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Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-02 23:08
by dbzao
It's fine... much better. Thanks janh.

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-03 08:27
by janh95
[R-DEV]dbzao wrote:It's fine... much better. Thanks janh.
np everything for PR :mrgreen:

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-03 23:46
by CodeRedFox
janh95 wrote:i think the have to re UVmap it then
you dont have to re UV map it...change it just dont redo it. I can set this up if you want, but you will have to repaint :-P

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-04 13:03
by Slavak
Image

Figured I might aswell give it a go. Scratches have been toned down a bit and changed from that screenshot.

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-04 22:46
by Slavak
Image

I dont know what zoom level the PR bino's use so I just put 7x30, although I imagine its higher.

Updated with fixed (as best I can considering its a uvmap issue) eyepieces, scratches changed and zoom level added to center pivot.

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-05 10:38
by dbzao
Thanks to both...

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-06 01:28
by Slavak
Nedlands has told me it should be closer to 10x50 so I'll reskin it and post it up soon.

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-06 04:43
by Slavak
Here we go, all nicely updated with a more realistic magnification on it.

Image

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-06 05:23
by DeePsix
Good stuff Slavak! ;)

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-08 08:55
by Tonnie
need to change the colour of the lense it dont look right, its way to bright blue.

Re: Need volunteer texture artist - binoculars recolor

Posted: 2008-08-08 11:44
by Chuc
Don't worry about that Tonnie, I've changed them to the new standardised PR lens textureTM. Btw janh, still post up your files, I'm keen to see how and what you did, and possibly integrate it into Slavak's work (or the other way around, depending on which is a better platform ;) )