Refinement of Anti-Aircraft Infantry (MANPADS)

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nedlands1
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by nedlands1 »

steve_06-07 wrote:Sorry if I didn't get my point across, I wasn't referring to the design of the scope but showing the comparison that PR has a locking symbol without a locking tone, and CoD4 has a Tone instead of a locking symbol like IRL, which is what I was trying to suggest.
Nah no probs. I just have a thing against all these people starting suggestion threads based on CoD4's gameplay elements. It's kinda like quoting future weapons or the Black Hawk Down movie.

Anyone got any idea how the SA-7 "Grail" and SA-14 "Grouse" (Igla) work? A manual of some description would be best.
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Chuc
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Chuc »

The MANPADs have been reanimated, however because of the time constraints and lack of inspiration, they aren't as good as they could be. This thread ought to give me a few ideas down the track..
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Scot
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Scot »

Time constraints for whaat/??

*gets ready for prgasm*
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Waaah_Wah
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Waaah_Wah »

AnRK wrote:I don't care what happens as long as the change it so we can shoot down light helis with these things in in .8. Last night some douchebags were H-AT sniping from the littlebirds on Qwai from a ridiculous height, far too high for tanks, APCS and 50s, and too hight for small arms to e accurate. Really annoying.
AA can shoot them down :p

But if you dont have the AA kit available, use a LMG! Effective as f*ck vs littlebirds
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steve_06-07
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by steve_06-07 »

Wait Nedlands 1, do you want the SA-14"Gremlin" or SA-18"Grouse"(IGLA)?
nedlands1
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by nedlands1 »

IGLA is the twin mounted ground defence one, isn't it? If so, then yes.
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M.Warren
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by M.Warren »

[quote=""'[R-DEV"]Chuc;746255']The MANPADs have been reanimated, however because of the time constraints and lack of inspiration, they aren't as good as they could be. This thread ought to give me a few ideas down the track..[/quote]

Good to hear work has been done. I'm sure Infantry AA was considered to be on the "low priority" list. But as you can see there are people out there that appreciate a seldomly utilized role, as I find it quite effective on "Qwai River".

[quote="steve_06-07""]Wait Nedlands 1, do you want the SA-14"Gremlin" or SA-18"Grouse"(IGLA)?[/quote]
[R-CON]nedlands1 wrote:IGLA is the twin mounted ground defence one, isn't it? If so, then yes.
The IGLA isn't just the twin mounted pod type.

I was actually suprised that Battlefield 2 implemented a realistic AA Defense system. Origionally I thought it an awkward representation of AA just so people couldn't walk around with a MANPAD. Turns out it was authentic.

This video actually shows you both versions of an IGLA. Both in MANPAD form and a stationary battery. The missle launcher that is seen in the movie appears to be the SA-18 GROUSE ( Igla 9K38 ) type.

There are several MANPAD versions.

SA-7's are not referred to as an IGLA. But I posted a picture as a referance so users can compare and contrast.

1. SA-7 Grail (A.K.A. HN-5 (Hongying 5) China)
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IGLA types of AA defense are easily identified as having a "ball" for the foregrip such as the following:

1. SA-14 GREMLIN ( Igla? Unconfirmed / Unofficial. )
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2. SA-16 GIMLET ( Igla-1 9K310 )
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3. SA-18 GROUSE ( Igla 9K38 )
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Last edited by M.Warren on 2008-07-28 19:30, edited 2 times in total.
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Jaymz
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Jaymz »

I had a testing session with MJ, Ancientman and Falkun the other night and I can guarantee you that the kill rate on MANPADS will triple in 0.8. They'll be one-shot disposables but will be devastating to aircraft. They now have a huge explosion radius so if (on the off-chance) you hit a flare, there's still a good probability that you'll damage/destroy the aircraft.
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M.Warren
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by M.Warren »

[R-DEV]Jaymz wrote:I had a testing session with MJ, Ancientman and Falkun the other night and I can guarantee you that the kill rate on MANPADS will triple in 0.8. They'll be one-shot disposables but will be devastating to aircraft.
Cool. Will this mean that soldiers will only get to carry 1 MANPADS at a time because of increased effectiveness? Or will there still be 2 MANPADS available on a single soldier like it is currently?
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Jaymz
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Jaymz »

