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Re: Commander needs to approve CAS

Posted: 2008-05-12 14:28
by Alex6714
ragchan wrote:You obviously dont understand... Ok, let me go in detail. It adds alot of teamwork. Know how the commander can call in jdams??? The jets woud be like that in to, just like in real life. Ex. A squad underattack, a jet is waiting on runway and takes off. Squad leader lazes it, the before jet attacks he gets approval from commander. Then he can drop bombs. It would make jets less lone wolf and more teamwork. I just dont think jets should be so powerful. They need more teamwork added!!!! like in real life. Understand now?
Ah I understand, you get owned alot by jets using teamwork or you never fly?


The aircraft are nerfed enough as it is, there are hardly ever competant commanders or a commander at all on public servers and just sitting on the runway waiting is a huge invitation for "oops I didn´t know baserape wasn´t allowed" 20 minute asset down...

Re: Commander needs to approve CAS

Posted: 2008-05-12 14:53
by Darktrooper
Alex6714 wrote:sitting on the runway waiting is a huge invitation for "oops I didn´t know baserape wasn´t allowed" 20 minute asset down...
:)

But i've to disagree too, i don't see what would this suggestion improve...

You're employing the word "teamwork", but commander's approval isn't properly teamwork. All he'll have to do is accepting a request every minut. Where's the teamwork here ? If you're aiming to increase the relation between commander and pilots, you'll have to find another way. Commander already have a lot of tools to interact with pilots : CAS markers, orders to the pilot squad, VOIP... Having them using these more, relaying CAS request with VOIP, making sure AA is down before sending aircrafts, that would be teamwork. But i'm afraid we can't do anything more to improve these points. Btw, commander's approval before every bomb isn't a solution, and isn't teamwork at all IMO.

The only receivable argument would be that would increase realism. As i've never been part of the army, and i'll probably never do it, i don't know how CAS system works in reality. But given that we're in a battle situation, not operating in a civilian area, i can barely imagine jet pilots asking for commander's answer before launching every missile. The battle has already begun, jets have already been allowed to take off ; if they're spotted an ennemy, they blow it, don't they ?

Re: Commander needs to approve CAS

Posted: 2008-05-12 16:09
by Spec
HOW? This doesnt even sound possible, making it even more pointless. How can the commander stop the player from pressing the fire button?

Re: Commander needs to approve CAS

Posted: 2008-05-12 23:18
by ragchan
So what you guys are sayings, is in rrealife, a squad leder calls a pilot and says i need air support????!!!!! Ok i thought over my idea and improved it. Ex. Jet is on ground like in reallife(jets just dont fly arounds in circles waiting for green boxess)right? Then squad leader asks for support, and commander aprroves it, ( squad leader needs to get approval for the target) then it shows upon piloos map, then comander gives him the goo ahead to take off, then he takes ooff and bombs target. oK? Then he lands and waits foo next target.

How do you implement thiso you say?

1. Make squad leader reques CaS like build order.

2. Give planes not as many bombs(so they have to land)

3. make aa realistic, so jets are to scared to fly around in circles

This will make PR good, and add teamwork and addd realism!!!!

Also, in real life squad leaders dont laze the places to bomb. Why is it in PR? Dive bombing is more realistic. I readed wikipedia!!! :)

Re: Commander needs to approve CAS

Posted: 2008-05-12 23:28
by IAJTHOMAS
Why is removing payload from the jets realistic? And if AA were truly realistic jets would be getting shot down from the other side of the map. And if the planes were given realistic aramament they'd be firing at Kashan from somewhere over Ejod.

Re: Commander needs to approve CAS

Posted: 2008-05-12 23:51
by MarineSeaknight
ragchan wrote: So what you guys are sayings, is in rrealife, a squad leder calls a pilot and says i need air support????!!!!! Ok i thought over my idea and improved it. Ex. Jet is on ground like in reallife(jets just dont fly arounds in circles waiting for green boxess)right? Then squad leader asks for support, and commander aprroves it, ( squad leader needs to get approval for the target) then it shows upon piloos map, then comander gives him the goo ahead to take off, then he takes ooff and bombs target. oK? Then he lands and waits foo next target.

How do you implement thiso you say?

1. Make squad leader reques CaS like build order.

2. Give planes not as many bombs(so they have to land)

3. make aa realistic, so jets are to scared to fly around in circles

This will make PR good, and add teamwork and addd realism!!!!

Also, in real life squad leaders dont laze the places to bomb. Why is it in PR? Dive bombing is more realistic. I readed wikipedia!!! :)
There are many instances where CAS aircraft will circle around an area for hours, providing overwatch for the forces below. This lessens the response time and is especially used during sorties where the enemy is well dug-in and is expected to hold out for a while. Many CAS aircraft are designed to be able to linger around a target area for hours for this reason.

For an example, take Iraq now. Insurgents fight on very diverse and unpredictable areas, sometimes clearing out an area might take a few months. Having an A-10 in the air over the area to provide quick CAS right as it's called in is alot better than waiting for it to take off, especially when you KNOW you're going to need the extra support.

