Page 2 of 5
Posted: 2006-02-16 05:38
by Noetheinner
1. Stoopid noob toob at close range. Don't mind it from a distance cause that's skill.
2. The lack of a "durka durka" button on the commo wheel for the MEC

Posted: 2006-02-16 06:47
by RikiRude
1. bunny hopping + noob tubing + dolphin diving > crouching and shooting from a stationed position, like you would IRL
2. innacuracy of the guns! i think the first round of my weapon even if its an MG should come close to its destination while in prone using iron sights
3. medics reviving me without killing the threat, leaving me to get up, only to be mowed down a second later along with my medic
Posted: 2006-02-16 11:04
by [BiM]Black7
1.New generation game still using 2d iron sights *buhuu*
2.Cone spread fire (ever heard about sway on sights and guns)
3.Iron sights to big on serten guns (china and mec mostly the US guns are good)
4.Hip fire just as accurate as iron sight
5.AT and AA imbalance
6.Parashute on all classes and useble from buildings *duh*
7.sniper scope taking up your full view (look at redorchestra for a nice scope view)
8.The over due of viechles on maps making infantary more or less useless
9.Lockup weapons
10.Bunny jumping & dolphine diving
11. Pistol inaccuracy
12. Flags on capture points
13. Concure mode only (why no mission based game play cant be that hard)
14. Airstike and how commander works
there you have your list i could probebly go on and on and on cuz there is alot thats not realy well though trough
*sorry for spelling errors*
Posted: 2006-02-16 12:58
by Fullforce
Spawn Raping.
First match I played in 1.2 - it was dire. Joined Wake Island as PLA with only one base left, it was spawn, die spawn, die. Jets were making flybys (there was 4 of them

), about 20 snipers using their new unlock to good use, and constant artillery bombardments.
Posted: 2006-02-16 14:23
by rofflesnlols
Sir Fullforce wrote:Spawn Raping.
First match I played in 1.2 - it was dire. Joined Wake Island as PLA with only one base left, it was spawn, die spawn, die. Jets were making flybys (there was 4 of them

), about 20 snipers using their new unlock to good use, and constant artillery bombardments.
My experience exactly, although mine was on the carrier of gulf of oman, with about 5 APCs surrounding the place, one in the boat repawn and the rest just shooting the shite out of planes and anything that moved up on top deck.

Posted: 2006-02-16 15:02
by SgtSoSo
-Jump height physics....something close to the moons gravity (even after the most recent patch)
-This is my "big one" ....no option for removing the screen clutter. Good jumped up Christ....between the floating names, running "who killed who" script and other HUD clutter at times just makes Vanilla BF2 servers unplayable for me. At least the "3D Map" can be removed.
-AA weapons...dont even bother any more, using them is a sure fire death.
-The lack of variety in game modes...embarrassing the lack of thought put here.
-The new patch now allows granade throws that could not be achieved by Nolan Ryan (right, havent been following baseball much lately)
-damage system...shooting someone about the head and chest repetedly and not slowing them down. Pistols seem usless.
Posted: 2006-02-16 16:55
by Figisaacnewton
Definetely the worst thing about normal BF2 is that all the guns shoot pellets instead of bullets.
Second worst thing is the HORRIBLE ragdoll physics.
Posted: 2006-02-16 17:44
by {YBBS}Sage
Sir Fullforce wrote:Spawn Raping.
First match I played in 1.2 - it was dire. Joined Wake Island as PLA with only one base left, it was spawn, die spawn, die. Jets were making flybys (there was 4 of them

), about 20 snipers using their new unlock to good use, and constant artillery bombardments.
That's different from PRMM how?
Every PRMM server I've played on, the rounds have all ended up like that.
Posted: 2006-02-16 17:59
by Wolfmaster
The absolute worst of BF2 is the insanely low ammount of damage bullets cause.
Posted: 2006-02-16 18:08
by SiN|ScarFace
Can't hit what you aim at and when you do it its not lethal.
Posted: 2006-02-16 20:30
by {YBBS}Sage
'[R-PUB wrote:Wolfmaster']The absolute worst of BF2 is the insanely low ammount of damage bullets cause.
Actually, yeah. I have to agree with that. That's tops.
It takes 2 hits from a 5.56mm rifle to a Spec-Ops' head to kill him. He doesn't wear a helmet!!!
Posted: 2006-02-16 20:51
by Rifleman
Random accuracy.. u can shot same point twice... no burst, no moveing... and bullets go in diff. places... interesting...
Posted: 2006-02-16 21:08
by Schiller
The fact that a couple of bullets never is enough to bring down the enemy.
Posted: 2006-02-16 21:42
by Rifleman
The fact that a couple of bullets never is enough to bring down the enemy.
And put random accuracy... that's why vehicles in bf2 ownz so much :/
Posted: 2006-02-17 01:26
by Travi Savvy
1. Bullets don't kill. If you really get shot, it either kills you, or wounds you bad enough to need a medic (handled by bleeding in PRMM, thank you SO MUCH!). I like how a knife wound is instant death, even though both players are frantically running around and stabbing randomly, unlikely to hit any instantly-fatal spots, but a well-aimed bullet does about 1/3 of a health bar worth of damage.
2. Can't shoot through the glass on little jeeps or anything.
3. Anti-tank rockets do so little damage.
Posted: 2006-02-17 02:28
by Nevermore
People whining about Arty, because you know, IRL its accurate and rains down on your head, kinda like ingame..........

{they just need to make it so that the only arty is player controlled mobile arty, like a Paladin etc}
seriously, just people whining in general, if you dont like it learn how to help change it, by modelling, skinning and coding, there are free ways to learn it.
BF2 needs:
'freeaim' weapon sighting/with misalignment
breathing control for aimed shots
bullet drop
true POI{point of impact}
realistic bullet penetration dependant on caliber
a realistic hitzone model for the soldier as well as vehicles.
Realistic AT damage
realistic AA damage
Camouflage that actually WORKS in the map its on, i hate it when the US side gets stuck in a 'green' map wearing Desert.'
Forced squad teamwork{at the very least forced 'buddy/fireteam' system}
a voice changer for the prepubescent{high priority}

Posted: 2006-02-17 09:45
by SufF3R
There is always something to complain about in any game.
Posted: 2006-02-17 12:27
by Lev_Astov
Then join us, Suff3r!
I really hate how tank and APC projectiles can't seem to penetrate most objects, like fences.
Posted: 2006-02-17 12:53
by ETCS_keysR
I hate M16 & SAW - they are so accurate compared to AK and RPK... damn, wrong topic

but honestly, u guys need to balance this in 0.3 (or maybe in 0.25?). When I got Kalashnikov in my hands it always reminds me of this scene with girl-sniper in Full Metal Jacket - but I'm brought down from daydreaming when I get in a duel with an M16 user...
What I hate about vanilla? That we need to wait damn long for some decent mods

Posted: 2006-02-17 13:12
by Eglaerinion
The damage system of small arms is my first choice.