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Posted: 2008-04-21 12:45
by @bsurd
oh guys, i know what you mean, but more punish or waiting for spawn or a vehicle isnt really nessesarry i think!
If the punish for a death is to hard, i think it happend the opposite from that what you want with the changes.
Think about this, if i would be punished so hard for a death i would change my gameplay to a very deffensive play. I think thats what you want with "care 4 your lives" but it makes the game boring if no one takes a risk in the fight.
Then the game changed to hide and seek only then. And thats not what i want...and i think very ppl agree with me.
The Game called PR, but its is still a Game, and you cant copy it 100% from RL.
So let all as it is now, because Spawntimes of 4 Min or only spawn in main is so stupid to play then...
You never get the crazy ones or the noobs away from the servers. So dont make changes that is pain for all, and not only for the guys who dont understand the way to play the Game...
Posted: 2008-04-21 16:49
by markonymous
hmm good idea with the restrictions if you die within a certain amount of time. Though its not likely that the points will motivate ppl to stay alive since most ppl dont care about points.
Posted: 2008-04-21 17:27
by CAS_117
look if we removed rally points and added more transport (humvees spawning on firebases wtf? you see all the humvees stacking up on each other in compact areas? got to be the strangest idea ever.) we would have logical supply lines. having the enemy pouring out of a building is just weird. whats wrong with a 2 minute drive from main? maps like fools road can fit transport choppers easily. i have trouble belieieving that the british forces would drive armor in such unsuitable terrain. scouting is almost irrelavent because enemies dont have to move in formation, or in cases of defense dont have to move or reinforce at all.
Posted: 2008-04-21 17:37
by .blend
If spawn times too low, many situations occur where killing urself is just way faster, for example if u spawn wrong.
But if they are too big, the game gets boring and reconnecting becomes a real possibility.
Also, sometimes spawn times are idiotic. For example: Its easier to get urself tked and respawn than going suicidal.
Maybe have the kit usage penalty stack with every death...but then again, that might punish good players that just got unlucky
And points are just unneccessary i think, at least i give a f*ck bout my personal stats. If ur sq was rly pownage, being the best sq is kinda cool though.
Posted: 2008-04-21 21:45
by CAS_117
i think the term "seige" needs to be eradicated from PR vocabulary. it never ceases to astound me how there are indestructible structures as objectives in PR, and sometimes on the same map there are sporadically placed destructible buildings which are often untouched. seige warfare? ill play karkand and world of warcraft for that. all of the nade/smoke/spawn spamming is infuriating in an attack or defense. all buildings of importance need to be destructible.
Posted: 2008-04-21 23:39
by xgayox
Longer spawn times will do more than just make a player more cautious. Fuzzhead brought up a good point awhile ago, everytime you kill someone, that person is coming back at you in 20-30 seconds, with better tactics, in a different direction, and hellbent on getting their revenge. Im all for longer spawn times, as it will definitely make the game less spammy and arcadey.
Posted: 2008-04-22 00:19
by snotmaster0
Why can't we blend in the different ideas? Punish wit long spawn times and reduced spawn locations/kit abilities, but reward long living players wit kit abilities and more spawn options? I think that the question becomes wat is the perfect blend, I have no idea, but some testing would probably narrow the field down quickly.
Posted: 2008-04-22 00:21
by Teek
xgayox wrote:Longer spawn times will do more than just make a player more cautious. Fuzzhead brought up a good point awhile ago, everytime you kill someone, that person is coming back at you in 20-30 seconds, with better tactics, in a different direction, and hellbent on getting their revenge. Im all for longer spawn times, as it will definitely make the game less spammy and arcadey.
That would be insurgents spawning in 15 seconds, not quite the same as with the conventional armies but I see your point.
Posted: 2008-04-22 00:29
by xgayox
Teek wrote:That would be insurgents spawning in 15 seconds, not quite the same as with the conventional armies but I see your point.
Yeah, the idea essentially works the same as if the enemy had a nearby firebase/rally point up.
Posted: 2008-04-22 05:47
by CAS_117
Yeah in close quarters I usually don't bother killing guys and I'm trying to bypass them ala Halo 2, since they'll know exactly where you are, and if they don't come back to find you, they'll have told someone where you are.
