Re: half life insurgency compared to PR?
Posted: 2008-06-15 18:58
I followed INS since the days before its release, then played for some weeks.
It mixes some arcade and reality, nice models/weapons, but maps are small the majority is all CQB. You also have to think there aren't vehicles, nor "squad" organization.
In the end it's like "goto X place first, kill the enemy, move". A bit like CSS.
They're not so much comparable, but still PR>>INS.
It mixes some arcade and reality, nice models/weapons, but maps are small the majority is all CQB. You also have to think there aren't vehicles, nor "squad" organization.
In the end it's like "goto X place first, kill the enemy, move". A bit like CSS.
They're not so much comparable, but still PR>>INS.