I followed INS since the days before its release, then played for some weeks.
It mixes some arcade and reality, nice models/weapons, but maps are small the majority is all CQB. You also have to think there aren't vehicles, nor "squad" organization.
In the end it's like "goto X place first, kill the enemy, move". A bit like CSS.
They're not so much comparable, but still PR>>INS.
half life insurgency compared to PR?
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Fabryz
- Posts: 177
- Joined: 2007-05-04 18:30
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Perpetrator
- Posts: 130
- Joined: 2008-02-14 15:11
Re: half life insurgency compared to PR?
just dled ins because of this thread, and i must say it isn't that much fun. no squad organization whatsoever, its just css with less accurate weapons.