Re: Commander needs to approve CAS

Posted: 2008-05-13 00:12
by Waaah_Wah
ragchan wrote:So what you guys are sayings, is in rrealife, a squad leder calls a pilot and says i need air support????!!!!! Ok i thought over my idea and improved it. Ex. Jet is on ground like in reallife(jets just dont fly arounds in circles waiting for green boxess)right? Then squad leader asks for support, and commander aprroves it, ( squad leader needs to get approval for the target) then it shows upon piloos map, then comander gives him the goo ahead to take off, then he takes ooff and bombs target. oK? Then he lands and waits foo next target.

How do you implement thiso you say?

1. Make squad leader reques CaS like build order.

2. Give planes not as many bombs(so they have to land)

3. make aa realistic, so jets are to scared to fly around in circles

This will make PR good, and add teamwork and addd realism!!!!

Also, in real life squad leaders dont laze the places to bomb. Why is it in PR? Dive bombing is more realistic. I readed wikipedia!!! :)
Why do i have the desire to strangle you?

Re: Commander needs to approve CAS

Posted: 2008-05-13 00:26
by (HUN)Rud3bwoy
ragchan wrote:So what you guys are sayings, is in rrealife, a squad leder calls a pilot and says i need air support????!!!!! Ok i thought over my idea and improved it. Ex. Jet is on ground like in reallife(jets just dont fly arounds in circles waiting for green boxess)right? Then squad leader asks for support, and commander aprroves it, ( squad leader needs to get approval for the target) then it shows upon piloos map, then comander gives him the goo ahead to take off, then he takes ooff and bombs target. oK? Then he lands and waits foo next target.

How do you implement thiso you say?

1. Make squad leader reques CaS like build order.

2. Give planes not as many bombs(so they have to land)

3. make aa realistic, so jets are to scared to fly around in circles

This will make PR good, and add teamwork and addd realism!!!!

Also, in real life squad leaders dont laze the places to bomb. Why is it in PR? Dive bombing is more realistic. I readed wikipedia!!! :)
Of course that IRL ppl use other procedures than which are in PR. But Think about the balance between realism and fun factor. If everything would be realistic, the first time you are dead, you'll stare at a black screen for the rest of the round. You wont repair anything with wrenches. You wont build up a bunker with shovels. Helos and Jets would engage targets from many miles away. And so on...

1. If there is no commander, then you are screwed big time (I dont think this would actually force players to be commander). If there is a commander, the response time could be too long.

2. Having 4 Laser target Rockets and 2 Bombs (in A10, dont know about frogfoot) is quite few, so they have to land pretty often as it is (given the bug that you fire one rocket but the shot will consume 2, and sometimes rockets miss, for example if the laser marker stuck in a fence or is a bit off)

3. The AAs are lethal enough as they are. Pilots have limited flares (this also makes them land more often), there are AAVs, bombers,fighter jets, attack helis, AA kit for foot soldiers and emplaced AAs near bunkers/firebases. I think these are quite enough to counter the jets...

If you think ppl dont use laser targets, just carpet bomb the place:
http://youtube.com/watch?v=aKcqXddVvPc[/youtube]
(I know that it is a blackhawk, but it doesent mean that they dont use this tactic with planes)

Lastly if the plane is not even in the air, the time from the approval to actually reaching the target would be too long. The target would have been moved away, destroyed, or would have killed the guy lasing it, thus endangering the plane to be shot down without achieveing anything.

Re: Commander needs to approve CAS

Posted: 2008-05-13 02:13
by ragchan
I understand now, it might be realistic, but pr was not made to be realistic.

Now for your informations -> lasering targets is highly unrealistic, a 20 million dollar plane doesnt need a guy on ground with 20$ gogles. And dive bombing is realistic, they have indicators that calculate when to drop, very accurates, read wikipedia like i readed. And also, the a-10 has alot of armamentss, think about it, 50 avenger shots to kill tank, good pilot can kill

10 tanks with cannon

2 tanks with bombs

4 tanks with laser missles

=16 tanks killed!!!!!!

The jet fighters can kill AA, Cas_117 was doing, AA needs to be good to! ok

Ok, sorry, you guys seem angorx :( I like dis MOD, I just trying to make better. remember dur just suggestions. ;) , see you on the virtual battlefield!!!!

Re: Commander needs to approve CAS

Posted: 2008-05-13 02:21
by Razick
lol this guy is taking reference from wikipedia. :D total epic failure.

Re: Commander needs to approve CAS

Posted: 2008-05-13 02:29
by MarineSeaknight
Razick wrote:lol this guy is taking reference from wikipedia. :D total epic failure.
waaah_wah wrote:Why do i have the desire to strangle you?
Enough with the non-productive negative comments, guys. It isn't helping, and to be honest, it's really immature. Rag, I'm going to have to say thanks for trying out a suggestion to see what others thought, it's too bad many of the replies weren't the least bit respectful or helpful for that matter.

