Possible solution to civie kills....
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strima
- Retired PR Developer
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Re: Possible solution to civie kills....
Another option would be to give the Brits a kit along the lines of Police Officer. He can quite happily shoot civvies but this would be classed as a hit with a non lethal round to make an arrest, the same way a stabbing simulates the arrest now.
The arrest can only be made with a pistol instead of a knife but he could also be armed with an AK to fight insurgents. Shooting with the AK will incur the same penalties as now, Brits can still stab to arrest.
The arrest can only be made with a pistol instead of a knife but he could also be armed with an AK to fight insurgents. Shooting with the AK will incur the same penalties as now, Brits can still stab to arrest.
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Tirak
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Re: Possible solution to civie kills....
Oooh! Police class and give him a Tazer with short range and baton for arrests! Sorry, got kind of excited there, but yeah, add a police class as a limited kit.
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strima
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RCMoonPie
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Re: Possible solution to civie kills....
sorry....double post.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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SGT.JOKER
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Re: Possible solution to civie kills....
Personally I think the civi's are fine how they are, theres an easy way to tell if its an insurgent or a civi, USE YOUR BINOC'S!
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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EOD_Security-2252
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Re: Possible solution to civie kills....
This has some real potential for getting people to stop killing civilians. Also, it will increase relaism because some civilians are pro-coalition. However, I don't think that a knife or rocks is fitting. If it would be possible, coalition civilians should get kill points by spotting enemies (because in real life civilians get rewarding for telling coalition forces where enemies are).
I don't know if the devs will go for it, but I love the idea.
I don't know if the devs will go for it, but I love the idea.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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Anderson29
- Posts: 891
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Re: Possible solution to civie kills....
makeing a british class civi would take away from an already lacking combat power of the brits. making an unarmed civi would end up making a bullet sponge for the insurgent to use to penilize the brits... maybe code to if u shoot a civi and killem with the shotgun it would simulate non leathal force and give brits points&intel. that would add another use to the engi class and keep the stupid civis from being so stupid maybe.
and about the punishment...i think its fine...ya ur a civi and get shot sometimes...it happens but its not massing...i still see brits chasing civis trying to knife em...so its working the way the devs wanted it to....thats my thoughts.
and about the punishment...i think its fine...ya ur a civi and get shot sometimes...it happens but its not massing...i still see brits chasing civis trying to knife em...so its working the way the devs wanted it to....thats my thoughts.
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SleepyHe4d
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Re: Possible solution to civie kills....
Yeah, I've mentioned this before too. I have no idea why they have kept them so far, probably just to make the game seem more unique, deeper, smarter or whatever. All they do is make the gametype play really unreslistically and at the same time not fun so there really is no excuse not to remove them.Anderson29 wrote:i tell u that any person throwing rocks at a soldier in a fire fight would be killed and with out any punishment to the soldier. becasue the way civis play in game is just ****. i think they should just be taken out of the game mode. civis, with out a doubt are the most unrealistic aspect of this game.
Uhh, hopefully I'm not going too offtopic here.
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EOD_Security-2252
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Re: Possible solution to civie kills....
Civilians are a neccessary part for Project Reality; however, they're current state in PR is not acceptable. The civilians should actually be civilians and just walk around the town; however, if this happened, no one would chose the civilian kit except me and like 1 other person. Also, I agree that solo civilians in cars should not be acceptable targets because they aren't in real life.
If it were possible, civilians should be like they are in America's Army where the civilians are AI and they just do whatever. That would be the best thing, but I don't think it's possible.
If it were possible, civilians should be like they are in America's Army where the civilians are AI and they just do whatever. That would be the best thing, but I don't think it's possible.
Informally retired modder - Projects: Artillery Shell IED,PSC Faction
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ostupidman
- Posts: 208
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Re: Possible solution to civie kills....
EOD about the civilians being targets in a car. They have to be for gameplay purposes. Otherwise the civie's just jump in the cars and run over british squads who are unable to do anything about it. As for being targets IRL, it depends on their actions. Fastmoving vehicle coming up on a convoy or base can be considered hostile, hench the sign out front of the airport. Of course that part i'm sure you know.
If brute force doesn't work.......your not using enough of it.
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SGT.JOKER
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Re: Possible solution to civie kills....
If a civilian gets in a car in real life, and drives like a bat out of hell tword a US/UK check point or squad, there is a 99.9% chances that little b@sterd is gonna get blown away
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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Flanker15
- Posts: 266
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Re: Possible solution to civie kills....
Seems reasonable enough.
I think some people are missing the idea that the civies on the British side are of the same nationality as the other sides civies only they decided to support the British. You'd have to have it pretty limited (2-4) since it would be hard for a person to survive if their disposition was revealed in an insurgency controlled area.
