Next squadleader?

General discussion of the Project Reality: BF2 modification.
Drake
Posts: 119
Joined: 2008-03-26 16:22

Post by Drake »

Hold tab to bring up scoreboard. Right click to activate mouse and left click on \"manage\". Notice how all players got a number behind their nick. The player with lowest number in squad will become new SL when SL leaves the squad.

If the server has just been restarted, first player to join get number 0, second number 1 and so on...When a new player joins the server, he ALWAYS gets the number of the last player who left.

It works this way in vBF2 and as squads are hardcoded, most likely same way in PR.

Do I get a cookie now?
Burlock
Posts: 183
Joined: 2007-07-04 10:22

Post by Burlock »

Drake wrote:Do I get a cookie now?

no...


because i ate them all :neutral:
at1as
Posts: 45
Joined: 2008-03-18 01:59

Post by at1as »

Drake wrote: Do I get a cookie now?
You don't, first of all, because Burlock ate them all, and secondly, you need to read the topic before posting:
[R-CON]AfterDune wrote:No it's not, the player with the highest score will become the next squad leader.
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Post by Sgt. Mahi »

Drake wrote:Hold tab to bring up scoreboard. Right click to activate mouse and left click on "manage". Notice how all players got a number behind their nick. The player with lowest number in squad will become new SL when SL leaves the squad.

If the server has just been restarted, first player to join get number 0, second number 1 and so on...When a new player joins the server, he ALWAYS gets the number of the last player who left.

It works this way in vBF2 and as squads are hardcoded, most likely same way in PR.

Do I get a cookie now?

Ahh that make sense... But it's a pretty stupid system. I'm sorry I don't have alot of knowledge about programming but I'm guessing that hardcoded means something like "coded deep in the system and tough to manipulate"??

That's too bad because I think it should be different. :? ??:
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