Posted: 2008-04-22 14:28
by DeltaFart
I mentioned this on another game forum. THe biggest problem is that people know this isn't real, so you could have the most realistic combat experience ever, even like virtual reality hooked into your brain, they still won't care. Its a problem with it ebinga game. YOu can't make people take it as serious as real life. One guy's sig summed up gaming and the search for ultimate reality. It was two americans with a surrenderng german, one american has a bar pointed at the german, and he's got a blurb edited in saying, wait, what do you mean he'll just respawn?
Posted: 2008-04-22 16:24
by maarit
i like to see deathmatchmode in pr.
(if you get killed,you stay killed and while you are in heaven you can drink beer,and chat with other dead people)
and the "wounded time" should be increased.
maybe in some "Street map" with 16/32 player it would work.
Posted: 2008-04-22 16:26
by Skodz
Dr2B Rudd wrote:Rally point removal is harsh, but so is real life combat. On maps like Mestia it would be hard to get used to, since transport is really hard there.
But on kashan or jabal, or other large maps with plenty of transport avaliable at the start it would be really fun! (but say for jabal, I imagine a slower ticket bleed would be good in this case)
Its funny when you get a reasonably inexperienced squad and you say "ok guys, pull back to this building (places marker) saw gunner, lay down cover fire" They just stop moving like their brains can't handle this concept of trying to stay alive instead of doin a rambo.
eheh so true
I don't know if removing stats will solve the problem really... If there are no stat anymore, those people playing for stats will not care anymore since their Death Score won't go up anymore if they die...
Personnally, I am very proud of me when I survive an entire round without ever dying (kinda rare tho)
Now, as AirCasper said, suicide bomber are realistic... Its our role to counter them.
Deathmatch mode could be interesting as well... As maarit said, once your dead, you must wait for the end of the round.
Posted: 2008-04-22 22:50
by zangoo
ok so we cant make people afraid of getting death, so make it so when they do die it really costs the team, you could do this by
1. increasing spawn time alot like to 3-4min, this will make it so if you kill someone they are out of the game for 3-4 min.
2. remove rally points, this would make people really think about death, you die you know you have to spawn at main, then find your way back to the fight.
3.remove rally, firebase and bunker spawn and increase spawn time. this is a bit much but if you really want people to not die this is it, i dont think anyone would just run into a fight if this was in game knowing that it could be 10 min untill you see any action.
Posted: 2008-04-22 23:03
by Alex6714
zangoo wrote:ok so we cant make people afraid of getting death, so make it so when they do die it really costs the team, you could do this by
1. increasing spawn time alot like to 3-4min, this will make it so if you kill someone they are out of the game for 3-4 min.
2. remove rally points, this would make people really think about death, you die you know you have to spawn at main, then find your way back to the fight.
3.remove rally, firebase and bunker spawn and increase spawn time. this is a bit much but if you really want people to not die this is it, i dont think anyone would just run into a fight if this was in game knowing that it could be 10 min untill you see any action.
I already dislike infantry, you could forget me ever going anywhere except a heavy vehicle/aircraft if it got like that...
Posted: 2008-04-23 00:28
by 00SoldierofFortune00
xgayox wrote:Longer spawn times will do more than just make a player more cautious. Fuzzhead brought up a good point awhile ago, everytime you kill someone, that person is coming back at you in 20-30 seconds, with better tactics, in a different direction, and hellbent on getting their revenge. Im all for longer spawn times, as it will definitely make the game less spammy and arcadey.
That's why you don't stay in one spot for too long. I hate when my squadmembers just sit in one spot and wait til it is absolutely clear to move. No, you fire, kill, fire, and than move to stay alive in this game which seems pretty realistic to me. Attacking involves much more skill than defending. Upping the spawn times will just hurt the offense on the map which is usually the US, because defenders will just sit there and camp and get rewarded for doing nothing but sitting around.
Not to mention that snipers and aircraft or vehicle camping would be more prevalent because those are the real killers of infantry, not individual squads really. There is not much you can do against a jet or helicopter unless you are defending which is why the high spawn thing is such a stupid idea. This isn't CSS. There are so many ways to die in this game that it isn't even funny.
Posted: 2008-04-23 01:08
by CAS_117
Alex6714 wrote:I already dislike infantry, you could forget me ever going anywhere except a heavy vehicle/aircraft if it got like that...
Don't bother, thats already been taken care of.