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Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-25 13:41
by Feenan.
Yer to be fair im one hell of a shot when prone and shooting at a static target - Got 5 V-bulls with 5 shots using an M21 at 300 yards with iron sights, however when it comes to moving targets im utterly hopeless.

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-25 17:48
by culliganator
There is a setting you can change in the configuration file that adjusts your lead time. I believe the default is set to an average server ping of 250 or so. It's too bad this was not automatically adjusted by the game. You can test this easily by having two guys strafe facing each other. If you shoot the guy dead centre an are scoring hits then your setting is good if you have to lead the target or do the opposit then you may need to adjust. The annoying thing is that your game client will show you hitting the target even though you actually are not. This can be a real problem for those who naturally lead moving targets but their setting is off or there is some changes in average server ping. I used to know of an article that discussed this but can't remember where it is now.

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-25 19:22
by (HUN)Rud3bwoy
I dont think that hitting a moving target should be as easy as 75%(not to mention 90-100%), because then Im as vulnerable when standing still and it is not very realistic IMO.(also define moving target because it is one thing to shoot at a target running in a straight line, and shooting one running in non-uniform zigzag)

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-25 19:25
by Outlawz7
75%

If the target is walking, you should be able to hit tbh, but running should give your opponent a bit of chance, don't make it like 0.6 where you shot 2 bullets at a running enemy and he went down, but then again don't really want the whole gheiness, where people run away bunny hopping or zig zagging when fired upon and you can't hit them at all.

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-25 21:48
by -=TB=-Tobakfromcuba
depends on daytime, personal condition and skill. after 3 cups of strong coffee i can kill a target moving in profile in 250 m with a 80% chance. but only because the coffein doped me to sqeeze the firebutton 30 times in 3 seconds and sry im to tired now to count the accuracy percentage per shot.

Re: How easily should you hit a moving target?

Posted: 2008-07-26 00:16
by Clypp
IRL it is hard to hit a moving target. You have to estimate his speed, know how long it takes to pull the trigger, fire a bullet and for the bullet to go 100 meters. Then you have to match his speed with the firing time, plus there is the deviation that every shooter has (sway, etc).

If you claim 100% then that is wrong. If every shooter were a perfect shot nobody would ever win a shooting competition.

Re: How easily should you hit a moving target?

Posted: 2008-07-26 02:30
by Drake
The question is wrong. You should ask: Do you want more accurasy or less?

From a realism view, we should have more accurasy, but from gameplay view, I think its close to perfect the way it is. (snipers should be better and they will be in .8 )

gameplay > realism always...(when it comes to a bf2 mod)

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-26 02:33
by frrankosuave
KkarlArsch wrote:Woar, you get 100% accuracy with 7 hits out of 10 shots? :-D


Assuming that the guy I'm shooting at is a numb sack and keeps running like on autopilot, I might hit with 75% of my rounds. If he goes nuts after the first hit (going prone, ziggzagg) I'd say only 25% - and if he starts bunny hopping chances of hitting the target are 130% since I'd love to call in a freaking JDAM for that kind of people.
Wasn't the question how easily one should be able to "hit" a target with a standard issue AR15 (or some such). Target is singular and standard issue rifle has 20-30 rounds. I'd hit it (every time but not necessarily with every round). I didn't say 100% accuracy (did I?). All I have to do is hit it once (1 in 30) and I hit it, correct?

I inferred that the question was to assume no "deviation" since that is a variable that has unknown impact. If I were to answer the question given the current in game mystery deviation system, I would change my answer to less than 10% of the time. I have poor luck with moving targets in game, when I have to move my rifle. Also, deviation is only introduced when one moves and if you are stationary, you aren't moving and therefore introducing no deviation.

If I were to assume real life scenario, I would answer 90% (roughly, my first answer) and 30% if under duress.

Of course, the Poll says "often" whereas the question says "easily". I should have a beer....

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-26 03:10
by S.O.P
Tartantyco wrote:*Pedant detected*

-Stop acting like retards and read into the question instead of engaging in a massive anal pedanticism.
You make me laugh.

You are being pedantic about pedantism (to be pedantic, there are two ways to spell it). And then you have the gall to not even add anything relevant to the actual poll.

The question was/is unclear, that much is obvious. How am I supposed to know what he is thinking which is why I answered 100%. 100% should be impossible to obtain in a gaming situation, but since he asked no details, like I said, theoretically, if everything is as it should be, 100% is obtainable.

Thanks for your feedback though. What am I thinking right now?

Re: How easily should you hit a moving target?

Posted: 2008-07-26 03:23
by Sabre_tooth_tigger
If your talking about a shooting range then I guess 75% is a good reasonable target but I voted 25% for the game we're playing where people are jumping all over the place, staring into the sun while carrying upto 50 kilos of equipment

Re: How easily should you hit a moving target?

Posted: 2008-07-26 12:14
by XXLpeanuts
do you mean in one shot?
i can hardly ever get them in one shot, although i have done, and cheered to myself afterwards lol.
but i usualy get a moving target, ide say about 75-80% of the time.

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-26 13:31
by Tartantyco
S.O.P wrote:You make me laugh.

You are being pedantic about pedantism (to be pedantic, there are two ways to spell it). And then you have the gall to not even add anything relevant to the actual poll.

The question was/is unclear, that much is obvious. How am I supposed to know what he is thinking which is why I answered 100%. 100% should be impossible to obtain in a gaming situation, but since he asked no details, like I said, theoretically, if everything is as it should be, 100% is obtainable.

Thanks for your feedback though. What am I thinking right now?
-Actually, after consulting a dictionary(I know) I think "pedantry" would be correct. Regardless, I was not being pedantic and you're a tiny bit retarded for thinking so. Additionally, I did add something relevant to the poll; my vote you unwashed pleb.

-The question, if you extrapolate on the intention of the OP, is: How often, armed with an M16 scoped rifle and standing in a stationary position with 0 ping, would you be able to hit an enemy soldier moving from left to right or vice versa in your field of view at a range of 100 meters?

-You should be able to get that the enemy person is not "moving towards you" because that would be the same as standing still seeing as the range is 100m. If something is not mentioned in the question then you should take the given answer as the correct one. Real life example: The forces of gravity, wind, temperature, etc are a constant and so in any question where these forces have an impact on the answer it is correct to assume that they are in effect as long as they are not mentioned in the question. It is not a complicated mental feat to comprehend what the OP is asking, but somehow this thread attracted the most inane people in the world for a convention on butthurt pedantry.

Re: How easily should you hit a moving target?

Posted: 2008-07-26 18:46
by Wolfe
Allow me to clarify:

I am still attempting to refine the new deviation model. The poll question is specifically trying to determine the ability to track a moving target at 100m. If that target is running, should you hit it every time? Or should you have a chance to miss?

One of the problems with the game is the total lack of weapon sway. Players are able to move their cursor over a target and track it with pixel-perfect precision. At the very least, the cursor should waver a bit to simulate real life, even if that wavering doesn't perfectly match where the bullet will go, but at least it would make a mental impact on the shooter by changing the thought from "my pixel is on his head, I should always hit" to "my pixel is moving, so I might miss".

So don't read anything into the question that isn't there. 100 meters. Prone. Single shot. Target is moving left/right across your field of view. Should you hit every shot?

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-26 19:11
by Antonious_Bloc
llPANCHOll wrote:
I feel the deviation as it is now is OK, but the timer should be based on AWSD keypad movement and not mouse movement, as to give a bit of an advantage to implaced defending forces.
I'm confused, because this is exactly how deviation currently is in-game.

Re: How easily should you hit a moving target?

Posted: 2008-07-26 21:03
by Waaah_Wah
[R-CON]Wolfe wrote:
So don't read anything into the question that isn't there. 100 meters. Prone. Single shot. Target is moving left/right across your field of view. Should you hit every shot?
Then its pretty hard to hit the *******. Ill say less than 50%.

Re: [Poll] How easily should you hit a moving target?

Posted: 2008-07-26 21:05
by Waaah_Wah
Antonious_Bloc wrote:I'm confused, because this is exactly how deviation currently is in-game.
No it isnt. If you move your mouse around alot your accuracy gets worse. Its okay for assault rifles but its really rediculou(sp?) for sniper/marksman

Re: How easily should you hit a moving target?

Posted: 2008-07-26 21:29
by Sabre_tooth_tigger
The marksman has the same calculations as the other rifles afaik but sniper is extremely exaggerated. Marksman is very easy to use and moving the mouse makes not very much difference, I believe its frame based and since most have 50fps its not a big deal.

Sniper the target either has to stand still for 5 seconds (so you can settle the mouse) or you anticipate their path, settle the mouse, wait and fire when they cross your sights


I'd like the sprint bar to be brought into the equation also, if you just ran 300m in full gear then your aim will be a bit **** for a moment. I find tiredness affects concentration and also accuracy
As a plus it would help combat bunnyhopping

In answer to the OP no you shouldnt always be able to hit a target at 100m. But also even if Ive just fallen off a 6 foot wall and fire off my pkm one handed, I expect to still sometimes get a hit.
How to determine and mediate between those two is the hard part :D

Re: How easily should you hit a moving target?

Posted: 2008-07-26 21:39
by Wolfe
Sabre_tooth_tigger wrote:I believe its frame based and since most have 50fps its not a big deal.
It is based on frames, but it's server frames, not local frames. Server frame is always 30fps so the move/turn/fire calculations are the same for every person, regardless of their local framerate.

Re: How easily should you hit a moving target?

Posted: 2008-07-26 21:46
by Tartantyco
-I'd recommend a poll reboot as the votes are probably skewed because of the "Oh, is he running towards you, sideways, perpendicular, diagonally, zig-zag, or should I have a frontal lobotomy" people.

Re: How easily should you hit a moving target?

Posted: 2008-07-26 21:51
by Sabre_tooth_tigger
[R-CON]Wolfe wrote:It is based on frames, but it's server frames, not local frames. Server frame is always 30fps so the move/turn/fire calculations are the same for every person, regardless of their local framerate.

Ok, would this equate to CSS tick rate. Glad to hear that anyway
Im pretty sure I read the mouse movement is a minor thing for rifles anyway but is also the big element for snipers
I think the actual calcs are posted somewhere in the forum