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Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 20:43
by Dev1200
Epic resuggestion.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 21:39
by Unit3d_Kill3r
I'd love to see this "Re-suggestion"
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 21:45
by Dev1200
Unit3d_Kill3r wrote:I'd love to see this "Re-suggestion"
https://www.realitymod.com/forum/f18-pr ... e-hmg.html
A simple "Tank Binoculars" search.
Also, this is a 2008 suggestion topic.. >_< near the beginning you can see:
Romagnolo: re-re-re-re-r-e-a-er-er=-resugesttion.
Ragni: It was already suggested

Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 21:52
by Unit3d_Kill3r
No I meant... Even if this is a Re-suggestion, my input is I'd love to see it.

Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 21:54
by Dev1200
Unit3d_Kill3r wrote:No I meant... Even if this is a Re-suggestion, my input is I'd love to see it.
Ah, Fail @ me :X
Would be nice, but too much input required, not enough output =(
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 22:10
by nater
Couldn't the Dev's just do when the player hits c or x or whatever button it zooms in, and brings up the binocular overlay? And a 3rd person animation would be cool too. Disable the firing, seeing as how you can't fire a .50 and hold binoculars steady without a 3rd hand.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 22:29
by splatters
[quote=""'[R-DEV"]Rhino;1436053']Its possible as it is to make bicos for the MG position its just quite a bit of work to do it and since the position is hardly used, we have better things to do right now

[/quote]
Whenever I'm operating a tank I do my best to recruit me a .50cal gunner.

He is more likely to hear enemies than me (especially VBIEDs and such on insurgency) and a third pair of eyes never hurts. Also if any of the tank's crewmen happen to be unable to operate the tank for whatever reason the .50cal gunner will be there to replace him.
[quote="nater""]Couldn't the Dev's just do when the player hits c or x or whatever button it zooms in, and brings up the binocular overlay? And a 3rd person animation would be cool too. Disable the firing, seeing as how you can't fire a .50 and hold binoculars steady without a 3rd hand.[/quote]
This seems simple enough to be implemented, but I'm no expert
I do hope the gunner gets his binos in the future version
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 22:45
by ryan d ale
Dev1200 wrote:
Would be nice, but too much input required, not enough output =(
Disagree.
It's a gameplay change.
It would be significant.
However, Rhino did say they are doing 'better' things. Basically, this addition wouldn't be exciting enough is what I got from it.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-07 23:09
by Dev1200
Takes a long time to make, wouldn't have that much of an impact in the game.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 12:26
by lucky.BOY
@killonsight95: AFIAK there is a crewman kit required for entering tank. Not sure though. However i cant see sniping from tanks as a problem.
@[R-DEV]Rhino: So it can be made that every .50 gunner has got a binoc option? I firstly thought about this thing for .50 gunners in jeeps. That position is used more widely AFAIK. I know my idea was far from good, i was just brainstorming, but i was definitely not suggesting 4th position in tanks (just to clear it out).
@Dev1200: The thread you are linking to is younger that this one. Check OPs dates.
$0.02 for everyone!
-lucky
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 13:03
by ma21212
not really needed.... I mean I always use the MG on top to take care of Helis that are flying high (almost never on inf.) and a scope wont really help with helis.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 13:22
by lucky.BOY
ma21212 wrote:not really needed.... I mean I always use the MG on top to take care of Helis that are flying high (almost never on inf.) and a scope wont really help with helis.
Try to imagine this: you want to shut the engine off, so you press F3, and OH! you can also spot targets, because you have a binocs on tank commanders position!

The 3rd place in tank is there to be the third eye, not only to provide something like AA..
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 13:38
by Predator.v2
My main reason to let someone man the 0.50 cal on tanks is an additional pair of eyes to spot bombcars/trucks sneaking on me.
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 13:57
by Mj Pain
Why binos?
Just add zoom to the 50cal (like deployable HMG)
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 15:12
by ma21212
lucky.BOY wrote:Try to imagine this: you want to shut the engine off, so you press F3, and OH! you can also spot targets, because you have a binocs on tank commanders position!

The 3rd place in tank is there to be the third eye, not only to provide something like AA..
I understand but....well from the hours and hours of tanking Ive done it comes down to this.
1) when using the F3 seat the driver is very vulnerable. anyman with an AK can take him out. giving the seat a zoom would capability would make the driver more prone to jump into the F3 seat for a few kills.
2) zoom dosent really help. I mean with a good eye you can spot a tank w/o zoom. (zoom imo wont help at all, it gives you a smaller point of view which makes it harder to spot)
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 16:09
by myles
I aggre with this as the gunner can be seen as the commander spot of the tank
Re: Tank Machine Gunner - Binoculars?
Posted: 2010-09-08 16:32
by Bob_Marley
As stated, several times, this is a resuggestion.
Locked.