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Posted: 2008-05-03 12:57
by Waaah_Wah
[R-CON]nedlands1 wrote:It is being addressed.
Have the DEV's said anything?

Posted: 2008-05-03 13:00
by nedlands1
Waaah_Wah wrote:Have the DEV's said anything?
Yes. I even have the pudding.

Posted: 2008-05-03 13:26
by Waaah_Wah
What exactly did they say? :p

Posted: 2008-05-03 15:16
by nedlands1
Something to do with immediate dismissal after leaking information relating to the mod... In other words, it is not my place to give the specific details.

Posted: 2008-05-03 15:56
by Waaah_Wah
PM me? Hehe jk, (no really :p ).

Anyways, im glad that this is being fixed :D

Posted: 2008-05-03 17:30
by Defiyur
That's great that this is going to be fixed. But I am wondering if you are going fix all the weapons because the problem is just as bad with assault rifles. I can't count how many times I've caught enemies on the move by surprise but after firing a few shots with my (not so trusty) assault rifle I quickly just give up and let them go on their merry way. So I hope all rifles are being addressed, anyway thanks.

Posted: 2008-05-03 17:43
by turnpipe
Instead of taxing the almost non existent animation department. I suggest putting a deviation indicator of some sort in iron sight and scope camera.

Posted: 2008-05-03 17:48
by Waaah_Wah
Defiyur wrote:That's great that this is going to be fixed. But I am wondering if you are going fix all the weapons because the problem is just as bad with assault rifles. I can't count how many times I've caught enemies on the move by surprise but after firing a few shots with my (not so trusty) assault rifle I quickly just give up and let them go on their merry way. So I hope all rifles are being addressed, anyway thanks.
Assault rifles are fine. They arent high presition weapons anyways

Posted: 2008-05-03 22:38
by Defiyur
Waaah_Wah wrote:Assault rifles are fine. They arent high presition weapons anyways
Well if they suffer from the same problem I would say they aren't fine. I'm not expecting to make pinpoint long range shots but I find it near impossible to hit a moving target with them at any reasonably short range. An idea is to just give weapons "cone fire" which I'm sure many know is just standard built in inaccuracy to mimic RL accuracy of various weapons at various ranges. The "deviation" as it's called seems different than that since it's dynamic and based on movement as I understand it. So really once you stop moving your feet deviation which is supposed to simulate general sway/weapon readying I believe should shut off and let the "cone fire" exclusively come into effect.

Posted: 2008-05-04 02:39
by Waaah_Wah
Defiyur wrote:Well if they suffer from the same problem I would say they aren't fine. I'm not expecting to make pinpoint long range shots but I find it near impossible to hit a moving target with them at any reasonably short range. An idea is to just give weapons "cone fire" which I'm sure many know is just standard built in inaccuracy to mimic RL accuracy of various weapons at various ranges. The "deviation" as it's called seems different than that since it's dynamic and based on movement as I understand it. So really once you stop moving your feet deviation which is supposed to simulate general sway/weapon readying I believe should shut off and let the "cone fire" exclusively come into effect.
Well, they seem good enough for me. Anyways, this tread is about sniper rifle deviation so lets keep it on topic ;)