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Re: Score while in tank .50 cal

Posted: 2008-05-27 23:04
by Tirak
So by your logic, ducking = map key? Kind of redundant, but why not. I'm all for giving the .50 guy some love, it does feel kind of useless to be on that gun during a tank battle, and the times when you're close enough to the enemy to use it effectivly are few and far between. Allow him to use Binos or GLTD while on the gun and maybe buff his points a bit.

Re: Score while in tank .50 cal

Posted: 2008-05-27 23:29
by Ninja2dan
I have to agree that points in PR are "pointless". If you want to play a game that gives you shiny medals and pretty colored ribbons, go play vanilla. If you want a game that is focused more on realism and teamwork, you're in the right place.

I can't even remember how many times I have seen players in vanilla go all out and risk their virtual lives to heal and revive players like crazy. They spam med kits and will zap any downed player within a fair radius. But once they get their new shiny, they swap over to a different kit. Turns out a large majority of those people were just going for their badges, and didn't give a jack about helping their teams as much as they wanted to help themselves.

Do we want to see players in PR doing the same thing? I want people to play the way this mod was intended, with some realism and teamwork. I don't want people forgetting about their duties as a team member just so they can run around giving your position away while they spam health or ammo. People will try to rush in and get mass kills instead of taking their time and using proper tactics.

I play this game using my own experiences as a soldier, and there are many rounds where I might not get a single kill. It's not because I suck at playing, it's because I'm doing jobs that result in a team win and have little effect on my useless score. In real life, I earned several medals, badges and ribbons. Other than my weapons and vehicle qualifications, I never intentionally went out there TRYING to earn those awards. I did my job as best as I could, helping my unit as my first priority. Medals mean more when they are earned, not padded.

I can understand why some players might like a score to show how well they did, but those people need to remember that it's not what you did for yourself, it's what you did for the overall team.

Re: Score while in tank .50 cal

Posted: 2008-05-27 23:39
by Tirak
The anti point people are making the pro point peoples point, if points don't matter, throw some at .50. There's no achievements or ribbons or upgrades to get, and people feel good about it, so it doesn't matter if you give more points. The people who say points don't matter won't care, and the people that are asking for a little more will be happy, everybody wins.

Re: Score while in tank .50 cal

Posted: 2008-05-27 23:43
by Rudd
Tirak wrote:The anti point people are making the pro point peoples point, if points don't matter, throw some at .50. There's no achievements or ribbons or upgrades to get, and people feel good about it, so it doesn't matter if you give more points. The people who say points don't matter won't care, and the people that are asking for a little more will be happy, everybody wins.
^ = good sense

Re: Score while in tank .50 cal

Posted: 2008-05-28 01:23
by Waaah_Wah
Ninja2dan wrote:I have to agree that points in PR are "pointless". If you want to play a game that gives you shiny medals and pretty colored ribbons, go play vanilla. If you want a game that is focused more on realism and teamwork, you're in the right place.

I can't even remember how many times I have seen players in vanilla go all out and risk their virtual lives to heal and revive players like crazy. They spam med kits and will zap any downed player within a fair radius. But once they get their new shiny, they swap over to a different kit. Turns out a large majority of those people were just going for their badges, and didn't give a jack about helping their teams as much as they wanted to help themselves.

Do we want to see players in PR doing the same thing? I want people to play the way this mod was intended, with some realism and teamwork. I don't want people forgetting about their duties as a team member just so they can run around giving your position away while they spam health or ammo. People will try to rush in and get mass kills instead of taking their time and using proper tactics.

I play this game using my own experiences as a soldier, and there are many rounds where I might not get a single kill. It's not because I suck at playing, it's because I'm doing jobs that result in a team win and have little effect on my useless score. In real life, I earned several medals, badges and ribbons. Other than my weapons and vehicle qualifications, I never intentionally went out there TRYING to earn those awards. I did my job as best as I could, helping my unit as my first priority. Medals mean more when they are earned, not padded.

I can understand why some players might like a score to show how well they did, but those people need to remember that it's not what you did for yourself, it's what you did for the overall team.
I understand what your saying, but do you really care if the guy revives and heals you for points or coz he wants to? The end ressult will still be the same ;)

Re: Score while in tank .50 cal

Posted: 2008-05-28 04:44
by Sirsolo
Yay. If nothing else: Danger points.

