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Re: what's with the blurry vision?

Posted: 2008-06-15 13:19
by Colt556
Safekeeper wrote:And here I was, thinking they were trained to take cover and keep their heads down.
Just because they're focused and don't break down and cry like babies doesn't mean they wont take cover.
Safekeeper wrote:The suppression effect is there to make the player take cover. It's there, in short, to suppress. Do you really think that if the screen went a little blurry around the edges, that'd be enough to make you keep your head down? Or would you just keep firing as if nothing was happening?
I think that if you read my entire suggestion, you'd understand that having your aim messed up, not your vision, would do the exact same thing without making you totally useless.
Safekeeper wrote:A problem with PR, the way I understand it, is that you can spray an area with SAW bullets to no avail - the enemy can just calmly pinpoint you, aim for you, and kill you with a well-placed bullet. I'm no soldier, but I don't think real infantry, when shot at my machine guns, think "whoa, that guy is dumb, giving his position away like that, I'll just aim for the muzzle flash and kill him. Geez, what a moron!".
If my suggestion was done, and your screen only became a bit blurry to tell you you're under suppresion, and the main thing was that you couldn't fight, then you still wouldn't be able to shoot them. Think of it this way, as it is now you get shot at and you go completely blind, unable to see ANYTHING for like 10-20 seconds. You're unable to fight back in any way, and are a sitting duck.

If my way was done, you'd be unable to fight as effective as normal, which would simulate the fear messing with your aim. Think of normal rifles having the area spray of a machine gun when under suppresion. I'm pretty sure people would still duck down and take cover, since odds are they wouldn't be able to fight back ANYWAYS. But atleast now some other enemy can't casually walk up behind them and knife them in the back.

This mod is suppose to be about realism, so perhaps make up more realistic ways of handling problems? It's not realistic, in the least, to have you go blind if shot at. But the exact same effect can be accomplished by other means. You can still simulate a soldiers fear of dieing without doing something completely realistic.

Re: what's with the blurry vision?

Posted: 2008-06-15 13:48
by gazzthompson
Colt556 wrote: This mod is suppose to be about realism, so perhaps make up more realistic ways of handling problems? It's not realistic, in the least, to have you go blind if shot at. But the exact same effect can be accomplished by other means. You can still simulate a soldiers fear of dieing without doing something completely realistic.
like every other thread, the means is not realistic but the end result is :
IRL:

fire >----------- FEAR --------------< suppression

no fear ingame, and without fear u can't get suppression, so:

fire >------ VISUAL IMPAIRMENT ------< suppression.

Re: what's with the blurry vision?

Posted: 2008-06-15 14:02
by Colt556
gazzthompson wrote:like every other thread, the means is not realistic but the end result is :
And like I said, it's possible to get that realistic end through realistic means. And in the end, shouldn't that be the goal of the mod? I mean Project REALITY should strive for realism in all aspects, even how it handles fear, right?

Re: what's with the blurry vision?

Posted: 2008-06-15 14:09
by IAJTHOMAS
I'm a perfectly sane person, as are most others that are playing PR. It is therefore rather difficult to convince them that they'll die if they get killed in a video game. Since this is the only way your going to get anyone scared of losing their life, opporunities for getting my computer to really scare me are limited.

The suppression effect doesn't totally blur you screen anway, the top is clear, so if you look down you can still see where your going well enough to make cover, you just can't aim from the sights in the middle of your screen.

Re: what's with the blurry vision?

Posted: 2008-06-15 14:11
by Colt556
IAJTHOMAS wrote:I'm a perfectly sane person, as are most others that are playing PR. It is therefore rather difficult to convince them that they'll die if they get killed in a video game. Since this is the only way your going to get anyone scared of losing their life, opporunities for getting my computer to really scare me are limited.

The suppression effect doesn't totally blur you screen anway, the top is clear, so if you look down you can still see where your going well enough to make cover, you just can't aim from the sights in the middle of your screen.
The top of your screen is clear? When I get the suppresion effect, it's almost as bad, if not worse, then the near death effect. I can not see ANYTHING, at all, for like 20 seconds.

Re: what's with the blurry vision?

Posted: 2008-06-15 14:56
by Masaq
Colt556 wrote:I thought soldiers in real life were trained to ignore bullets flying by them and to stay focused when under-fire. So shouldn't the suppression effect simply be removed if we're going for realism? The way the soldiers handle it ingame makes them look like un-trained militia who've never been shot at before. Just my two cents though, I somehow doubt the entire effect will be removed cuz I say so D:
Soliders IRL are trained to take cover when bullets are flying by them. Not stay stood up and going "hey, it's fine guys - you just fire back!".

Re: what's with the blurry vision?

Posted: 2008-06-15 14:57
by KP
People, the suppression effect has been discussed to death before. There are other threads to discuss it. The original question has been answered and this is just starting up arguments about the same old thing.

Therefore, it is now locked.