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Re: Mo-Urban.....maps!

Posted: 2008-07-16 20:48
by KP
Watch your attitude. If you don't want to do it, don't. If you want to make it, give it a try and practice like the rest of the community mappers. If all you want to do is hassle the DEVs to get them to make it for you, keep a nice tone or all you'll get is a ban.

Just my little addition to the thread. I want more big urban maps, too. :)

Re: Mo-Urban.....maps!

Posted: 2008-07-16 21:40
by HughJass
actually most devs do start out by doing crappy things man. Make a good map design, start on it. Propose it to the devs and if they like it..they will con you and give you statics. Stop complaining that you can't make shit and actually read some tuts. I hated the editor in the beggining and almost ripped my head off.

Basically, quit yer bitchin and start. if you can't because you are lazy, don't have time, etc then drop it.

Also, if a mapper wants to, he will come around and ASK for ideas, references, etc.

Re: Mo-Urban.....maps!

Posted: 2008-07-16 23:24
by [=TC=]nuetron
[R-MOD]KP wrote:Watch your attitude. If you don't want to do it, don't. If you want to make it, give it a try and practice like the rest of the community mappers. If all you want to do is hassle the DEVs to get them to make it for you, keep a nice tone or all you'll get is a ban.

Just my little addition to the thread. I want more big urban maps, too. :)
sorry. I didn't mean it like I amgiving attitude, I meant it like: fudge, now I make a bad map with little detail, no destructible buidlings, and with the 42 editor I couldn't even figure out how to move(or even make) spawn points.

I cant make a map, but I will try to develope my skills to map a map. In the meantime, I suggest that the map Baghdad is made by the team, considering that map would be awesome and something with as little urban detail such as Kashan cannot be trusted with a guy who didn't even know how to put down buildings in 42 editor.

Re: Mo-Urban.....maps!

Posted: 2008-07-16 23:33
by [=TC=]nuetron
Do I unzip it to any specific place or is there an exe inside there?

also about the [CON] even if they were to give me that, I think id rather make a map first and show it to them before I get a title, but thanks.

Re: Mo-Urban.....maps!

Posted: 2008-07-16 23:59
by Psyko
Were JDAMs used in Baghdad when the American troops moved in? I know they are used in afghanistan and there was like 6 months of ariel bobardments on Iraq before they moved in.

Re: Mo-Urban.....maps!

Posted: 2008-07-17 00:24
by Fluffywuffy
Muttrah is coming up wait for that...

Re: Mo-Urban.....maps!

Posted: 2008-07-17 01:03
by [=TC=]nuetron
Feuerwaffen wrote:Muttrah is coming up wait for that...
(waited to say this) BUT PROJECT REALITY NEEDS.....MO-URBAN MAPS!!!

Re: Mo-Urban.....maps!

Posted: 2008-07-17 01:07
by [=TC=]nuetron
HughJass wrote:I hated the editor in the beggining and almost ripped my head off.
I feel the same, how do I open a new map and start?

Re: Mo-Urban.....maps!

Posted: 2008-07-17 06:53
by HughJass
'[=TC= wrote:nuetron;730957']I feel the same, how do I open a new map and start?
listen dude, were not gonna take you trough the steps here and hold your hand.

bf2edtior.org

Thats all you will need...now go...

Re: Mo-Urban.....maps!

Posted: 2008-07-17 07:00
by [=TC=]nuetron
HughJass wrote:listen dude, were not gonna take you trough the steps here and hold your hand.

bf2edtior.org

Thats all you will need...now go...
Thanks, already did that. Now all I need is guidence to do something like bring up a map, or find out what does what.

Re: Mo-Urban.....maps!

Posted: 2008-07-17 07:58
by Pvt_Parts
'[=TC= wrote:nuetron;731220']Thanks, already did that. Now all I need is guidence to do something like bring up a map, or find out what does what.
I have not tried mapping, but when editing kits/weapons/statics/python/icons/etc for PR singleplayer, I learned more from trial and error than from anything else. There are some websites that _technically_ provide information about modding/editing for BF2. They are so bare, so disorganized, so user unfriendly, that its still mostly up to you.

Apparently no one really knows anything about modding/editing. I don't mean that no one can do it, but that everyone is trudging along with info they hacked on their own. When I asked on several forums/sites about information for modding/editing in BF2, no one could answer the majority of my questions about various values/settings for the various objects.

Its as if we are a community of people who have been tinkering with the technology from a crashed alien spaceship. New comers have to figure it out for themselves, because the experienced have just barely figured out what they know. They learned the art/feel for it, since there wasn't much available on the science/data for it.

While I've never released anything, I'm always making various tweaks to PRSP/Mercs/HardJustice/Vanila/etc as well as for many other non BF2 games. I do not use the editor by the way, as I found it awkward -- I edit all the .con/.tweak/.py/etc files in a text editor (sometimes using PERL scripts to automate repetitive changes).

I don't know, but if finished maps can be loaded in the editor, load various maps in the editor to see what was done. I'd start with tiny/simple maps first -- the more familiar the map is to you, the better. I did something similar with the con/tweak/py/etc files.

Good luck with your tinkering.