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Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-06 15:20
by motherdear
tbh i don't think the sniper should have a field dressing, most of all because of the chances of those damn lone wolfs surviving longer. also even though the spec ops kit can be used for taking out enemy assets so can a good engineer with proper covering fire and tactics. this does however not mean that the SF should not be used for this, but they are one of the only kits with multiple different roles that they can fill as an example the grapple hook is great for getting into concealed positions that are never looked at. and therefore the spec ops soldier got 3 field dressing, to stay alive in the field and to keep his sniper alive (if he got one)

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-06 16:56
by Waaah_Wah
motherdear wrote:tbh i don't think the sniper should have a field dressing, most of all because of the chances of those damn lone wolfs surviving longer. also even though the spec ops kit can be used for taking out enemy assets so can a good engineer with proper covering fire and tactics. this does however not mean that the SF should not be used for this, but they are one of the only kits with multiple different roles that they can fill as an example the grapple hook is great for getting into concealed positions that are never looked at. and therefore the spec ops soldier got 3 field dressing, to stay alive in the field and to keep his sniper alive (if he got one)
Good God...

You dont think that a kit that is ment to be used alone or with only one spotter shouldnt get field dressings?

To all of you who complain about snipers being lonewolfs, wtf do you suggest that they do? Stick with a squad??

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-06 19:37
by Death_dx
Waaah_Wah wrote:Good God...

You dont think that a kit that is ment to be used alone or with only one spotter shouldnt get field dressings?

To all of you who complain about snipers being lonewolfs, wtf do you suggest that they do? Stick with a squad??
You are correct sir.

Although they really shouldn't be getting shot much, or so you would hope. Wonder if we'll get a spotting kit to stop people from using my precious SF kits?

@bsurd wrote:But then you have 4 fields for 2 Guys... Thats not very much if you be like me and my m8. We are so often far away of any friendly troops that can help us out if we get under fire and have to move fast to another good position.
Actually 2 field dressings will heal you to above bleeding level no matter what rifleman weapon you've been shot with not sure about marksman/other snipers though. NATO (rifleman) weapons do 36 dmg, Chinese do 39, MEC do ~70 FDs heal 20, you bleed out below 50 do the math yourself :) .

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-06 19:53
by Phoenix.86
As sniper you shouldnt be spotted anyway, and if you are you will (hopefully) have your spotter that can help you out of a tricky situation.

Dont give the sniper more field dressings.

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-06 20:00
by Ecko
Waaah_Wah wrote:
"A supressed soldier..."

WTF?! You dont use this kit to supress. Its crutial that every hit is a kill otherwise the whole fear factor goes away. If you wanna supress someone there are better kits for that.
oh yes you do! But the killing of a enemy soldier is part of it.

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-06 23:46
by Truism
Waaah_Wah wrote:^^Ffs.

A minimum of 300 meters away is a must for snipers. Any shorter than that and your enemies will have no problems with killing you with their assault rifles.

Fools Road. Your almost invisible when lying 400-500 meters away in one of those big bushes or next to/behind a tree.

The kit isnt only about killing, but killing is a big part of it. Theres only one kit that is effective beyond 500 meters and its the sniper kit.

"A supressed soldier..."

WTF?! You dont use this kit to supress. Its crutial that every hit is a kill otherwise the whole fear factor goes away. If you wanna supress someone there are better kits for that.

"a sniper rifle can kill people, it doesn't excel at this task"

Tell me, what other rifle in PR can easily allow you kill take out a target 500+ meters away?

"YOUR JOB ONLY is to report and disrupt enemy movements"

And what better way is there to disrupt them than shooting them? You can both report their movements and shoot them pretty much at the same time.
davetboy_19 wrote:I'm perfectly aware that Snipers are used for spotting and giving the Commander or Squad Leader information about enemy where-abouts and general movements. But the Sniper Rifle is also very effective at removing enemy targets. Shooting from 400m+ is a great spot to be as a Sniper, From that distance enemy have a very hard time locating you.

And picking of targets is what a Sniper should be doing. Removing targets that are a higher priority is what Snipers should be aiming at once they have giving the Commander all the info they can. Squads with no Squad Leader and no Medic are useless squads on the battle field

Once prime targets are eliminated then snipers should either go back to relaying info or send the rest of the enemy squad packing, providing it will not let the enemy know his/her position.


And if my post was about Vanilla BF2 it would have said something like 'Just pull out your sniper rifle, stand in the middle of the road and own everyone, hiding out in the open is the best place to be since they wont expect you there.'

You're missing the point entirely. At 400-500 meters, not only is your rifle not ideal for the task (because of the way they are modelled in PR), but your field of view will be too obscured by terrain features to provide any meaningful picture of the enemy's deployments. By staying too far back to possibly be spotted, you are not fulfilling your role in PR. In real life, snipers do fire from these distances and more, but in real life, the AO is bigger, the terrain isn't designed to block and obscure vision from these ranges, and if it is, snipers can afford to wait for hours with a narrow avenue of attack for assets to stray into it, because the operation is longer, and the density of troops is higher.

Think about it like this. If you can lots of enemies from 400 meters away, then you are visible to square kilometers of ground - you are not concealed at all. If a sniper is actually shooting from this distance, he needs to set himself up in a narrow attack avenue to minimise the threat of being spotted by enemies outside his firing zone. By doing this, he limits the amount of the map he can see and provide intel on, hurting his team. Quite aside from this, sniping at 500 meters also entails that an enemy stand basically stationary for 4-5 seconds for you to rest your sights on him, let deviation settle, and take the shot - by sniping from 500 meters in a narrow avenue, you are basically just setting a really small area which the enemies will no longer stay still for long periods of time in. A sniper DOES excell at killing weapons crews on stationary objectives (AA, machine guns, and even ammo resupply points) for these reasons, but unless you are fighting retards, or bots, PR's geography will generally not allow you to consistantly kill infantry at 500 meters. There are a select few target areas that will, but they are few and far between - your time is wasted camping them as they are not usually of any strategic importance, and very, very seldom of any tactical importance (even assuming there are people there). Again, I call lies and misinformation.

