Re: [Vehicle] Ka-50 [DONE]
Posted: 2008-05-28 09:52
what is your final poly count and how many texture sheets do you have + what are there sizes? cheers 

ok i`m sleeped out and can start work again.PolyCount, right now i am optimizing model[R-DEV]Rhino wrote:what is your final poly count and how many texture sheets do you have + what are there sizes? cheers![]()
I will try to get heli low as it`s possible and that heli looks still beauty .I think it`s better if i export heli after optimization ,setup everything send files and we go fly for some hours[R-DEV]Rhino wrote:ehhh the bmp3 is 8,223 polys, not 80,000 polys, BIG difference
our CR2 is 12,678 polys
our scimitar, about the most detailed model in pr is 14,768 polys
20,000 polys is way too high... 15,000 polys MAX with some really aggressive LODs and it should be able to just get away with it. But really all choppers in PR are way under 10k polys, average being around 7k polys so 15k is like 2x that, its really high...
Its not done PR wise until its in ingame in such a state that I'm happy with it=Romagnolo= wrote:I see a [DONE] in the topic's name. Is that what I think it is ?
HAHAHA ,Chopper itself is about 5mb-8mb, all over stuff: .PSD ;.AI is heavyest part of archive.[R-MOD]brummy.uk wrote:Wait a sec. One chopper - 1,02 GB ??
Fantastic work![]()


so what is the poly count now? 14,000 polys?=USOR=Oleg-Russia wrote:Ok guys i have lowered polycont and tricount
Tricount is 10000 lower than on original model
Polycount is 6000 lower then on original model
Compare images, you will find some small difference between original model and game model , i try to bring down poly/try counts without loosing quality of model.