Mines: buried?

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Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Re: Mines: buried?

Post by Wolfguard »

Simple: by right-clicking you plant a mine that is invisible and takes considerably longer to install.
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Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Mines: buried?

Post by Stoickk »

Personally, I like this idea. However, before it is implemented, all factions need access to a wrench. Just sayin'
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Mines: buried?

Post by Redamare »

Well the mines could simply be a smaller transparent disc with just the simulated " tops of the mines " showing due to the physics properties of BF2 objects cant be buried -__-
CR8Z
Posts: 413
Joined: 2008-08-30 06:27

Re: Mines: buried?

Post by CR8Z »

It seems to me, that as is, mines are effective for their intended purpose whether you can see them or not. They still deny access to an area, still slow the enemy advance, and still kill things dead.

I think it would be cool to bury them, but not necessary.
Quobble
Posts: 123
Joined: 2012-05-13 09:19

Re: Mines: buried?

Post by Quobble »

[R-DEV]Rhino wrote:This would be probaly impossibal to acturly berrie them. you cant just dig a whole its not that simpal. If you could change the hightmaps ingame then EA would have done lots of cool effects like tanks shells would make small crators in the ground ect. the fact is if they had this in the game you would gets lots and lots of that lovley thing we like to call "lag"

Now a way you could do this is make a littel animation, and have the min go 3/4 underneath the hightmap with a little bit of dirt on the little bit thats still sticking out the top. that could work too.

Also is shooting a tank shell at land mines and they blow up realistic or not? i think it really depends on if the mine took a direct hit ect. I dont think a exsplosion next to a min would set them off.
Well Rhino, it really depends on the mine.
US Army uses c4 snakes being fired from a truck to clear minefields. The detonations of the white packages you can see, cause the mines to either blow up, or to be destroyed in almost safe pieces of scrap.

The anti-tank mines we see in PR are M15 AT mines made out of a metal case, containing high explosives. If, as you mentioned, a tank shell detonates within a certain radius, the mine will be disabled or at least damaged, maybe even set to explosion.

How to Clear a Minefield ... - YouTube

Even though, there are several types of mines that actually dont need to be buried, because they are equipped with a trap system, which, if the EOD commando isnt disabling it, keeps the soldier from picking it up.

It is mostly a pulling trigger, that is placed on the side of a mine. A cable is connected to the trigger, and also slammed into the ground a few centimeters away.
If a person now picks up the mine, he will pull out the trigger and set the mine off, killing him and personnel around him.

This so called anti-handling system can be seen here:
Anti-handling device - Wikipedia, the free encyclopedia

In Project reality, we cant place the mines under the ground. And actually we dont need to, because, as we can see every day in PR, people are still driving onto them. Either because they were on thermal camera, or the mine was well hidden in a piece of trash (i call them sh1t piles) or the driver was just not aware of the mines and drove too fast into them.

Making them hidden would need a metal detector, so the other units could still find them.
For now, mines are a good way to block a road, because a combat engineer is needed to clear them. If they dont have one, they cant pass. If they do have an engineer, he is an easy target for riflemen or, on insurgency, for the sappers IEDs.

It also takes a long time to clear the road from mines.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Mines: buried?

Post by Pvt.LHeureux »

Quobble, you're quoting a young Rhino from 7 years ago :lol:

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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
zombie-yellow
Posts: 395
Joined: 2012-10-26 01:07

Re: Mines: buried?

Post by zombie-yellow »

lmao ! Rhino has made great efforts in grammar these past years :mrgreen:
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saXoni
Posts: 4180
Joined: 2010-10-17 21:20

Re: Mines: buried?

Post by saXoni »

Wow... I'm pretty glad you threw that grammar the fuck out of your head.
Quobble
Posts: 123
Joined: 2012-05-13 09:19

Re: Mines: buried?

Post by Quobble »

Lol :D just noticed the date. Yea. I was already wondering why he spells everything so...alternative.
"Artyom! If it's hostile - you kill it."
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: Mines: buried?

Post by Ghostwolf »

Hi! Found a bug, which shows "half way buried mines" ;) Have a look!

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M15 AT Mine - Normal deploy-time
M15 AT Mine buried - extended deploy-time

You got just 1 mine with you, and have to decide if you want to lay down for 1 min to deploy it, or the normal ~7seconds. Like you have 2 grenades as militia-scout, where you have to decide if you want to place them as nade-traps or throw them as nades.

That BluFor mine should be a bit lower. The INS mine looks just perfect
Last edited by Ghostwolf on 2013-06-05 15:07, edited 2 times in total.
Quobble
Posts: 123
Joined: 2012-05-13 09:19

Re: Mines: buried?

Post by Quobble »

Uh. Looks good
"Artyom! If it's hostile - you kill it."
Ghostwolf
Posts: 163
Joined: 2012-02-16 23:20

Re: Mines: buried?

Post by Ghostwolf »

But yeah, how to you actually want to shovel through asphalt or concrete ?

What's about off-route mines? Like booby-traps for tanks?

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=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Mines: buried?

Post by =-=kittykiller »

'Ghostwolf[GER wrote:;1899415']But yeah, how to you actually want to shovel through asphalt or concrete ?

What's about off-route mines? Like booby-traps for tanks?

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if asphaly u may melt the asphalt by burning something on top then cut and roll it back as for concrete surely ud just blow or smash a hole in it then cover it with dirt
Quobble
Posts: 123
Joined: 2012-05-13 09:19

Re: Mines: buried?

Post by Quobble »

F.e. Some IEDs are dug under the road. You dig a small tunnel next to the road leading to the middle of it. And you could also just use a pickaxe to make a hole into the road. Wont look suspicious on developnent country roads. Or you make some fresh apshalt onto the hole. Thats why hiding the mine in PR should def. take about 40 sec
"Artyom! If it's hostile - you kill it."
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Mines: buried?

Post by Bluedrake42 »

if we bury mines I want a mine detector
=-=kittykiller
Posts: 282
Joined: 2012-02-12 18:43

Re: Mines: buried?

Post by =-=kittykiller »

i dont want this just make the blufor mine slightly smaller, REPEAT we do not need this. Who wants an uber weapon not ME.

in conclusion make blufor mine slightly smaller.
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Mines: buried?

Post by Pronck »

I want this, so we can finally punish those armored crews who just drive without thinking rushing through the map.
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Brooklyn-Tech
Posts: 127
Joined: 2012-08-22 23:00

Re: Mines: buried?

Post by Brooklyn-Tech »

if we make mines a lot less noticeable they should also be less available. maybe decrease the maximum amount of mines you could place after rearming to three (amount of markers as you can place).
Pronck
Posts: 1778
Joined: 2009-09-30 17:07

Re: Mines: buried?

Post by Pronck »

I definitely do not agree about limiting the number of mines. At this moment, the danger of getting hit by an IED (Proximity or remote detonated) isn't that big due how the game is set-up. This causes the current behavior of many armored vehicles. They just rush over the roads, not really looking for things and avoiding the big rocks and the super visible AT mines. By giving the enemy the ability to hide them will not only make the danger of getting hit bigger, the armored crews will also watch out more. There will actually be room for bomb disposal squads with the 100 players servers coming up in 1.0 .

The only thing is that they should do to the insurgents is that planting will take more time (double the current). This so they can't run and "throw" them away.

For once, allow the insurgents a favor.
We are staying up!
Quobble
Posts: 123
Joined: 2012-05-13 09:19

Re: Mines: buried?

Post by Quobble »

true. a hidden mine wont be an uber weapon. Just let an engineer check that crossroad the apc wants to pass.
"Artyom! If it's hostile - you kill it."
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