Please remember:
there are 3 different versions of this map, that have the exact same ticket count / flags. The only difference is the vehicle loadouts.
Kashan Desert AAS 16 - Infantry Mode with Jeeps, Support Trucks and Transport Helicopters
Kashan Desert AAS 32 - Full Assets with Jeeps, Support Trucks, APCs, Tanks, AAVs, Transport Helicopters and Attack Helicopters.
Kashan Desert AAS 64 -Full Assets with Jeeps, Support Trucks, APCs, Tanks, AAVs, Transport Helicopters, Scout Helicopters and Jets
Changes have already been made to this map. It will be a US Army map. Vehicle positionings are moved. New game modes added. Some small changes to the vehicle layouts.
But you got to remember, Kashan Desert is geared towards the more "hardcore" PR experience. It is NOT going to be watered down. If your team is being retarded, you will loose, plain and simple. If the server that is running it is not properly admined, it will play like shit, plain and simple. If you join a server running kashan and its sucking, do us a favour and leave the server, instead of playing on it then coming back and complaining about it.
Most PR vets have played kashan desert enough times to realize it can be incredibly awesome fun
But it really requires a couple things:
- a commander on each side that does not have his head up his own ***...
- AT MINIMUM 3 squad leaders on each side that are on the ball, and can take orders well
- an admin present on the server or watching bf2cc to get rid of all the goobers that flock to this map like flies to shit because of all the air power
If you got this recipe, its almost assuredly gonna be a kickass experience.... if you got less than this, keep your expectations very low.
Kashan Desert Suggestions
As for suggestions about the map, so far Ive heard alot of discussion but not alot of actualy suggestions. So lets hear it, give it to us straight. Heres some of my comments on the suggestions already made:
reduce the amount of assets
please give example of exact vehicle loadouts for kashan AAS 16, 32 AND 64 layouts. Dont just say reduce, give exact numbers.
increase the amount of assets
please give example of exact vehicle loadouts for kashan AAS 16, 32 AND 64 layouts. Dont just say increase, give exact numbers.
reduce vehicle spawn time
Not happening. This map is very much focused on supporting infantry, reducing the vehicle spawn times just turns it into vehicle death match. If your team does not have alot of infantry, then informing the commander is your best bet.
remove hedgehogs in the vehicle-free zone
Theres a reason for having these here. Infantry can get into this area, vehicles cant (well, they can, but it can be a pain in the ***, especially for tanks). If infantry are smart - that is, not complete morons, they will realize there is trench networks all throughout these bunker areas that allow them to travel through the area without exposing themselves. Therefore, the bunker areas can make for some interesting infantry fighting while tanks can battle it out. Yes, it does truly suck to be held up inside the bunker areas as infantry when your tanks all bit the dust, but suck it up and prepare for the enemy breach
put more transport jeeps
Kashan Desert is the absolute BEST map to fly transport helicopters on. The #1 reason: its actually USEFUL! Use the transport helicopters to your benefit. as the commander, setup landing zones, setup forward rally bases where you head to first before moving into the hot zone. There is NO transport problem if your team are doing their jobs. There is a transport problem when the server is filled with smacktards who fly the helicopters around like idiots and crash into mountains, fly right over enemy AA, etc etc. Like mentioned earlier, this map is a "hardcore" PR map, use the assets avaliable to you in a non-retarded fashion and you'd be surprised how effective they can be.
reduce the tickets
well you probably didnt remember when the tickets was 600/600 in v0.61, or what about 800/800 in v0.6OB??? hehhehe

I think it could maybe use a ticket reduction to 400/400, but most of the time if the server is admined properly, it does not go on for more than 2.5 hours. This map was designed for that time length.