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Re: AK 47 Disadvantages

Posted: 2008-05-19 16:50
by Morgan
I sense a hate for my earlier post...

Meh, I always got the sense that pentration didn't exist in BF2, but i'll just keep my trap shut.

I've gotta say that I like asymetrical balance as well but at the moment playing as an insurgant as soon as you are out in the open (fields around the village on Basrah) you are picked off by the scoped British weapons. At the moment the only way to level the playing field is by nabbing a kit, whereas the implementation of G3/SVD's might make it a bit fairer and more realistic.

Re: AK 47 Disadvantages

Posted: 2008-05-19 17:11
by Morgan
Nah I know how not to be seen, I played BF2 with Price for over 2 years...

It's just the AK does seem very underpowered in CQC for the beast that it should be. And when you do try going up against those scopes you end up staring at a black screen.

Re: AK 47 Disadvantages

Posted: 2008-05-19 17:19
by Mosquill
Jonny wrote:I thought BF2 was a very good engine for bullet penetration.
Yeah thats correct. Bf2 has a very good penetration system. Here's an example of a penetrable material:

Material.name "Pentrable_Metal_thin"
Material.type 3
Material.friction 0.2
Material.elasticity 0
Material.resistance 0.01
Material.projectileCollisionHardness 0.1
Material.damageLoss 50
Material.minDamageLoss 5
Material.penetrationDeviation 0.2

Re: AK 47 Disadvantages

Posted: 2008-05-19 17:26
by Masaq
It's not that the engine is **** for it, it's that we can't edit original BF2 statics; so any original BF2 static will always remain unpenetratable. You can't just use a bunch of new materials to make them behave the way you want them to.

Re: AK 47 Disadvantages

Posted: 2008-05-19 17:26
by zangoo
Jonny wrote:I thought BF2 was a very good engine for bullet penetration.
bf2 engine is a great for penetration, the only thing it doesnt have is a velocitymod for penetration.

here is some code

material.active
material.damageLoss
material.elasticity
material.friction
material.hasWaterPhysics
material.isBarbwire
material.isOneSided
material.maxDamageLoss
material.minDamageLoss
material.name
material.overrideNeverPenetrate
material.penetrationDeviation
material.projectileCollisionHardness
material.resistance
material.type



now using that you could make very very realistic penetration it would just take a long time for 1 guy to do it.

Re: AK 47 Disadvantages

Posted: 2008-05-19 17:38
by Masaq
zangoo wrote:bf2 engine is a great for penetration, the only thing it doesnt have is a velocitymod for penetration.

here is some code

material.active
material.damageLoss
material.elasticity
material.friction
material.hasWaterPhysics
material.isBarbwire
material.isOneSided
material.maxDamageLoss
material.minDamageLoss
material.name
material.overrideNeverPenetrate
material.penetrationDeviation
material.projectileCollisionHardness
material.resistance
material.type



now using that you could make very very realistic penetration it would just take a long time for 1 guy to do it.


And like I said, you couldn't apply it legally to any DICE-created assets.

Everything in PR would have to be created/recreated using the new materials.

Re: AK 47 Disadvantages

Posted: 2008-05-19 18:14
by zangoo
'[R-MOD wrote:Masaq;678568']And like I said, you couldn't apply it legally to any DICE-created assets.

Everything in PR would have to be created/recreated using the new materials.
you can just edit the dice materials.

Re: AK 47 Disadvantages

Posted: 2008-05-19 18:20
by Mosquill
zangoo wrote:bf2 engine is a great for penetration, the only thing it doesnt have is a velocitymod for penetration.
Isn't velocity automaticlly calculated using material.resistance?
'[R-MOD wrote:Masaq']And like I said, you couldn't apply it legally to any DICE-created assets.

Everything in PR would have to be created/recreated using the new materials.
Like zangoo said, you don't have to create a new material for that. Just edit the existing one.

Re: AK 47 Disadvantages

Posted: 2008-05-19 18:24
by Psyko
[R-CON]Mosquill wrote:Yeah thats correct. Bf2 has a very good penetration system. Here's an example of a penetrable material:

Material.name "Pentrable_Metal_thin"
Material.type 3
Material.friction 0.2
Material.elasticity 0
Material.resistance 0.01
Material.projectileCollisionHardness 0.1
Material.damageLoss 50
Material.minDamageLoss 5
Material.penetrationDeviation 0.2
zomg!

Original post: I agree, the ak should at least have it's damage dealing brought up because of its shawdy accurasy. And perhapse the new 3d iron sights will bring in a new improved aiming reticle, because i find it to be far too chunky and close up.

