[quote=""'[R-DEV"]Rhino;709645']
ehhh your WIP pics of your village look ehhh really bad for the most part... its just a load of buildings thrown together with not much thought put into them... buildings so cramped together without a purpose look really bad...
[/quote]
Maybe my shots weren't very clear. I've actually been laying the village almost house for house, yard for yard, as it actually exists in reality (or as close as possible given the objects at my disposal and the limitations of the photo's I have). If anything I've actually been making it slightly less dense because the true complexity it's beyond the scope of the objects available. Believe it or not I have actually put some thought into it, I haven't just thrown in a load of houses at a whim. We are working on a 1:1 scale and distances, roads etc should be, as far as possible, what they actually are in reality.
Here's an aerial view with some roads thrown in for effect.
Here's an actual picture of that area, it's not like every house has it's front door on a road you can park your SUV on.
Not every house in Darunta has a flat roof and I was trying to achieve a bit of variation by mixing in 1 or two non Afghan statics. Out of over 50 houses in the area I've been working on 3 are Shacks (5 if you include shack_v1's).
So before I go any further can I just check what is ok and what isn't:
(1)
(2)
(3)
(4)
(5)
[R-DEV]Rhino wrote:wait a minute, you are going to have a Afghanistan based map that is at the moment heavily under siege by Taliban Forces a British vs MEC map?
To be honest whatever factions the map is for it's no real biggy in that we can change it whenever, I just thought MEC vs GB would be good. It could be GB vs Insurgents or US vs Insurgents or Obama vs McCain, whatever people think is best.
I'm not actually familiar with the Scenario mode so I hadn't considered it but that's what feedback is for. Just checked the Wiki and I can see no Scenario mode so er what is it? Another question, just a question mind you: Is it completely out of order to have an Insurgent AAS map?
[R-DEV]Rhino wrote:
anyways on the map side of thing, your minimap is looking quite good with the mountains to the west, thou your mountains to the east without a good texture look rather dull..
The mountains to the east are sand dunes, maybe there's a way to tart them up but we are still working on the colour map so there may well be developments in that area in that respect.
[R-DEV]Rhino wrote:as for your new dam, can we get a clay render?
I'll ask Ghost, all that Max talk is a foreign language to me
[quote="spacemanc""]
2. Is it worth spending time modelling a new dam when theres 2 dam models already available and the time spent modelling a new one could be spent on other statics ( plus no doubt saving alot of space in the level download size )
3. Transplanting the town on to an incline will cause you serious problems
4. I take it the present minimap is just the google earth pic
5. Youre going to need ALOT of waterplanes.
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2. I think there's actually 4 and they're all the wrong type, size and shape. I'm also assured it won't actually be that big when it's finished maybe around 500KB at most.
3. I think it will be ok, it'll just be a bit long but it's only a very slight incline that peters out to a flat so it's not actually to far from being flat.
4. No it's not, not the picture headed Minimap (WIP).
5. Only 2, Ghost has already been having fun with them and we have a provisional whopper already in place.
Vehicles
I guess it's gonna wait until we sort out the factions and game mode. I was actually considering 2 Merlins so maybe.
Er I guess that's it for now!