Pretty much anything and everything owns the .50 gunner from what I know..

Re: Score while in tank .50 cal

Posted: 2008-05-28 09:39
by Boris.T.Spider
The .50's fairly safe usualy, my beef is that I'm watching the rear or flanks for the tank, but I only have 50% of the view range of the tanks main threat, other tanks. Then comes the problems with miss identifying targets, and with the TK punishes and the hey hey hey. Oh and while were on the subject howabouts letting engys punish people for wasting their mines.

Re: Score while in tank .50 cal

Posted: 2008-05-28 11:18
by AnRK
I think binoculars would be an ideal addition to the role, maybe even a SOFLAM if that were realistic. I think another thing that would be good is some way of closing the hatch however, to protect yourself from explosives (probably already suggested) and if you do wanna check your map to help out your tank squad. The driver and gunner are too preoccupied to watch their map - or at least they should be - so it'd be great if an 50cal engineer could help bring a greater situational awareness to his squad.

Re: Score while in tank .50 cal

Posted: 2008-05-28 12:06
by Boris.T.Spider
not sure if its possible, but make it an up/down toggle rather than hold CTRL

Re: Score while in tank .50 cal

Posted: 2008-05-28 12:18
by Ninja2dan
Waaah_Wah wrote:I understand what your saying, but do you really care if the guy revives and heals you for points or coz he wants to? The end ressult will still be the same ;)
The only medics that are usually around to heal you are the ones in your own squad. If you have random medics around you that are healing, then most likely you are in a bad place or your team is about to be raped. So taking that into account as well as my previous post, let's make a short example. How would you feel if you got say 30% into a round with a medic on your team during that time, someone you relied on to heal you as well as provide mutual fire support and cover a sector. This person playing the medic allows the rest of your team to select the other vital kits as well, and you are doing pretty good.

Now, at this 30% mark into the game, after your medic has been doing a great job at keeping your team alive, he decides he's had enough points or earned enough shinies, and he bumps out of your squad and starts lone-wolf trying to "uber snipe" the bad guys. Your squad is now out past the front lines, in the heat of battle, without their medic. You now have to break contact, withdraw to a safe location nearby, drop your rally point, and another player now has to sacrifice his kit to replace it with the medic kit. Now your squad is also short a man, and you have to reassign all sectors.

To some people this might seem like nothing, but to those of us who try to get into the higher levels of realism this is a major issue in our gameplay. If even one squad screws up at the wrong time, it can cause a tramatic effect on the outcome of the battle for the entire team. Things happen, people get disconnected, etc. But there is a difference between accidental or unplanned loss of players and people just bouncing around for the hell of it. Take a good long look at how most people play vanilla and you'll see why a team can go from kicking *** to kissing ***, all because people don't want to do their jobs and just fart around like a Rambo-wannabe.

To be honest, I could give a rat's *** if the points were changed. Hell, give a .50-cal gunner 500 points per kill if you want, doesn't mean I'll be any more or less inclined to hop in a tank as TC. I was under the assumption that the developers were in the process of removing the points completely, but I guess I was wrong. If they want to try changing the points, so be it. But I would hope they plan to reverse those changes should it cause a negative effect on gameplay such as what I described before. Numbuts hopping into the TC hatch just to get mad points is a very bad idea, especially for the tankers. Remember tracers work both ways, and with some jackoff noob spamming lead downrange you'll surely end up with a mouth full of HEAT.

I might sound a bit "hot" about this topic, but thinking about points and **** reminds me too much of vanilla games and why I stopped playing that feces-infested trash.

Re: Score while in tank .50 cal

Posted: 2008-05-28 21:14
by Waaah_Wah
Medics leaving coz they have "enough" points is something i've never seen before. As for people jumping in the .50 cal just to get points, just make the seat kit locked so only officer or engineer can get in and that he has to be in the same squad as the gunner and driver. And yay, problem solved

Re: Score while in tank .50 cal

Posted: 2008-05-28 21:16
by LekyIRL
:thumbsup:

Re: Score while in tank .50 cal

Posted: 2008-05-28 21:20
by gclark03
If we can do that, we can also give the Commander the ability to lock certain vehicle types to certain squads - but I digress.

Re: Score while in tank .50 cal

Posted: 2008-05-28 21:22
by Tirak
Just force the .50 to be in the same squad as the tank members, isn't that already the way attack helos work?