Posted: 2008-05-19 18:43
by zangoo
[R-CON]Mosquill wrote:Isn't velocity automaticlly calculated using material.resistance?


Like zangoo said, you don't have to create a new material for that. Just edit the existing one.
i seem to overlook alot.... well the penetration system possible with bf2 is crazy, i see no reason to not try to include it. could even become part of the ballistics.

Re: AK 47 Disadvantages

Posted: 2008-05-19 18:44
by gclark03
Have we ever asked EA for special permission to edit statics, or is this just another crazy impossibility?

I don't remember who said this, but I heard a quote that said, approximately, "The inexperienced believe that everything is possible, and the wise believe that nothing is possible."

Re: AK 47 Disadvantages

Posted: 2008-05-20 05:10
by Outlawz7
Penetration is handled by materials AFAIK.

Re: AK 47 Disadvantages

Posted: 2008-05-20 06:35
by nedlands1
Psykogundam wrote:zomg!

Original post: I agree, the ak should at least have it's damage dealing brought up because of its shawdy accurasy. And perhapse the new 3d iron sights will bring in a new improved aiming reticle, because i find it to be far too chunky and close up.
Dude, it does more damage than any of the 5.56mm weapons. Consequently it takes one less shot to the chest to drop an opponent wearing poor armour compared with any weapon firing 5.56mm rounds, under the same conditions.

Re: AK 47 Disadvantages

Posted: 2008-05-20 13:15
by jubasniper00
Morgan wrote:It's the battlefield engine. It doesn't do bullet penatration. Good suggestion though. Aren't the insurgants due for G3's or more SVD's in the next release? Balance shall be restored...
i completely agree with u on that, mostly on the svd part, and i also think they should have mortars and suicide bombers, maybe be able to attach ieds to civils and blow them up. of course all that may make it more dificult to brits, but what i think is that insurgents have a lot of advantage on their part, because they have to defend a lot of caches that are hidden, and just that its dificult for brits to discover, what i think the devs should do is give the insurgents more weapons advantages and make it a little more easy for brits to discover the caches, so that there can be balance

Re: AK 47 Disadvantages

Posted: 2008-05-20 13:33
by zangoo
jubasniper00 wrote:i completely agree with u on that, mostly on the svd part, and i also think they should have mortars and suicide bombers, maybe be able to attach ieds to civils and blow them up. of course all that may make it more dificult to brits, but what i think is that insurgents have a lot of advantage on their part, because they have to defend a lot of caches that are hidden, and just that its dificult for brits to discover, what i think the devs should do is give the insurgents more weapons advantages and make it a little more easy for brits to discover the caches, so that there can be balance


mortars are coming, suicide bombers are already here, and afaik you cannot attach anything to a player so blowing up civs is not rly possible. also currently the caches are very easy to find, you just need the team to work as a team.

Re: AK 47 Disadvantages

Posted: 2008-05-20 13:52
by Psyko
[R-CON]nedlands1 wrote:Dude, it does more damage than any of the 5.56mm weapons. Consequently it takes one less shot to the chest to drop an opponent wearing poor armour compared with any weapon firing 5.56mm rounds, under the same conditions.
yea...but the only opponents wearing poor armour are friendlys. Are 5.56 rounds capable of piercing body armour WELL? I still think the ironsights on the AK are a serious problem.

When the 3d iron sites come out for the ak will the ironsites be moved faward. it seems like the object that is the gun in your hand is brought up to the eye and a backdrop kind of thing simbolises the fuzzy forground of the rifle butt. does this mean, that when your looking down an AK this is what you see in reality(with regards to the actual crosshairs and not the top of the housing and butt)
If thats the case then could you guys make the Crosshairs of the AK a bit smaller so the pip in the center isnt blocking the important parts of the view? its too chunky and it obscures everything, the non-3d iron sites is very big and uncomfortable especially on this weapon and to a certain degree the mosin, as it uses the same backdrop.
(I dont know the termanology of all these things, i just know what is comfortable and uncomfortable in FPS games)

Re: AK 47 Disadvantages

Posted: 2008-05-20 13:59
by jubasniper00
zangoo wrote:mortars are coming, suicide bombers are already here, and afaik you cannot attach anything to a player so blowing up civs is not rly possible. also currently the caches are very easy to find, you just need the team to work as a team.
well... i meant suicide bombers that can detonate themselves...

just one question, can u attach an ied to a car?

Re: AK 47 Disadvantages

Posted: 2008-05-20 14:00
by Tirak
No, IED's fall right through.