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Re: [Map]Yibal Oilfields

Posted: 2008-05-12 18:00
by J.F.Leusch69
nice!

Re: [Map]Yibal Oilfields

Posted: 2008-05-12 21:07
by HughJass
I gotta ask you, how do you get your map working in game? I can't find anything. I'd also wait for the new statics that are coming out with .8 to put in your city.

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 04:13
by Outlawz7
I go into the game and run it?

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 04:19
by Cyrax-Sektor
"To test your map, open BF2, log in, click the multiplayer tab, and go to “create local”. select your map, and click start server to begin testing it."-BF2S Wiki tactical-guides:mapping1, BF2S.com

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 09:16
by master of the templars
i love the idea of non respawnable tanks, looks like a very good map all around.

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 09:39
by marcoelnk
Outlawz wrote:I go into the game and run it?
you need at least one flag and one spawner for eacht team...
if you get any crashes then run your map in windowed mode or send it to me ;)

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 12:46
by Outlawz7
Was that meant for me, because I already know that... :|

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 13:06
by marcoelnk
aaaah...now i see.. :D i didnt see hughjass' post :D
so if you need help to make it work ingame, hughjass, ask me

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 17:41
by LekyIRL
Don't run on "Low" settings. Config you level settings by hand(not in the editor).

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 21:01
by HughJass
oh? its that easy?

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 21:34
by LekyIRL
HughJass wrote:oh? its that easy?
Not sure if your being sarcastic or not.

But anyways:https://www.realitymod.com/forum/f189-m ... lines.html

Bottom half shows you the 3 lines of code you most add to the init.con and also all the levelsettings available in PR.

Re: [Map]Yibal Oilfields

Posted: 2008-05-13 23:31
by Alex6714
Nice one outlawz. :-)

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 16:28
by SuperTimo
i demand typhoon!!!, nah dont worry looking good outlawz just there beetter be some destructables and C&C hell march as the loading music :grin:

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 16:51
by Outlawz7
This for the loading music, aye
http://uk.youtube.com/watch?v=2xWD42kL5 ... re=related[/youtube]

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 17:08
by Cyrax-Sektor
^ Epic.

I like the layout of the map, and a sole city so us infantry can have our fun as well. I bet someone's going to ask for a little bird. :p

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 17:17
by Outlawz7
Cyrax-Sektor wrote:I bet someone's going to ask for a little bird. :p
I bet someone didn't read the entire first post
I decided to put in at the moment a scout heli which could be utilized for spotting enemy armor and transporting snipers/spec ops around the map.
;)

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 17:25
by Cyrax-Sektor
Outlawz wrote:I bet someone didn't read the entire first post



;)
I'm blind. :tired: :p I thought scout heli in the video was just there to see the whole map, which is looking nice for a huge map.

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 19:26
by Psyko
I know this could turn out bad, but you never know until you know: have you considered putting a gunship for one team, and a butload of AAA for the other, this forces the gunship into those cool, low vallys between the dunes. i mean, on al basra he insurgents get squat! but they dont complain about it...why? befcause they have fire-power :D


(why do my comments always sound disasterous?)

Re: [Map]Yibal Oilfields

Posted: 2008-05-14 20:16
by Deadfast
Psykogundam wrote:I know this could turn out bad, but you never know until you know: have you considered putting a gunship for one team, and a butload of AAA for the other, this forces the gunship into those cool, low vallys between the dunes. i mean, on al basra he insurgents get squat! but they dont complain about it...why? befcause they have fire-power :D


(why do my comments always sound disasterous?)
I guess this will be the answer:
Outlawz wrote: I missed the old Kufrah and Zatar 0.6 game play with tons of armor battles and mech infantry and without heavy air assets and also missing the Ejod armor a lot :( , so I decided to make this.

Also, I would like to add that I'm excited about this map.
I'm a terrible tank whore and choppers interfere with my business ;)

Re: [Map]Yibal Oilfields

Posted: 2008-05-15 04:19
by Outlawz7
hehe ^

I'll be bringing the next update on Saturday or Sunday, since I don't have a lot of time to work on the map during weekdays.