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Re: Return of the Engineer Repair Truck (E.R.T.)

Posted: 2008-06-21 17:47
by M.Warren
Antonious_Bloc wrote:It doesn't seem realistic, nor particularly fun to be fighting a tank that has an auto-repair box sitting next to it. What sense would that make? It would just make gameplay worse.
The repair box only lasts 1 minute. It also has the same repair capability as the Command Post. Maybe the developers will take the idea and make it repair at even 1/2 the speed as a Command Post. So it's offering a slight repair effect for the short duration of time it actually remains active. It does not, and will not fully repair a well damaged vehicle. It's just an added twist to help engineers.
Onil wrote:In my honest opinion, creating a new topic with ideas from other people slightly changed while you already have a topic discussing the same subject is just lame...
I'm not sure where the confusion came about. This thread is about a refining the repair trucks in v0.6 and bringing them back into PR, custom tailored for it's new gameplay. This has nothing to do with a F.A.R.S. in a different thread about a officer deployed asset.
Onil wrote:Now answering your great new idea, Trucks don't have the same access ability or speed as jeeps and since they will need to resupply often to be able to provide those repair services they will be easy targets, plus they would be used by normal infantry squads for ammo and transport leaving the real engineer squad without the vehicle.

The truck would have to be with only 2 slots like the repair HMMWV is so that full squads won't try and take it and there is no need to do that when you already have the HMMWV.
... The truck isn't a new truck at all. It's the same repair trucks as the repair HMMWV we've had all along. It just deploys a specialized crate that slightly repairs and fully rearms vehicles to aid Engineers. It still only carries 2 people and only Officers and Engineers can drive it, as it always has been in previous patches. And yes, the repair trucks in v0.6 did not travel as fast as the other .50 cal mounted jeeps, so nothing's changed.
Onil wrote:Engineers on repair services won't need ammo, if you want to put multiple mines or make ambushes you should use a normal jeep not the repair vehicle.
That's exactly what I'm trying to stop. Offering Engineers ammo so they can deploy minefields and not tailgate the tanks around like in previous patches. The truck needs the capability of aiding Engineers in the field so normal infantry squads can use the standard .50 cal mounted jeeps. So basically, engineers wont want to use normal jeeps and infantry squads wont touch an engineer truck.
Onil wrote: Having supply boxes repair vehicles is only an option when that service is very limited, providing only around 20% repair status to the vehicle so that he still needs an engineer or a command post.
Supply boxes are not intended to repair vehicles alone. They must have an engineer fully repair the vehicle if it has taken any damage.
Onil wrote:I do not agree with being able to rearm armor from a supply crate. Limited ammo makes the armor have to be more careful instead of just spamming fire everywhere.
Not sure about you but I've almost ran out of ammo several times in a tank because I was out in the field for extended periods of time without a Commander or a Command Post developed. If infantry squads can request ammo drops from helicopters and supply trucks, why must armor units be exempt from the very same thing they need aswell?
Onil wrote:And now you don't need a commander to put a command post or firebases and bunkers so armor can resupply from them even if it forces the vehicle to go to them. That's actually a very good thing.
So? Infantry can get ammo from Rifleman Infantry, Supply Trucks, Helicopters, APC's and Jeeps... What do armor get as a backup plan? Nothing. Seems fair doesn't it?

Re: Return of the Engineer Repair Truck (E.R.T.)

Posted: 2008-06-21 17:54
by gclark03
Can the special vehicle supply crate just increase the 'strength' (repair rate) of the wrench, instead of repairing the tank by itself? This could take away the need for an arcade-like 60-second despawn time.

Posted: 2008-06-21 18:11
by M.Warren
gclark03 wrote:Can the special vehicle supply crate just increase the 'strength' (repair rate) of the wrench, instead of repairing the tank by itself? This could take away the need for an arcade-like 60-second despawn time.
Not a bad idea, but you'll have to be careful on how you implement that.

This is because if the Large Vehicle Supply Crate has an "aura" effect it will multiply the "strength" of the wrench based upon each engineer nearby. So what will occur is like what happens in BF2 now. Like on the map "Strike at Karkand" a Commander can drop 4 supply crates next to a tank and keep it repaired as each supply crate has an influence on the tank. So it'll be repairing 4 times as fast.

Now on the other hand, if you can only deploy 1 Large Vehicle Supply Crate then the effect will not be multiplied unless there is 2 E.R.T's dropping supply crates right next to eachother.

If you really feel that bad about it being "arcade like", simply accept it like the supply crate is completely stripped of it's ammo contents and is despawning. Afterall we already knife civilians in Project Reality. We just accept it as the method to "arrest" them for interrogation. :-P

A minor detail that most people won't even notice.

Re: Return of the Engineer Repair Truck (E.R.T.)

Posted: 2008-06-21 18:34
by Duke
Well, cant you just use the same system as the ammo crates? They work on a finite quantity principle rather than a timer IIRC. Thats the reason a ammo bag will resupply you around 8 mags but will only restock 1 LAT round.

Say one vehicle resupply crate has enough ammo for one tank. Split it by two tanks or more and you end up only rearming half your capacity etc. Once used up, it destroys itself, like the current ammo caches deployable from jeeps.

Re: Return of the Engineer Repair Truck (E.R.T.)

Posted: 2008-06-21 18:35
by Duke
Well, cant you just use the same system as the ammo crates? They work on a finite quantity principle rather than a timer IIRC. Thats the reason a ammo bag will resupply you around 8 mags but will only restock 1 LAT round.

Say one vehicle resupply crate has enough ammo for one tank. Split it by two tanks or more and you end up only rearming half your capacity etc. Once used up, it destroys itself, like the current ammo caches deployable from jeeps.

Re: Return of the Engineer Repair Truck (E.R.T.)

Posted: 2008-06-21 18:43
by Sabre_tooth_tigger
Having to travel back to base to repair is a much better idea then any possibility of attacking while being repaired in the field.

The engineers can allready do enough repair work to fix tracks and minor repairs, anything more takes time and that allready is unrealistic as you should not be able to restore 50 tons of tank in the field.

Increasing the speed of that would be a step backwards, if anything I'd prefer the co cp repair power to be increased