Page 2 of 5

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 14:33
by Alex6714
Waaah_Wah wrote:They are working brilliant right now. Fly at 600-800 meters and you wont get shot down by tanks. Let your gunner do the spotting and consentrate on flying the damn thing.
You obviously don´t fly often, if at all.


For OP: I agree with alot of your points.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 15:03
by Nickbond592
as Spaz pointed out, different tactics work in different situations.

you don't Drive your Car in a town like you would a motorway, the choppers are more than capable when used correctly and most times are match winners for your team.

Posted: 2008-05-08 16:08
by Cp
CanuckCommander wrote:1)Helicopter's flares needs to shoot outwards and away from the helicopter. Image

In PR, the flares deploy but sort of floats around the helicopter, which is useless because the AA missile detonate with proximity and the helo still gets damaged even though flares deployed. Helos need outward shooting flares more than jets because helos fly at a slower speed.[/B]

I disagree, aslong as you have some speed in any direction the flares spread out nicely.


heres a nice example. (first 18 seconds of the video)
and its upside down just like in your picture :-D

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 16:09
by Spaz
@bsurd wrote: And stand and wait for something isnt that kind of Fun i want to have in my free time.
Then you fail, you should not be standing there in the first place if thats not what you want to do in your free time.

I admit that im one of them noobs who can spend half a round on the airport waiting for the helicopter but that beacuse I know I can use it as its ment to be used and also beacuse I think its the most fun you can have in PR.

But there is lots of ppl who just spend lots of time on the airport and when they get the chopper they can't use them right and get shot down or just wont do any good for there team.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 17:01
by markonymous
Spaz wrote:I don't think changing the spawn time to 10min is a good idea, you should be rewared for taking down the enemy helicopter knowing that you don't have to worry about it for a looooong time.
but should your team be punished for the mistake of a noob?
I admit that im one of them noobs who can spend half a round on the airport waiting for the helicopter but that beacuse I know I can use it as its ment to be used and also beacuse I think its the most fun you can have in PR.
same here. I just dont find infantry or armor nearly as fun as air.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 17:06
by Waaah_Wah
Alex6714 wrote:You obviously don´t fly often, if at all.


For OP: I agree with alot of your points.
If you say so... So how do you fly then? Are you one of those flying presents to tanks that i love so much when im tanking on Kashan or Quinling?

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 17:15
by markonymous
Waaah_Wah wrote:If you say so... So how do you fly then? Are you one of those flying presents to tanks that i love so much when im tanking on Kashan or Quinling?
no hes one of those "WTF?!?! what just happned? WHERE DID THAT COME FROM?!?!?!?!"

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 17:36
by burghUK
I think some sort of radar system would be good for planes and helis but if it had limited range. Maybe it only picks up things underneath or very near it and only the people in the heli can see it.This could make the heli copter pretty useful but its probably hard work to code.

I like all of the points above.

I also agree that spawn times should be reduced so that if a new player wastes a team asset the whole team doesn't have to suffer for it.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 18:24
by Spaz
crAck_sh0t wrote:I think some sort of radar system would be good for planes and helis but if it had limited range. Maybe it only picks up things underneath or very near it and only the people in the heli can see it.This could make the heli copter pretty useful but its probably hard work to code.
Whats the point with a radar that only marks things close or right under you, if you haven't seen the target when its close you are blind.

crAck_sh0t wrote:I also agree that spawn times should be reduced so that if a new player wastes a team asset the whole team doesn't have to suffer for it.
No, noobs chould not test helis or planes on public they should do it on a local server.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 18:35
by SuperTimo
nothing better than a chopper at 800m :D

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 20:50
by CAS_117
In a high threat enviornment, flying at high altitude is suicide. The only reason its possible is due to poor missile range. Attack choppers were designed to counter 100,000 T-80's charging accross the Fulda gap treads up at 50 kph. The great idea about them was that they naturally could avoid the size-of-a-car missiles that could hit a U-2 by moving at low altitude where radar waves were reflected by the terrain. If/when AA weapons are improved, attacking armor at low altitude from behind terrain may be more feasable.

Imo, to simulate stabilization, hellfires should be fire and forget. To help distinguish targets, a smaller lock angle is in order. Lasing is supposed to be instant, and unless it works that way, shouldn't be in. Lasing should be stabilized, at least for vehicles. Neither of these are the case. So tbh, lasing isn't really functioning the way its supposed to, the only way to represent stabilization and the speed of light, not to mention the fact that pilot input is not required, is to make the missiles fire and forget.

Increasing velocity of the flares should help, if only marginally. Evasion is still required.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 21:32
by Skaylay
I do agree with some points here, mostly about the tactics, switching off AA, optics (zoom), and the indicator whether a chopper is going forward or backward.

About the respawn time, it is good now, as a single Attack cHoprer with an experienced crew can - and probably will - win a round. "Because some noob took it" is not an excuse, as people like me, for instance, could yell that tanks should have 5 minute respawn time becouse some noob take it alone; or AAVs should have faster respawn time because people use them to kill infantry due to the opportunity to drive and gun at the same time.

