Re: [Question] Clouds On Maps
Posted: 2008-07-12 20:59
halp
the bf2_r is old and out of date so it shows stuff that still works you should be able to keep clicking continue through everything...there may be a lot to click through. I have seen those errors and i just clicked through them and everything worked.HughJass wrote:Alright, after clicking trough it twice (didnt copy and paste the right build in to PR folder the first time lol)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\IO\Console\Console.cpp(1407): Assert: Console: (0) Too few arguments, the min no of arguments is 2!: MaterialManager.setSoundTemplate 0 (Common/Material/MaterialManagerSettings.con)
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
D:\DiceCanada\BoosterPack2\Code\BF2\Game\GameLogic\MaterialSystem\MaterialManager.cpp(166): Assert: MaterialSystem: (templ) Null template set for mmcell 0
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Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\MAPNAMEHERE\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\MAPNAMEHERE\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/common/spawners/spawners_common.con
run ../../objects/common/spawners/spawners_us.con
run ../../objects/common/spawners/spawners_meinsurgent.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "MEInsurgent"
gameLogic.setTeamName 2 "US"
gameLogic.setTeamLanguage 1 "MEC"
gameLogic.setTeamLanguage 2 "English"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_in"
gameLogic.setTeamFlag 2 "flag_us"
gameLogic.setKit 1 0 "meinsurgent_officer" "meinsurgent_soldier"
gameLogic.setKit 2 0 "us_officer" "us_heavywhite_soldier"
gameLogic.setKit 1 1 "meinsurgent_insurgent" "meinsurgent_soldier"
gameLogic.setKit 2 1 "us_riflemanab" "us_heavywhite_soldier"
gameLogic.setKit 1 2 "meinsurgent_ambusher" "meinsurgent_heavy_soldier"
gameLogic.setKit 2 2 "us_rifleman" "us_heavy_soldier"
gameLogic.setKit 1 3 "meinsurgent_warveteran" "meinsurgent_medium_soldier"
gameLogic.setKit 2 3 "us_medic" "us_lightarmor_soldier"
gameLogic.setKit 1 4 "meinsurgent_civilian" "meinsurgent_soldier"
gameLogic.setKit 2 4 "us_engineer" "us_heavywhite_soldier"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera 19/595/-78 0/90/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix ""
else
texturemanager.customTextureSuffix ""
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 850
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 50
gameLogic.setDefaultNumberOfTicketsEx 32 2 50
gameLogic.setDefaultNumberOfTicketsEx 64 1 50
gameLogic.setDefaultNumberOfTicketsEx 64 2 50
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 10
gameLogic.setTicketLossPerMin 2 10
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
gameLogic.setTeamDropVehicle 1 "mark_team1"
gameLogic.setTeamDropVehicle 2 "mark_team2"
I clicked trough...and a smaller window came up and said the application generated an error and there was a dump file included (or something like that, all i could click was ok) and it crashedjarleif wrote:the bf2_r is old and out of date so it shows stuff that still works you should be able to keep clicking continue through everything...there may be a lot to click through. I have seen those errors and i just clicked through them and everything worked.
It could be just that when ever I save it, something screws up (with objects most likely) and makes the game crash.Jonny wrote:Did you texture all the terrain properly?
(Tpaint is nice and quick)
What exactly do you mean by 'no terrain'? can we have a SS?
What did you copy to get the terrain working?
I think it needs to be heightmapprimary (.raw & .mat) and terraindata.raw
Although, with the terrain being the thing that screws it it could be an issue with objects glitching into the terrain, but I dont know where such an error would pop up. I may not pop up at all either, you glitch a lot of objects without anything bad happening AFAIK.