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Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 21:30
by LekyIRL
I like this idea.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 21:38
by Tirak
It may not be visible to everyone, but any competent squad member is going to tell they're Squad Leader, who'll drop an attack beacon on it and it's game over. You lose your rally, and your team's position is given away, you take subtlety out of the equation because all of your assets are open for them to find and destroy, just because a squad leader took a hit. The officer kit becomes a liability.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 22:11
by bad_nade
Tirak wrote:It may not be visible to everyone, but any competent squad member is going to tell they're Squad Leader, who'll drop an attack beacon on it and it's game over. You lose your rally, and your team's position is given away, you take subtlety out of the equation because all of your assets are open for them to find and destroy, just because a squad leader took a hit. The officer kit becomes a liability.
If you face competent enemy near your rally, you are so screwed anyway. All you can do is to delay the inevitable for a spawn or two. (unless then you, as a team, manage to defeat the enemy, run away and set your rally to some better location)

And if your squald leader gets killed somewhere far away, he shouldn't be there alone at the first place.

Edit:
In insurgency and militia maps, some kits are liabilities already. Like medic kit with defibs or sniper or AT kits. In fact, every limited special kit is the both benefit and risk. Remember, limited kits won't be able to be requested again while they are in enemy custody.

In my model, liability of the officer kit does not fall on squad leader - no, SL is only responsible for not being Rambo - but on the rest of the squad. If SL goes down, their responsibility is to keep enemies away long enough so that SL can spawn. And this can totally reverse the roles of campers and those being camped. What would be more alluring bait for the greedy enemies than a kitfull of captured intelligence ;)

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 22:40
by Tirak
If your SL goes down, you've lost most of your squad. I've seen some fairly creative hiding spots that took quite a while to pin down for rally's, so instead of forcing the enemy to activly search for a rally, you tell them where it is. You promote defensive gaming and slow the game down even more. Unless you want to start placing rally's too far from the target to be any use.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 23:09
by MarineSeaknight
Tirak wrote: The officer kit becomes a liability.
Exactly what I was thinking. Imagine how differently gameplay would be and how we would treat our squad leaders.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 23:11
by Tirak
The way I see it, people just wouldn't use it anymore because the cost far outweighs the gain.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-13 23:34
by LtSoucy
True, A Squad Leader must lead by example. And this would not change my leadership tactics. being infront of my squad and fighting with them, thats how you win. Not like in 0.5 when a SL would hide in a hole and let them spawn off him.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-14 00:50
by IAJTHOMAS
Maybe be it should be limited to the CO's kit and be one FB/bunker per pick up. Remember this won't be an issue if he's killed in a vehicle etc. Somethign extra for SF to do thats actually useful to the team. May not be possible to tell x kit used to the be the CO's though.

Would be bad for all officer because of the issue mentioned.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-14 06:51
by Alex6714
I can see people taking officer, laying a rally and the requesting another kit so the don“t give away intel.

Re: Tactical reward for seizure of enemy officer kit?

Posted: 2008-05-14 10:54
by fludblud
Tirak wrote:It may not be visible to everyone, but any competent squad member is going to tell they're Squad Leader, who'll drop an attack beacon on it and it's game over. You lose your rally, and your team's position is given away, you take subtlety out of the equation because all of your assets are open for them to find and destroy, just because a squad leader took a hit. The officer kit becomes a liability.
ANYTHING can become a liability if you suck at it, thats why you should have a competent squad leader staying back and giving orders instead of a rambo wannabe sacrificing himself at every turn. this idea would encourage self awareness and give more incentive to stay alive which is the essence of a realism based shooter.

this seriously is a good idea, congrats to the OP.