Sprinting

Suggestions from our community members for PR:BF2. Read the stickies before posting.
isooth
Posts: 60
Joined: 2008-02-29 12:11

Re: Sprinting

Post by isooth »

+1

I really agree, the "sprint" needs to be separated from "morning jog". Also Im fairly certain troops in PR dont have the full span of equipment as they are prepped for battle (left the spare stuff), thus running some 80 meters is fair and square, but as you say... it is supposed to be used for making a run for a more suitable wall or box to hide behind, or perhaps just evade that grenade that hit the ground next to you. Sure, you can do it with the current jog, but... imagine a nade landing next to you, would you calmly jog away?
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Oklahoman
Posts: 52
Joined: 2008-07-04 05:43

Re: Sprinting

Post by Oklahoman »

I agree with this... but I think jumping needs to be improved. most of the time it is simulating the act of climbing over something. I hate having to use a couple jumps just to get over a rock or a fallen over tree, and then have less than a quarter of my sprint left. Hey, I would use the "Clime over object" key if it existed.
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ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Sprinting

Post by ERASERLASER »

I can sprint 100 meters in 15 seconds and not feel tired at all, so for a trained soldier who undergone intense physical training during recruitment I'd think he could sprint for a bloody long time (with out his bergan of course), I'm more interested in hearing an opinion from a real soldier and not what you fatty's think :grin:
isooth
Posts: 60
Joined: 2008-02-29 12:11

Re: Sprinting

Post by isooth »

Can you sprint 100 meters in 15 seconds with heavy combat gear (including metal plates on front/back chest area), a rifle with 8 magazines, grenades, etc etc?
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ERASERLASER
Posts: 152
Joined: 2007-12-30 14:58

Re: Sprinting

Post by ERASERLASER »

I cant but maybe a soldier can
isooth
Posts: 60
Joined: 2008-02-29 12:11

Re: Sprinting

Post by isooth »

Crazy soldiers... :D
well you have a point, add adrenaline to it all and it will prolly work out...
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ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Re: Sprinting

Post by ReaperMAC »

The game character can sprint 100m in 20 seconds.... that's 5 m/s with heavy gear (tested this, trust me) and not to mention, I have been able to run 400m+ in .756 with like a 15 second recharge time. Atleast with this suggestion it'll make maps seem a lot bigger with everyone NOT sprinting. :)
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Razick
Posts: 397
Joined: 2007-12-04 01:46

Re: Sprinting

Post by Razick »

ERASERLASER wrote:I cant but maybe a soldier can
Thing is that you are running that distance completely fresh and havent been carrying said gear for 32 hours straight. Sure I can sprint rather well with it on if I needed to but Id really rather not.
tanky
Posts: 202
Joined: 2008-03-29 13:12

Re: Sprinting

Post by tanky »

Sadist_Cain wrote:/Facepalm Have you read the OP at all? Besides sprint shouldnt function as a means to run yourself around the battlefield as fast as you can, its for evasion and moving from cover to cover.
If you need the sprint to last as long as it does then you must be doing something wrong, be it moving too much on foot OR moving too far on foot in a state of unreadiness
Im not stupid I understand your reasoning, and I know sprinting less would be more realistic but lets face it, finding a vehicle thats not driven off by some lone tit (or another whole squad) is usually pretty hard unless its the very start of the battle.

I find myself having to run miles all the time (with my squad), through no fault of my own, so I am not doing anything wrong. remember we are not all real soldiers, there are a lot of people that abuse vehicles and alot of people that are simply not organised enough to use them correctly or un-selfishly.

in short...there is not enough organization from joe-public to use vehicles in a 'realistic' (transportation/taxi for others) fashion...which less sprint would require.
Anderson29
Posts: 891
Joined: 2005-12-19 04:44

Re: Sprinting

Post by Anderson29 »

tanky this mod was created to create realism and teamwork. and any little change to help this mod complete that objective...i say do it.

im a soldier,
i have sprinted in full combat gear under fire...how far u may ask....not far in 1 long sprit but probably cover about 250 meters in about 5 minutes maybe. and i was exausted.
though we try not to run sprint or jog with 35 lbs of armor, 20 lbs of ammo, 5-10 lbs of water, 10 lbs weapon, 3 lbs helment, 3 lbs boots, pants and long sleves, gps, batteries, nvg(never leave home without em), radio, more batteries 100 degree heat.
mite roll ur ankle...lol
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Re: Sprinting

Post by General Dragosh »

[R-DEV]fuzzhead wrote: ;)
This is dangerous mates :D

I like the idea of run sounds with canteans ratteling and the rest of the equippment 8-)
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CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Sprinting

Post by CodeRedFox »

tanky & Anderson29 stop talk now please. I deleted both of your posts.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Sprinting

Post by LithiumFox »

I'd say if they did this, they should increase the ticket counters as well...

i mean really...

by the time you get to the flag you'd already be way down on tickets...

=) Increase the ticket counts and i will be happy

Besides, it will make a jog in the woods a lot more... well, you'll want to have more people around..

plus all the Counter-strike enthusiasts would probably want to leave cause *foamy voice* "The game play is too slooowww"

^_^ slow gameplay is fun gameplay, especially when you get the thrill of fighting for your virtual life..

though i believe that the sprint meter should replenish albiet a bit quicker

plus, for the people who want the visual bar gone, that actually must stay. It's more of a visual representation of what we would actually feel. We FEEL when we can run more. Actually, with adreniline, i'm sure we'd feel much faster, though we'd probably just get clumsier, so i think the bar should be extended to show a point of excess energy you can use, but if you use that excess energy your aiming gets a bit shaking or something that i have no clue how the bf2 engine works XD

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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Sprinting

Post by Bringerof_D »

hmm...i like this suggestion, but, i also happen to like the sprint as it is now, first of all its not much of a sprint as is and more of a run. besides who the hell in a game where the battlefield is only 2-4x2-4 km map actually do patrols? if you know where the enemy is, your not patroling, so it's perfectly justified that you would run instead of walk, especialy when combat is allready in action.

the speed is another thing, right now its the same pace as a soldier on a heavy jog not really a sprint, and they are trained to do that for a long time.
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Sprinting

Post by IAJTHOMAS »

If you have a faster, albeit shorter sprint and and increased jog/walk speed, it might just be possible that the average speed of ground coverage wouldn't be that different from the slow jog/longer run we have now.

Anyway, we might as well wait and see whats changed before we start whinging like school girls. :)
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tanky
Posts: 202
Joined: 2008-03-29 13:12

Re: Sprinting

Post by tanky »

[R-DEV]coderedfox wrote:tanky & Anderson29 stop talk now please. I deleted both of your posts.
erm have I missed something? why do I have to stop talk? and why has my post been deleted???

I was pretty pissed (drunk) last night from the pub but I dont remember writting something offensive, apologies if I did!
Last edited by tanky on 2008-08-02 10:16, edited 1 time in total.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Sprinting

Post by Gore »

Maybe keep it as it is, but make the stamina recover slower.
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Re: Sprinting

Post by MikeDude »

just after you done a sprint. make a dissy effect. or let it take a longer time before you can shoot straight. then sprint will be used more as a tactical move..
but i like the speed as it is now.
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WildBill1337
Posts: 317
Joined: 2008-08-02 21:47

Re: Sprinting

Post by WildBill1337 »

im a pretty well-conditioned guy (not as well as a slodier mind you), and i can run at the PR pace for about 400-500 meters (once around the track). so, assuming that you are a more conditioned soldier, that would extend it to 600-650m, but the the weight cuts that down to 200-300m or so so bam! the only problem is that your energy recharges wayy too fast. it takes me a good minute or two (of standing still or walking, not jogging like in PR) before i can run another 400 at the same pace. IMO, keep energy amount the same, but increase recharge time and make recharge much slower while moving.
tanky
Posts: 202
Joined: 2008-03-29 13:12

Re: Sprinting

Post by tanky »

WildBill1337 wrote:im a pretty well-conditioned guy (not as well as a slodier mind you), and i can run at the PR pace for about 400-500 meters (once around the track). so, assuming that you are a more conditioned soldier, that would extend it to 600-650m, but the the weight cuts that down to 200-300m or so so bam! the only problem is that your energy recharges wayy too fast. it takes me a good minute or two (of standing still or walking, not jogging like in PR) before i can run another 400 at the same pace. IMO, keep energy amount the same, but increase recharge time and make recharge much slower while moving.

that sounds like a much more sensible suggestion :)
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