Re: Commander needs to approve CAS

Posted: 2008-05-13 02:40
by Cyrax-Sektor
Razick wrote:lol this guy is taking reference from wikipedia. :D total epic failure.
Who else can you trust? Some off-hand 3rd-party site with false information? Wiki has moderators at least to remove complete non-truths. Maybe a link to a reliable source?

As for the original suggestion, Commanders are hard to find. And at the current moment, it's hard enough getting people to laze. ;) Hopefully people catch on, then maybe this could be feasible.

Not sure if pilots need approval from a higher position to fly in real life.

Re: Commander needs to approve CAS

Posted: 2008-05-13 03:05
by Razick
Cyrax-Sektor wrote:Who else can you trust? Some off-hand 3rd-party site with false information? Wiki has moderators at least to remove complete non-truths. Maybe a link to a reliable source?
Dont wanna nit pick but wikipedia is known to have miss a lot of correct information. What you read today may be entirely different tommorrow. There are plenty of places to get facts like official military websites themselves.

Re: Commander needs to approve CAS

Posted: 2008-05-13 03:21
by Sirsolo
I leave for 3 days, come back, and you are all still talking about nerfing the Jets.

Kay, because you roll into the flag radius with your tank, and get lased is NOT a reason to change them at all. Jets should be MORE powerful as far as Im concerned.

Also Rud3bwoy, az egy Apache, nem egy Blackhawk =)

Posted: 2008-05-13 08:11
by Alex6714
lasering targets is highly unrealistic, a 20 million dollar plane doesnt need a guy on ground with 20$ gogles. And dive bombing is realistic, they have indicators that calculate when to drop, very accurates, read wikipedia like i readed.
Not sure you saw the video, lasering is realistic. Although the aircraft shouldn´t need to rely on it.
And also, the a-10 has alot of armamentss, think about it, 50 avenger shots to kill tank, good pilot can kill
Yet you want to remove more bombs/armament in PR?
The jet fighters can kill AA, Cas_117 was doing, AA needs to be good to! ok
When you are in AA you need to look at the sky not the horizon. Good pilots will attack from high up/maybe low. The amount of AAVs me and Mora have taken out and the ones I have taken out with the CAS jet that just forget that helicopters/planes come from the sky...
Ok, sorry, you guys seem angorx :( I like dis MOD, I just trying to make better. remember dur just suggestions. ;) , see you on the virtual battlefield!!!!
I don´t agree that it would make it better, the aircraft are nerfed enough and if you can´t shoot them down it not the mod thats the problem. ;)

Re: Commander needs to approve CAS

Posted: 2008-05-13 08:27
by (HUN)Rud3bwoy
ragchan wrote: And also, the a-10 has alot of armamentss, think about it, 50 avenger shots to kill tank, good pilot can kill

10 tanks with cannon

2 tanks with bombs

4 tanks with laser missles

=16 tanks killed!!!!!!
Yes, it has the POTENTIAL to kill that much armored targets if:
-it wont get shot down by one of the many before mentioned AAs
-it gets laser targets
-every single bullet fired hits the target

By your logic the engineer kit is a very dangerous kit, because it has 8 magazines , on the US side it is 320 rounds, so it has the POTENTIAL of killing 320 infantry units, and destroy tanks also, making it more dangerous than the A10. Just because it has the potential it wont be needed for engineers to wait for commander approval before hiiting the detonator switch, or pulling the trigger, or drink tea at the main base until someone spots a target for him.

Jets meant to be killing machines, they SHOULD destroy that many armored targets (especially the A10/Frogfoot). I dont see you complaining about tanks, because enemy HAT and tanks pose a bigger threat now than jets. I do a lot of tanking as a driver with my mate gunning and making 50 kills with around 3 deaths is quite common on maps like Kashan (for any half-decent tank crews IMO). Right now you usually see more kills and less deaths from a tank crew, than a pilot (in fact even if it is 64 size kashan, I see ppl always waiting for jets to spawn because the average lifespan of a jet mid-air is around 5-10 minutes).

Sirsolo, hmm, pedig minigun lövésnek tűnt. Bármi volt is, nagyot szólt :mrgreen:

Re: Commander needs to approve CAS

Posted: 2008-05-13 23:20
by ragchan
You guys keep complainings about how jets are nerfed!!! Come on, you donts think AA is nerfed either? If you wnt to make jets so much betters you have to make evrything esle better to, to be realistic. And I Know that lasers are real, but theyre rarely used, for many reasons. Don't you guys realizes that it takes alot longer to drop laser guided bomb, then jsut dropping a dumbs bomb? The stuff isnt magic. it takes minutes to set it up. with dumb bomb, you set taget marker and go in for dive, then computer drops bomb when it calculates that ur are at right approach for it to hit. So if possible, my suggestion would be to remove arming time off bombs, you can laze if you want, and dive bomb if u want to. This would make jets better, so then you would also need to make AA better also. And when on wikipedia... I check cites at bottom, they are real militray sites...

Re: Commander needs to approve CAS

Posted: 2008-05-13 23:49
by agentscar
The mobile AA units do kick arse now...

But they need to have a gunner,and driver,SEPERATE!