Further more the insurgency would have to be able to kill them without penalty and it would add another fun thing for the insurgency to do where they have to figure out if the civi is on their side or not. You get the name tag by running right up to them (this could be like a body check for British radio and stuff) or just watch there actions.
I think some people are missing the idea that the civies on the British side are of the same nationality as the other sides civies only they decided to support the British. You'd have to have it pretty limited (2-4) since it would be hard for a person to survive if their disposition was revealed in an insurgency controlled area.
Further more the insurgency would have to be able to kill them without penalty and it would add another fun thing for the insurgency to do where they have to figure out if the civi is on their side or not. You get the name tag by running right up to them (this could be like a body check for British radio and stuff) or just watch there actions.
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DeadboyUSMC
- Posts: 122
- Joined: 2007-11-28 21:37
Re: Possible solution to civie kills....
The civilians in Basrah are aiding and abetting an enemy force, technically they can be classified as enemy combatants. The game has other notions though...
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Oddsodz
- Posts: 833
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Re: Possible solution to civie kills....
Just reduce to amount of sprint that the Civi class has and all will be well. Part of the problem is that you just can't catch them. They can run on for ever. And this makes them brave. Reduce the sprinting they can do. And they will hide more.
Or give the medic class a tazzer gun
Or give the medic class a tazzer gun
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MAINERROR
- Retired PR Developer
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Re: Possible solution to civie kills....
Don't know if you guys know the nes series called "Generation Kill" from HBO but there in episode two you can see that the Marines got the permission to shoot the civilian forward observers for the republican guard mortars.
Basicly I'd say skip the you are not allowed to shoot the civie thing since the civie helps the bad guys to kill you which for me represents a hostile act.
But thats just my 2 cents.
EDIT: Generation Kill is based on a real story!
Basicly I'd say skip the you are not allowed to shoot the civie thing since the civie helps the bad guys to kill you which for me represents a hostile act.
But thats just my 2 cents.
EDIT: Generation Kill is based on a real story!
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SleepyHe4d
- Posts: 221
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Re: Possible solution to civie kills....
Maybe just change the civ to a "support" kit that has a pistol, smg or **** rifle. 
Oh I know, give them a pistol, but also a "unarmed weapon" where the other team can't shoot them when he's unarmed but they can if he's using binocs or anything else. That would be a good compromise since people don't want to remove or change them and it's been suggested before so why hasn't this been considered, or has it?
Oh I know, give them a pistol, but also a "unarmed weapon" where the other team can't shoot them when he's unarmed but they can if he's using binocs or anything else. That would be a good compromise since people don't want to remove or change them and it's been suggested before so why hasn't this been considered, or has it?
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killer010devin
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Re: Possible solution to civie kills....
and realistically, the roayal marines arnt gonna take a bunch of civilians that were hanging out at a pub in like liverpool to a combat zone and tell them to knife ppl wearing street clothes.
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RCMoonPie
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Re: Possible solution to civie kills....
For all of you others who also missed this point....killer010devin wrote:and realistically, the roayal marines arnt gonna take a bunch of civilians that were hanging out at a pub in like liverpool to a combat zone and tell them to knife ppl wearing street clothes.
I was referring to a native civie.
He isnt a Brit, nor does he have Brit citizenship....he is a civie that is sympathetic to the coalition forces.
Please read the entire post/thread before you make an unconstructive comment that adds nothing to the thread.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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Celestial1
- Posts: 1124
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Re: Possible solution to civie kills....
Then Britty civis will walk around the city looking for caches and then telling his squad.
And the Insurgents can just point at the civi to tell which side he's on.
Durgen hurgen.
And the Insurgents can just point at the civi to tell which side he's on.
Durgen hurgen.
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RCMoonPie
- Posts: 471
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Re: Possible solution to civie kills....
Your comment cancels itself out.Celestial1 wrote:Then Britty civis will walk around the city looking for caches and then telling his squad.
And the Insurgents can just point at the civi to tell which side he's on.
Durgen hurgen.
Friendly civies would be just as vulnerable to the insurgency as the Royal Marines.
Yes....the insurgents could just "point" at each civie to see which side he is on.....
But in my proposal.......and this is an addition......maybe the insugency would take a punish for shooting at this civie as well? They are fighting to defend their homeland against the infidels....why would they be killing their brothers and sisters???
Besides......unless they are at a certain proximity......it takes a second to identify any player as friend or foe by checking tags.....it would keep the insurgency as well as Brits on their toes when it comes to fire discipline.......and that is what is needed to achieve the goal of this thread.......find a solution to the civie kill issue.
"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell


