[R-DEV]Rhino wrote:This would be probaly impossibal to acturly berrie them. you cant just dig a whole its not that simpal. If you could change the hightmaps ingame then EA would have done lots of cool effects like tanks shells would make small crators in the ground ect. the fact is if they had this in the game you would gets lots and lots of that lovley thing we like to call "lag"
Now a way you could do this is make a littel animation, and have the min go 3/4 underneath the hightmap with a little bit of dirt on the little bit thats still sticking out the top. that could work too.
Also is shooting a tank shell at land mines and they blow up realistic or not? i think it really depends on if the mine took a direct hit ect. I dont think a exsplosion next to a min would set them off.
Well Rhino, it really depends on the mine.
US Army uses c4 snakes being fired from a truck to clear minefields. The detonations of the white packages you can see, cause the mines to either blow up, or to be destroyed in almost safe pieces of scrap.
The anti-tank mines we see in PR are M15 AT mines made out of a metal case, containing high explosives. If, as you mentioned, a tank shell detonates within a certain radius, the mine will be disabled or at least damaged, maybe even set to explosion.
How to Clear a Minefield ... - YouTube
Even though, there are several types of mines that actually dont need to be buried, because they are equipped with a trap system, which, if the EOD commando isnt disabling it, keeps the soldier from picking it up.
It is mostly a pulling trigger, that is placed on the side of a mine. A cable is connected to the trigger, and also slammed into the ground a few centimeters away.
If a person now picks up the mine, he will pull out the trigger and set the mine off, killing him and personnel around him.
This so called anti-handling system can be seen here:
Anti-handling device - Wikipedia, the free encyclopedia
In Project reality, we cant place the mines under the ground. And actually we dont need to, because, as we can see every day in PR, people are still driving onto them. Either because they were on thermal camera, or the mine was well hidden in a piece of trash (i call them sh1t piles) or the driver was just not aware of the mines and drove too fast into them.
Making them hidden would need a metal detector, so the other units could still find them.
For now, mines are a good way to block a road, because a combat engineer is needed to clear them. If they dont have one, they cant pass. If they do have an engineer, he is an easy target for riflemen or, on insurgency, for the sappers IEDs.
It also takes a long time to clear the road from mines.