M.Warren wrote:Cool. Will this mean that soldiers will only get to carry 1 MANPADS at a time because of increased effectiveness? Or will there still be 2 MANPADS available on a single soldier like it is currently?
One-shot disposables, the only way to get another one is from an ammunition source. That way, it's nice and balanced and Chuc doesn't have to touch up the awful reload animations. (The ones he did do are the deploy animations which are really nice)
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M.Warren
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by M.Warren »

'[R-DEV wrote:Jaymz;746910']One-shot disposables, the only way to get another one is from an ammunition source. That way, it's nice and balanced and Chuc doesn't have to touch up the awful reload animations. (The ones he did do are the deploy animations which are really nice)
Good stuff. Just wanted to clarify those details, seeing as the SRAW and the Eryx are both considered one-shot disposables aswell. They just have an extra missle on the side. Good to know that all MANPADS will operate as they should now.

[R-DEV]Chuc has been doing some pretty damn good work. He's seriously been kicking out quality animations left and right on a small timeframe.
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Jaymz
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Jaymz »

rgr on Eryx and SRAW being like that as well. We avoided doing that in the past because we could never get them to work with only one shot. Nevertheless, a solution was found meaning that both MANPADS and INF AT weapons will be one-shot disposables.
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Katarn
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Katarn »

They're not disposables, they're one-shot reloadables. You just don't carry the reload.
SuperTimo
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by SuperTimo »

[R-DEV]Jaymz wrote:I had a testing session with MJ, Ancientman and Falkun the other night and I can guarantee you that the kill rate on MANPADS will triple in 0.8. They'll be one-shot disposables but will be devastating to aircraft. They now have a huge explosion radius so if (on the off-chance) you hit a flare, there's still a good probability that you'll damage/destroy the aircraft.
i hope this time its actauly improving the AA not nerfing the jets. in 0.7 i wasnt really that the AA was made better it was that the planes were made more vunerable to it by being able to evade less easily mind you AA is stil pretty easy to out manovere
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Drav
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Drav »

I hope you keep a warning tone for a missile launch as IR countermeasures on many jets can detect a missile launch by radar or its heat signature. A totally silent missile ala HAT would be selling the jets capabilities short....

As it seems unlikely you'll be able to make the engine sound an alarm on launch I think the way it is now works well, considering everyone fires as soon as they get a lock anyway....

Agree with changing the sounds and having audio cues rather than visual boxes, but think the aircraft needs a warning still.
Charity Case
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Charity Case »

'[R-DEV wrote:Jaymz;746939']Nevertheless, a solution was found meaning that both MANPADS and INF AT weapons will be one-shot disposables.
Fricken sweet!

Warren, thanks for explaining how countermeasures work against infrared guided missiles. While it would be ideal to have the lock tone only alert pilots once an IR guided missile has been fired, but I'm not sure if that's possible. By the sound of things, the model for IR guided missiles in .8 will be fairly realistic (excluding the shorter engagement range and premature lock tone).
Eddie Baker
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Eddie Baker »

M.Warren wrote:Just wanted to clarify those details, seeing as the SRAW and the Eryx are both considered one-shot disposables aswell.
Eryx is not a single-shot disposable weapon. The missile tube is single use and disposable (or can be reloaded at the factory, if recovered), but the sight/CLU is not.
Jaymz
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by Jaymz »

Charity Case wrote:(excluding the shorter engagement range and premature lock tone).
We actually delayed the lock tone in 0.7 so that it's only given off just before lock-on (roughly the same time it's fired 99% of the time).
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AnRK
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by AnRK »

Waaah_Wah wrote:AA can shoot them down :p

But if you dont have the AA kit available, use a LMG! Effective as f*ck vs littlebirds
The guy the other night was flying far too high for that kinda thing, and he had TWO H-AT with him, so even if you did start with the 50s, you'd get taken out real quick.
kristofer
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Re: Refinement of Anti-Aircraft Infantry (MANPADS)

Post by kristofer »

Sorry to bump an old post but I'd really like to know whether the devs are planning to implement this at some point (replace targets with tone). I couldn't see anything about it in the "Already Suggested" sticky.
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