Do you think Bunkers/Firebases should Heal?

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SGT.JOKER
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Re: Do you think Bunkers/Firebases should Heal?

Post by SGT.JOKER »

I like the idea, but I think it should be one or the other (firebase or bunker)that gets the effect personally
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Rudd
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Re: Do you think Bunkers/Firebases should Heal?

Post by Rudd »

00SoldierofFortune00 wrote:Medics are becoming a less and less played kit on the battlefield and even if you do have a medic, he can only heal so many at a time. This would basically help those defending the bunker heal up quickly and it acts as a "field hospital" as I said. Some will say that "O, but that promotes lone wolfing", but if someone is shot and killed while defending a bunker, they are not going to be able to heal themselves anyway.
I am really not sure where people are getting the impression that medics are becoming extinct.
Squad leaders here is the magic phrase "first one to die goes medic"


The field hospital idea was rejected by the devs AFAIK, so I don't see why they would make the FB/bunker one, especially since you can reload your dressings fast enough to save urself on on FB/Bunker.

Either we have a realistic field hospital (i.e. large building or tent with appropriate props), or we dont please.
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AnRK
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Re: Do you think Bunkers/Firebases should Heal?

Post by AnRK »

Kinote wrote:Figured I should point that out. =P

Have a squaddie play as a medic and seek him out when you're in need of medical attention.
That's all well and good, but we have to work with 32 players, which isn't tha much. If we had more players in game, there would be no end to the amount of tasks the devs would make us do ourselves, and the extra stuff they'd put in game.

Personally I'm all for it as long as it's done well, I misunderstood it as being an auto-heal effect, so you could be healed while standing round shooting at people. If there were some sort of medic box, to simulate having full attention directed to you being patched up, and not being able to engage people while it's happening, I don't see why not.
00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Dr2B Rudd wrote:I am really not sure where people are getting the impression that medics are becoming extinct.
Squad leaders here is the magic phrase "first one to die goes medic"


The field hospital idea was rejected by the devs AFAIK, so I don't see why they would make the FB/bunker one, especially since you can reload your dressings fast enough to save urself on on FB/Bunker.

Either we have a realistic field hospital (i.e. large building or tent with appropriate props), or we dont please.
The bunker is supposed to replicate a fortified area, so why wouldn't there be one close by? I don't think a tent would be possible because they would have to remodel etc, but a bunker is pretty much the same concept.


And who cares if you tell the first person who dies to go medic, if he doesn't like medic, he is not going to be a very good one anyway. Look at the kits people are playing while ingame and then tell me medics aren't hard to come by. Headshots, lack of scope, and lack of interest just turn people off of the medic.
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00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

AnRK wrote:That's all well and good, but we have to work with 32 players, which isn't tha much. If we had more players in game, there would be no end to the amount of tasks the devs would make us do ourselves, and the extra stuff they'd put in game.

Personally I'm all for it as long as it's done well, I misunderstood it as being an auto-heal effect, so you could be healed while standing round shooting at people. If there were some sort of medic box, to simulate having full attention directed to you being patched up, and not being able to engage people while it's happening, I don't see why not.
Yea, basically just like looking at the Fisher Price Radiobox in the bunker.
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Waaah_Wah
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Re: Do you think Bunkers/Firebases should Heal?

Post by Waaah_Wah »

00SoldierofFortune00 wrote:Explain?

Bunkers are already filled with people now anyway because they all want to request kits and get ammo. How will healing change that? They are still going to be killed if a rocket hits the bunker or they get shot.
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00SoldierofFortune00
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Re: Do you think Bunkers/Firebases should Heal?

Post by 00SoldierofFortune00 »

Kinote wrote:I'm not too fond of the idea of having a forward emplacement automatically healing everyone around it. Get a squaddie to play medic for that kind of service. The healing effect from reloading bandages will take you out of the fight for a bit, not the same as being healed by the bunker itself.

I'm with Wolfe.
It is not going to automatically heal you, but it gives people incentive to stay behind and actually defend a bunker if they are able to get healed without having to do the whole bandage thing. You will still be out of the fight for a second, not as long though, but still out.
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Wolfe
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Re: Do you think Bunkers/Firebases should Heal?

Post by Wolfe »

00SoldierofFortune00 wrote:it gives people incentive to stay behind and actually defend a bunker if they are able to get healed...
Incentives? People who don't care about defending don't care about incentives. You either know it's for the good of the team or you just go where the action is. 80% of players are the latter; they just go where the action is. If they die, no big deal... 30 seconds later they are full health/full ammo.
Nickbond592
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Re: Do you think Bunkers/Firebases should Heal?

Post by Nickbond592 »

This imo is a bad idea, we have medics for a reason and if your squad hasn't got one and the sh*t hits the fan who's faults that then :)

this idea would make bunkers more crowded and more spammy than they already are as a above poster mentioned it'd would be 6 men crammed inside shooting out the windows and auto heal/ammo-ing

it already happens with field Dressings so adding a Auto heal would stop the player from even needing to get a dressing out and just keep of shooting.
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markonymous
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Re: Do you think Bunkers/Firebases should Heal?

Post by markonymous »

if you think about it they already act like field hospitals in the way that you can take all the field dressings you need to heal yourself.
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M.Warren
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Re: Do you think Bunkers/Firebases should Heal?

Post by M.Warren »

As you can see, clearly there are alot of mixed emotions about Defensive Bunkers and Firebases being capable of offering medical services to soldiers. However, the largest issue here is that people refuse to play the medic as they should.

I usually find myself acting as the squads Officer and already have my hands full and I generally play a medic on occasion when I simply wish to become a squad member. The largest issue players face is the fact that Medics lack the ability to protect themselves, thusly resulting in people feeling insecure and vulnerable. But that's the idea of having a medic, offering a means to maintain the health of a squad at the sacrafice of 1 slot from a 6 man squad.

So now people could care less to be a Medic. And when a player acts as one there is a significant strain to try and help people. Because more often than not you find a bunch of people huddled together and get shot up and critically wounded. Now what? Theres 3 guys laying on the floor calling out for a Medic and theres very little chance of being able to get them all up and you have an ironsight weapon that offers little defense on certain maps.

But who's to blame? Not the Medics. First of all if someone gets critically wounded the squad should immediately advance to the injured persons location and secure the area. Then cover the medic as he attempts to get the wounded man up and tend the wounds. Besides, very rarely do I see players properly using smoke. Smoke is a Medic's best friend and allows him to perform his duty under concealment. After all these aspects have been performed and the critically injured player is brought back to good health, then you may proceed with your objective. All too often people are careless with thier lives and no wonder Medics find themselves overwhelmed at times.

My opinion...

Would Defensive Bunkers and Firebases with a very, very slow medical heal ability be nice? Yes, I feel it would. But the idea should be to offer a means to regain your health on a better-than-nothing basis. Similar to repairs offered to vehicles from the Command Post, as it takes significant time to return back to 100% operational status. If players are aware that it takes atleast 1-2 minutes to gain full health again, they'll most likely not even bother or do it sparingly. Not often do I see people pouring out of Defensive Bunkers and Firebases and if they do, it means that the team is in trouble because theres a loss of RP's and they're getting slaughtered in a turkey-shoot.

It needs to be understood between the players and the developers that a Medic kit is strictly defensive. There has also been an on-going arguement between the players and developers of placing a scope on a Medics weapon. This would NOT be a good idea. The reason is simple, players would always play a Medic with a scope than ever be a rifleman. All the Medic kit is in need of is alittle perfection and awarding it a defensive "edge" in it's own right.

The only thing Medic kits should have are additional smoke grenades to make up for it's loss of a scope. As it is currently, 2 smoke grenades don't seem to be enough. If 4 smoke grenades were present inside of the Medic kit people may find themselves using them more often. The major issue here is that with only 2 smoke grenades available, players become fearful of not having them on hand when it's absolutely necessary. If players have 4 additional smoke grenades they'd certainly be more liberal in it's utilization and the Medic kit in the hands of a versed player will find it to be significantly easier to perform thier tasks. This will encourage players to worry less about the fact that thier weapon do not have a scope and can rely on having a means to provide a defensive measure to help counter and obscure the enemy's vision.

So essentially, give Medic's 4 smoke grenades as a defensive measure to help aid them perform thier tasks at the loss of fragmentation grenades and a scoped weapon. Officer kits already have 2 smoke grenades and 2 smoke flares, a total of 4 smoke devices and 3 fragmentation grenades... I can assure you 4 smoke grenades is not going to overpower the Medic kit. It simply is in need of receiving the necessary items to perform his/her job as it's currently lacking proper resources. Now medics will have to worry less about firing back, but now instead paying more attention to what needs to be done to help players.

Hope this has been made as simple and clear as possible. As a Officer, Medic and Engineer enthusiast the statements provided above are sent with my utmost intent to improve the PR experience in a positive manner.
gclark03
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Re: Do you think Bunkers/Firebases should Heal?

Post by gclark03 »

If we can calculate the maximum rate at which one can heal to full with unlimited field dressing s at a FB/bunker, we could use that number to determine the auto-heal rate, negating one of the 'imbalanced' advantages of bunker auto-healing while encouraging the use of medics for faster healing.
Yasin22
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Re: Do you think Bunkers/Firebases should Heal?

Post by Yasin22 »

AnRK wrote:That's all well and good, but we have to work with 32 players, which isn't tha much. If we had more players in game, there would be no end to the amount of tasks the devs would make us do ourselves, and the extra stuff they'd put in game.

Personally I'm all for it as long as it's done well, I misunderstood it as being an auto-heal effect, so you could be healed while standing round shooting at people. If there were some sort of medic box, to simulate having full attention directed to you being patched up, and not being able to engage people while it's happening, I don't see why not.
why not just add more players then like 50vs50 if its possible
Masaq
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Re: Do you think Bunkers/Firebases should Heal?

Post by Masaq »

Sod that for a game of soldiers.

If people can't use the medic kits properly, why the hell should the game compensate for them? We don't have tanks automatically destroying after 20 minutes just because the HAT kit can be tricky to use, we don't have bridges automatically pop back into existance just because nobody can be bothered to wrench them back to full health.

Seriously, get a grip and look at this properly.

Medics aren't doing their job properly? Why? As several people have said, it's because the rest of their squad don't support them properly. Your medic isn't going to run out from behind cover to zap you if you die - so don't run out into the open and get shot out there.

If you have a bunker or firebase up, here's what you do:
  1. Have every member of your squad enter it and place ALL their bandages, and pick up new supplies from the ammo supply.
  2. If you have a squad with one officer, one medic and four grunts, that gives you a total of 12 bandages lying on the floor, or 16 if your squad includes two medics (as it ideally should)
  3. Run around, do your normal killing-people stuff.
  4. If you get injured, you have your bandages that you've restocked to heal yourself with in the short-term. If it isn't enough, you can return to the firebase/bunker and instantly heal yourself to full health.
  5. The game doesn't NEED to have a field-hospital asset or include bunkers/firebases that heal people because if you use the existing assets well, you already gain the same effect. But you have to work for it.
Much better than feeble "oh, my medics won't heal me so the game should do it for me" approach.

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Waaah_Wah
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Re: Do you think Bunkers/Firebases should Heal?

Post by Waaah_Wah »

Yasin22 wrote:why not just add more players then like 50vs50 if its possible
Its not
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Yasin22
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Re: Do you think Bunkers/Firebases should Heal?

Post by Yasin22 »

Waaah_Wah wrote:Its not
why not its a mode you can make the game the way you want to i only always be a soldiere in the game nothing alse
bosco_
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Re: Do you think Bunkers/Firebases should Heal?

Post by bosco_ »

Yasin22 wrote:why not its a mode you can make the game the way you want
http://youtube.com/watch?v=WrjwaqZfjIY[/youtube]

Unfortunately not. ;)
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