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Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 03:15
by Colt556
One thing that might help snipers, and all squadies, is to allow them to spot targets again. I noticed this earlier and it pissed me off, I was co-pilot on a littlebird and spotted an AA vehicle but couldn't mark it on the map.

Now if I'm not mistaken, a commander has to validate all markers for the rest of the team to see them, right? If that is indeed the case, why not impliment that to SL's? So a squadie can mark an enemy and have his SL approve it, so the rest of the squad can see it. If this was done it'd allow the sniper to do the old BF2 Comm-rose spotted on enemies they see with their scope, allowing the SL to thus see what the sniper sees and further relay it onto the commander.

At the moment it is simply too hard to relay proper enemy movements. I mean you have to spot them, open your map, guess where on the map they are, tell your SL where you think they might be, all the while they've moved and aren't even there anymore.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 08:34
by stoobywon
My experience as a sniper was great (well I was the spotter). I was on Assault on Mestia with my friend and I got spec ops. We set up in some grass and whenever we saw a head, we took it out. It really helped our infantry move in and capture it. Not only was it good for me to be a spotter, I managed to kill a couple guys trying to sneak up on us. So snipers can be very useful if used by the right people and on the right maps.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 09:25
by @bsurd
I love my sniper and my Spotter!

But i dont go in an inf sq with my sniper. Thats not the way to use it.

But as a 2 man Sq. we can be very useful to our team and our commander.

Its great to fuck up the e this way that they dont spawn any more on a bunker or so... And then the inf sq come in (informed from us or the commander) to blow this thing away under cover from the sniper team.

- Or take out the engeneer on the .50 of the tank and so on.

There are many way´s to support as a sniper team.

But not in a hole squad...

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 09:31
by PetetheSweet
The Marksmankit is always the better Choise.
On a Good Day i can take out only 20 targets on one Map with the Sniperkit with rearming.

But its quite ineffective, the most Shots are fired to a distance of 200m to a max. 500m, what´s exactly the range of the inf. Weapons.

1st Shot, miss and the whole enemy squad knows where I am.
As a Sniper I am badly handicapped because i cant move a hair without pinching the weapon and cant hit a barn.

As a Marksman the SQ Leader gives me my order, search good pos. to provide overwatch.

After that Im flexible to change fast pos. to not get shot and protect them against surprises.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 12:11
by Wh1tE_Dw4rF
Cl_Flushentityhero wrote:I'm a new player, but it seems to me that the kit limiting/squad/comm system is inherently flawed for snipers and possibly SpecOps (arguably, the SpecOps kit itself is questionable). If they're supposed to be stealthy, operate alone, provide intel to the team, etc. and must be in a squad to get the kit; it's incongruous. There's an infantry squad working together, and the guy who joined just so he could get a kit off in the bushes somewhere. Likewise, they have no efficient method of relaying troop positions directly to the team, or even the commander. I realize that, realistically, militaries tend to be pretty inefficient, but there's a compromise point in games between being able to play a real-life role and doing things exactly as they are done in real life. I don't think any PR players DLed the mod so they could struggle with inefficient chain-of-command radio communication. I'd much rather be able to help the team by acting as a sniper would than just knowing that the intel won't be passed up the chain of command because the CO doesn't care.

Apologies if I'm missing something here, it just strikes me as weird.
If you are in a squad, you can talk to the commander. Like said earlier, snipers are suppose to be an extent of the commanders eyes. Giving intel.
When you operate out of a squad, you miss out on that and you become worthless to your whole team, you can still kill a few soldiers but not report that incoming squad to your commander so he can warn a friendly squad whos close.


Another thing, also said earlier, a sniper is suppose to pick out AT, medics and squad leaders but if you shoot down a AT or medic, some other guy can just grab his kit and then run off while you have to wait for your rifle to settle down again. Perhaps fix that somehow. Ideas?

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 12:15
by davetboy_19
While I do love The Sniper kit on some maps and on certain days, I can always get a lot more done with a Marksman Kit, its just a little more forgiving than the Sniper Kit. Sniper Rifle is way to loud to go shooting random people, always has to be a CO, SL, Medic or other major threat/target. With the Marksman Kit you don't have to pick and choose quite as much.

Plus theres the added benefit of Semi auto with the Marksman Kit instead of a slow-ish reloading bolt action.

So for me its mostly the Marksman Kit over the Sniper Kit...Unless I want to instill some fear into a squad from 400m+ away with the Sniper Rifle from where they can't see me.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 12:57
by @bsurd
davetboy_19 wrote: So for me its mostly the Marksman Kit over the Sniper Kit...Unless I want to instill some fear into a squad from 400m+ away with the Sniper Rifle from where they can't see me.
that is the key... u have to get a long distance between you and the enemy...

But with the sound i agree with you.

I would like to see a sniper kit with suppressor back in game. Then this kit would be much more effective!

And Wh1tE_Dw4rF

Thats such a cool sig u have here! Get a big smile on my face!

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 13:45
by gazzthompson
sniper is over rated, with view distance on most maps ill just snipe them with my rifle

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 14:33
by Waaah_Wah
Wh1tE_Dw4rF wrote:Ideas?
Yep.
Waaah_Wah wrote:Well, the current deviation model for sniper rifles make it impossible to make dragshots wich should not be impossible. You have to hold the crosshair still for a long time, and this is making it really, really hard if not pretty much impossible to hit moving targets.

My suggestion is to make the "deployement time" much longer (4-5 sec), meaning that after moving, you would have to be still for 4-5 sec before your rifle is at its max accuracy, but after that time, it should be 100% accurate no matter how much you move the crosshair. This would prevent snipers from running around and headshotting people in CQC coz the deployement time on the rifle would not allow that. And this would also fix the current problem when you cant fire at moving targets.