IMO AHs are the most powerful tool in BF2, nothing can stand a chance agains them - if there are used correctly; and I can tell, when you are in a tank and with the whole squad helping you, as an experienced heavy armor squad with AAV support and, sudently, your AAVs is down, you are down, your spotter asked what killed you, and your gunner says "wtf?", It must have been a chopper, it means your team will lose, in most cases that happen.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 21:48
by CanuckCommander
Spaz wrote:When me and bond is flying on quinlin we fly low and hide behind hill, and when we got a target we get up and take it down with the guided missile. The reason why we use the guided is that its faster and you don't need any crew on the ground helping you out.

And on kashan you should just fly as high as posible, the only thing that you need to be afraid of the attack helicopter on the enemy team. Point and click (watch moras video ;) )

The attack helicopter is perfect and almost over power in the right hands, the only thing i would like to see is a stabilizator for the gunner.
Yep, that is exactly how I fly, so I agree completely with your tactics for PR right now.

The attack chopper is perfect and over powered when it is uncontested. When you are on a map against a good jet pilot or AAV driver, the chopper is not so invincible considering there are also 50cal, tanks, and apcs. ie Qinling.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-08 21:52
by CanuckCommander
Cp20000 wrote:I disagree, aslong as you have some speed in any direction the flares spread out nicely.


heres a nice example. (first 18 seconds of the video)
and its upside down just like in your picture :-D
Yea, I don't want them to shoot out like missiles, but just want them to shoot out a tad bit further away from the helo because the most of the time the Helo is in hover and the AA missile isn't gonna wait for you to gain speed to spread out from your flares. Jets are constantly flying, helos have to hover to acquire targets.

*Little birds are especially vulnerable to the proximity detonation of the AA missiles due to its low health.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-09 03:57
by Sirsolo
I was just on Qwai when an Idea, AND about 20 .50 cal bullets hit me. (Blowing my LB up, of course) Not only should there be flares, but possibly smoke as well? Yeah.. I know what will be said "Oh em gee, nut realishtick!??!" But how realistic is being shot down by everything?

Here's a problem with what most of you say about the high flying:

Doesnt work so well with the Apache. It can't look even CLOSE to straight down. (WHY?! I dont know)

Other then that, being a tool at 600M is an easy way to... be a tool. But a high kill tool.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-09 05:31
by markonymous
[R-DEV]CAS_117 wrote:In a high threat enviornment, flying at high altitude is suicide. The only reason its possible is due to poor missile range. Attack choppers were designed to counter 100,000 T-80's charging accross the Fulda gap treads up at 50 kph. The great idea about them was that they naturally could avoid the size-of-a-car missiles that could hit a U-2 by moving at low altitude where radar waves were reflected by the terrain. If/when AA weapons are improved, attacking armor at low altitude from behind terrain may be more feasable.

Imo, to simulate stabilization, hellfires should be fire and forget. To help distinguish targets, a smaller lock angle is in order. Lasing is supposed to be instant, and unless it works that way, shouldn't be in. Lasing should be stabilized, at least for vehicles. Neither of these are the case. So tbh, lasing isn't really functioning the way its supposed to, the only way to represent stabilization and the speed of light, not to mention the fact that pilot input is not required, is to make the missiles fire and forget.

Increasing velocity of the flares should help, if only marginally. Evasion is still required.
is it possible to make it so that the AA cant lock on under a certain altitude?

and i agree with the fire-and-forget idea. This would also make it more realistic.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-09 06:30
by Tartantyco
-When I was talking about lowering the respawn I meant the scout helis, not the attack helis. Why does a heli with 250 rounds that can be taken down with a SAW gunner and has to get very close to it's target have just as long a spawn time as the Apache?

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-09 06:31
by HughJass
I think it is nice that vechicals like attack choppers are a little under powered, so that it actually takes skill and teamwork to get them to work. Just like in real life, a regular guy can't just dominate with the thing; you need expiriance.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-09 09:14
by @bsurd
Spaz wrote:Then you fail, you should not be standing there in the first place if thats not what you want to do in your free time.

I admit that im one of them noobs who can spend half a round on the airport waiting for the helicopter but that beacuse I know I can use it as its ment to be used and also beacuse I think its the most fun you can have in PR.

But there is lots of ppl who just spend lots of time on the airport and when they get the chopper they can't use them right and get shot down or just wont do any good for there team.

And thats why i vote for lower spwantimes for all things. Choppers, vehicles, cars and so on.



And what is if you get such a noob steal it and cant even get it in air? Roll it over and boom...

Then if you really wanne fly you stand there for another 20 min to get a new try.

If all the spawntimes get reduced to the half, the balance isn´t changed.

But its a big difference if you have to wait 10 or 20 min.

Re: Get down! DON"T get in da choppah!

Posted: 2008-05-09 12:47
by Alex6714
In some ways a lower spawn time would compensate the AA strength/lack of stabilization/always **** public teams that don´t spot.

10 min respawn worked great on objective peach when we played, the unbalance was caused by our lack of AAV.