[Map] Yibal Oilfields [scrapped]

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J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Map]Yibal Oilfields

Post by J.F.Leusch69 »

nice!
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map]Yibal Oilfields

Post by HughJass »

I gotta ask you, how do you get your map working in game? I can't find anything. I'd also wait for the new statics that are coming out with .8 to put in your city.
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Outlawz7
Retired PR Developer
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Joined: 2007-02-17 14:59

Re: [Map]Yibal Oilfields

Post by Outlawz7 »

I go into the game and run it?
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [Map]Yibal Oilfields

Post by Cyrax-Sektor »

"To test your map, open BF2, log in, click the multiplayer tab, and go to “create local”. select your map, and click start server to begin testing it."-BF2S Wiki tactical-guides:mapping1, BF2S.com
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: [Map]Yibal Oilfields

Post by master of the templars »

i love the idea of non respawnable tanks, looks like a very good map all around.
Make nukes, Not war
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Re: [Map]Yibal Oilfields

Post by marcoelnk »

Outlawz wrote:I go into the game and run it?
you need at least one flag and one spawner for eacht team...
if you get any crashes then run your map in windowed mode or send it to me ;)
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map]Yibal Oilfields

Post by Outlawz7 »

Was that meant for me, because I already know that... :|
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marcoelnk
Retired PR Developer
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Joined: 2007-03-03 11:30

Re: [Map]Yibal Oilfields

Post by marcoelnk »

aaaah...now i see.. :D i didnt see hughjass' post :D
so if you need help to make it work ingame, hughjass, ask me
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LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: [Map]Yibal Oilfields

Post by LekyIRL »

Don't run on "Low" settings. Config you level settings by hand(not in the editor).
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Map]Yibal Oilfields

Post by HughJass »

oh? its that easy?
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LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Re: [Map]Yibal Oilfields

Post by LekyIRL »

HughJass wrote:oh? its that easy?
Not sure if your being sarcastic or not.

But anyways:https://www.realitymod.com/forum/f189-m ... lines.html

Bottom half shows you the 3 lines of code you most add to the init.con and also all the levelsettings available in PR.
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[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: [Map]Yibal Oilfields

Post by Alex6714 »

Nice one outlawz. :-)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
SuperTimo
Posts: 2079
Joined: 2007-07-31 09:25

Re: [Map]Yibal Oilfields

Post by SuperTimo »

i demand typhoon!!!, nah dont worry looking good outlawz just there beetter be some destructables and C&C hell march as the loading music :grin:
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map]Yibal Oilfields

Post by Outlawz7 »

This for the loading music, aye
http://uk.youtube.com/watch?v=2xWD42kL5 ... re=related[/youtube]
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [Map]Yibal Oilfields

Post by Cyrax-Sektor »

^ Epic.

I like the layout of the map, and a sole city so us infantry can have our fun as well. I bet someone's going to ask for a little bird. :p
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map]Yibal Oilfields

Post by Outlawz7 »

Cyrax-Sektor wrote:I bet someone's going to ask for a little bird. :p
I bet someone didn't read the entire first post
I decided to put in at the moment a scout heli which could be utilized for spotting enemy armor and transporting snipers/spec ops around the map.
;)
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Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [Map]Yibal Oilfields

Post by Cyrax-Sektor »

Outlawz wrote:I bet someone didn't read the entire first post



;)
I'm blind. :tired: :p I thought scout heli in the video was just there to see the whole map, which is looking nice for a huge map.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map]Yibal Oilfields

Post by Psyko »

I know this could turn out bad, but you never know until you know: have you considered putting a gunship for one team, and a butload of AAA for the other, this forces the gunship into those cool, low vallys between the dunes. i mean, on al basra he insurgents get squat! but they dont complain about it...why? befcause they have fire-power :D


(why do my comments always sound disasterous?)
Deadfast
Retired PR Developer
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Re: [Map]Yibal Oilfields

Post by Deadfast »

Psykogundam wrote:I know this could turn out bad, but you never know until you know: have you considered putting a gunship for one team, and a butload of AAA for the other, this forces the gunship into those cool, low vallys between the dunes. i mean, on al basra he insurgents get squat! but they dont complain about it...why? befcause they have fire-power :D


(why do my comments always sound disasterous?)
I guess this will be the answer:
Outlawz wrote: I missed the old Kufrah and Zatar 0.6 game play with tons of armor battles and mech infantry and without heavy air assets and also missing the Ejod armor a lot :( , so I decided to make this.

Also, I would like to add that I'm excited about this map.
I'm a terrible tank whore and choppers interfere with my business ;)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map]Yibal Oilfields

Post by Outlawz7 »

hehe ^

I'll be bringing the next update on Saturday or Sunday, since I don't have a lot of time to work on the map during weekdays.
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