Yay or nay? :)

EDIT: Sorry for all the typo's, i was kinda tired when writing this :? ??:

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 14:55
by Wh1tE_Dw4rF
That wasn't really the ideas I was aiming for.

Was about kits, if you die, someone else can just pick up your kit and fire away.

If you shoot at a guy with an AT kit or medic. Some John Doe will pick his kit up and go on with the dead guys work. So sniping key players isn't always that useful. I was thinking of something like "getting comfortable with your new nicked of a dead body kit" thingy that disables you to use the "special" equipment of a kit, lets say the shockpaddles. rocket launcher for a short amount of time. Would make killing key targets much and much more of a priority.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 15:12
by Waaah_Wah
^^Ahh, in that case, no thanks ;)

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 15:27
by zangoo
if the ballistics get fixed and implemented the snipers should seem alot more like snipers conpared to other guns.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 15:48
by Jon
The sniper is actually pretty useful.

I've played project reality for over a year now (nearly nonstop :o ). Until recently I never played the sniper kit. The wait for 0.8 makes me do weird things!. I was on Kyongan'Ni and Basrah as sniper and what I did was to let the infantry squads get into a fight - and then attack with them. Then the bad guys don't really think they got sniped but just got hit by the guys they were attacking or defending against.

This was very useful and I didn't die until I moved into the city and some friendly guys were following me just to give my position away (apparently you're not allowed to lock squads on battlearena).

So in my opinion the sniper is good fun and if used the right way a deadly tool.



=SRR= Jon_Egils

Re: sniper kit v.s. marksman kit

Posted: 2008-07-03 16:22
by 00SoldierofFortune00
Plain and simple


The purpose of a sniper is to stay hidden, hence the ghilli suit. Kind of hard to stay out of sight when you are moving with a squad of 5 other men. You can't shoot a sniper rifle standing up either, making you useless to the squad.


I also hate the fact that when someone does try to go sniper in my squad, they never end up attacking the flag because they are too afraid to lose their sniper kit.


IMO, sniper should only be requestable at a main since their job is to stay hidden. Just like spec ops.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-04 08:51
by @bsurd
Originally Posted by Waaah_Wah View Post
Well, the current deviation model for sniper rifles make it impossible to make dragshots wich should not be impossible. You have to hold the crosshair still for a long time, and this is making it really, really hard if not pretty much impossible to hit moving targets.

My suggestion is to make the "deployement time" much longer (4-5 sec), meaning that after moving, you would have to be still for 4-5 sec before your rifle is at its max accuracy, but after that time, it should be 100% accurate no matter how much you move the crosshair. This would prevent snipers from running around and headshotting people in CQC coz the deployement time on the rifle would not allow that. And this would also fix the current problem when you cant fire at moving targets.

Yay or nay?

EDIT: Sorry for all the typo's, i was kinda tired when writing this

Thats a very cool idea! Would like to see this in 0.8 :-)

Re: sniper kit v.s. marksman kit

Posted: 2008-07-04 10:36
by PetetheSweet
In RL you have to come down after moving, to check your breathing.
After that you have to check the exact Guidance of your "Tool".
You have to do this after every big move about 30-45 degrees of your weapon.
If you´r skilled you get the feeling, but you can´t bring this feeling into a Game.
The only way to fix that is to shorten the cool down phase.


One problem of the sniper in PR is, that he is camouflaged like a tree top angel.
You can find him after the second shot.
The Ghillie Suit is almost useless, cause it stands out of the environment.

Re: sniper kit v.s. marksman kit

Posted: 2008-07-04 13:12
by Wh1tE_Dw4rF
Is it maybe possible to attach a bush on the back of the suit? so when the sniper lies down the bush will stand upwards, giving camouflage?

Re: sniper kit v.s. marksman kit

Posted: 2008-07-04 18:52
by Colt556
Wh1tE_Dw4rF wrote:Is it maybe possible to attach a bush on the back of the suit? so when the sniper lies down the bush will stand upwards, giving camouflage?
Best idea I have ever heard in regards to the sniper.

Another thing I thought of, which probably wont work for gameplay. Is to up the sniper rifles damage. A lot of sniper rifles have a lot of stopping power now days, and so you shouldn't necessarily require a headshot to down that soldier. A simple chest shot will take him out of the fight, it might not kill him depending on the rifle, but he'd be out of the fight. And ultimately, ingame, killing a person represents them being removed from the fight by whatever means. So if a sniper rifle could kill an enemy soldier with a chest shot, I think it'd help.

Sounds noobish, and sounds like it just makes it easier to use. But even so, the sniper kit is extremely limited so very few can use it. Not to mention it's accuracy issues with staying still. And so it requires a lot of skill and patiance, why not reward this with a little large target area for a one-hit kill?

Re: sniper kit v.s. marksman kit

Posted: 2008-07-04 19:04
by gazzthompson
it can one shot one kill cant it? i dont use them much but im sure they can, or atleast insta bleed out

Re: sniper kit v.s. marksman kit

Posted: 2008-07-04 19:55
by Colt556
gazzthompson wrote:it can one shot one kill cant it? i dont use them much but im sure they can, or atleast insta bleed out
As far as I've noticed the sniper does the same damage as the marksman rifle, two shots into the torso can kill a man, one in the head kills him. But to greater distinquish between sniper and marksman, and to make sniper the more "elite" long ranged kit as it should be (After all it is the more limited kit of the two). It would be nice if the sniper did more damage then the marksman. At present time the sniper really has nothing that makes it worth getting. VERY few maps have the kind of distances required for the sniper to be usefull, so it's best to just take the marksman kit.

It's just as accurate, it does just as much damage, it doesn't have the deviation ****, it's semi-auto, and it does the same damage. Sniper needs something to make it better.