing inside the town (firing distance in most cases BELOW 150m) the amount of kills goes to like 10-20. I do not want to brag about my shooting record I just want to point out that anyone in the more superior position (INSIDE town) can get this many kills. So do not confuse this as some hidden bragging.
Hiding inside the town
Has many advantages. The amount of targets. and hiding is actually much easier. Because anyone goes looking for the obvious sniper spots like Hills or (for dumb people) teh crane.
Hill sniping does allow to keep the distance and hide fairly well because of the background. However the vision is limited INTO the town. Only players on roofs are really esay to see. (I generally avoid running around on roofs when I am not a sniper). And players running over the open roads on the edge of the town.
About spotting
by now anyone reading this will likely accuse me of not supporting the team or being a kill whore. But I would say that I support my team more by killing anything that I can see than sitting on a hill, killing 3 guys and occassionally calling out an APC. Which is in no way as useful as killing many players. APCs are almost impossible to hide. They are noisy and drive around a lot.
The Spotter itself is also useless because It is very easy to spot targets on my own and actually hit them. Habving a 2nd player calling out the distance for me is not needed. Again I do not want to brag but I nromally hit 90% of my shots on a standing target. I am not saying that I am special. Anyone with a bit of practice can do it. Without a spotter.
High value targets
As suggested snipers should "only engage high-value targets". what is high value? If the rare opportunity is displayed in front of a sniper to have a whole squad in his sights, it would make sense to kill the squad leader or the medic first (whic is not that easy because of the LOD model practically remoing all detail on large distances). In most cases players trickle down the map alone or in 2 man pairs. This gives enozugh time to kill anything in view (given that the rtarget is moving in a way that allows for high probability shots). So NOT killing a lone rifleman runnign down the street when there is no other target presented anyway IS a lot more letting down the team than actually letting him go.
So yeah being focused on a lot of kills as a sniper is a good idea.
Also I assume a lot of this "cool" and "correct" sniping is derived from movies like jarhead. This may work in real life but on a 2km map It is not effective.
To get back to the topic start:
Sniper Hooks would allow the sniper to actually USE the terrain