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Re: Black Sand Studios and PR
Posted: 2008-06-13 22:36
by iOxide
[R-DEV]Rhino wrote:I hear it is not even possible to prone in BFBC....
Rhino,
A lot of the shooter game's i play on x360 and other consoles you can't go prone there's only a few that I've played that you can go prone. Battlefield 3 would most likely have prone ability in it

Re: Black Sand Studios and PR
Posted: 2008-06-13 22:38
by LtSoucy
right let them wait but don't switch. if your going to switch keep it hidden and announce the last release and 2 days after have a Dev Journal post showing new stuff using new engine.
Re: Black Sand Studios and PR
Posted: 2008-06-13 22:41
by agentscar
Yea you can't go prone in BF:BC (i have the demo on my PS3,so I know for sure) ,but who knows they could possibly fix that sometime,like for BF3...which will have the frostbite engine...
Re: Black Sand Studios and PR
Posted: 2008-06-13 22:51
by zangoo
guys if pr needed to have a little bit more inprovment it should just hop to 2142, it is 99% the same as bf2, but there are sooo manythings that would be possible.
Re: Black Sand Studios and PR
Posted: 2008-06-13 22:59
by DeltaFart
oh yeah I tried the demo it seemed exponetially better
Re: Black Sand Studios and PR
Posted: 2008-06-13 23:12
by nicoX
zangoo wrote:guys if pr needed to have a little bit more inprovment it should just hop to 2142, it is 99% the same as bf2, but there are sooo manythings that would be possible.
Then we have to remind us, not that many own a copy of 2142. We have to see how BF3 manages to attract buyers as the other 1942, Vietnam and BF2 has done. I see upcoming "Americas Army 3.0" is using the Unreal Engine 3.