Also, I was pretty clear in saying that hitting someone is preferable to suppressing them in the PR sense, but that suppressing them regularly is much preferable to waiting at 400 meters for a perfect shot so you can pad your kills and culture your E-Peen. Repositioning is a must as a sniper, and something that neither of you are able to do with your narrow avenues at 500 meters.

Finally, what I meant was that in vBF2 sniping, your are a killer, and you do have the luxury of picking who to kill because you don't have to wait for a scope to settle. To say "Prioritise targets; kill commanders, medics and officers first," is to imply that you have a choice of at multiple stationary targets. This simply isn't the reality on the PR battlefield - there is relatively little incentive for a whole squad to sit still in your vision, because of this IT DOESN'T HAPPEN. You are outright fibbing if you're going to say you regularly encounter situations where prioritisation of targets is an issue the way it is in vBF2. When sniping, you are lucky to get what you can, and beggars can't be choosers.

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-07 01:17
by Sadist_Cain
a spotted sniper is a dead sniper

More field dressings will just convince players that it's ok to get shot at when really as a sniper shot at or not you should be relocating after 3-5 shots (which should all be kills)

a good sniper should be consistently hunting and disrupting enemy SLs, Medics, AA, H-AT, engineers, 50. cal gunners and other snipers

Those are plenty of targets to look out for and if you arent shooting at the sight of everything and you pick those careful shots then a single sniper can make all the difference to a battle

If you're just shooting stuff because you can and you have an easy shot then you're just making it more and more obvious where you are

snipers should be using classic tricks of wounding enemies and waiting for the medic to come along, Killing engineers repairing vehicles or shovelling firebases

Nothing scats out my squad more when they've moved in somewhere and got it secure, then I roll in quite happily and *Bang* I'm down "Where the f*&£! did that come from!?" "HEADS DOWN!" straight away in that position if a squad comes to attack us we're screwed

Anyhow, Nah, no matter how well youd use your dressings they wont be used properly and snipers will just act more stupid than they do already and will be getting shot far more

Ultimate solution, Dont get shot

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-07 02:34
by Waaah_Wah
Truism wrote:You're missing the point entirely. At 400-500 meters, not only is your rifle not ideal for the task (because of the way they are modelled in PR), but your field of view will be too obscured by terrain features to provide any meaningful picture of the enemy's deployments.
At 400-500 meters your the only one who can kill enemies with 1 shot. If your lying behind a log, in a bush, or next to a tree your pretty much invisible. I've tested this with a friend of mine on an empty server. If a sniper is lying in one of those big bushes you have no chanse to spot him by just looking in the general area. You have to study the piss out of that bush to actually see him.
By staying too far back to possibly be spotted, you are not fulfilling your role in PR. In real life, snipers do fire from these distances and more, but in real life, the AO is bigger, the terrain isn't designed to block and obscure vision from these ranges, and if it is, snipers can afford to wait for hours with a narrow avenue of attack for assets to stray into it, because the operation is longer, and the density of troops is higher.
If im lying behind something or in a bush 400+ meters away, im almost invisible, but enemies that are moving are piss easy to spot.
Think about it like this. If you can lots of enemies from 400 meters away, then you are visible to square kilometers of ground - you are not concealed at all.
If a sniper is a tiny bit smarter than a potato, he will find some decent cover.
If a sniper is actually shooting from this distance, he needs to set himself up in a narrow attack avenue to minimise the threat of being spotted by enemies outside his firing zone. By doing this, he limits the amount of the map he can see and provide intel on, hurting his team. Quite aside from this, sniping at 500 meters also entails that an enemy stand basically stationary for 4-5 seconds for you to rest your sights on him, let deviation settle, and take the shot - by sniping from 500 meters in a narrow avenue, you are basically just setting a really small area which the enemies will no longer stay still for long periods of time in.
Fools Road. There are plenty of spots where i can see the entire flag and its surroundings from great cover whle having multiple escape routes.

When im talking about sniping, the only maps im even considering is Fools Road or Quinling. All other maps are not what i would call "sniper friendly"

A sniper DOES excell at killing weapons crews on stationary objectives (AA, machine guns, and even ammo resupply points) for these reasons, but unless you are fighting retards, or bots, PR's geography will generally not allow you to consistantly kill infantry at 500 meters.


Find a spot overlooking an enemy flag, tell your CO what you see, when one of your squads attack headshot the piss out of enemies on that flag and try to find out where they come from so you can tell your CO where the enemy RP is.

You can easily make 20ish-0 on Fools Road if you know where to shoot from. Stationary infantry (and they will be in a firefight) is just an easy target as inf on .50 cals or other stationary objects.

There are a select few target areas that will, but they are few and far between - your time is wasted camping them as they are not usually of any strategic importance, and very, very seldom of any tactical importance (even assuming there are people there). Again, I call lies and misinformation.
There are PLENTY of areas on Fools Road that make great hiding spots from where you can see the enemy flag and its surroundings.
Also, I was pretty clear in saying that hitting someone is preferable to suppressing them in the PR sense, but that suppressing them regularly is much preferable to waiting at 400 meters for a perfect shot so you can pad your kills and culture your E-Peen. Repositioning is a must as a sniper, and something that neither of you are able to do with your narrow avenues at 500 meters.
Believe me, its far more "supressing" to see your LMG gunner/AT/marksman (those kits can easily be identified from 400+ meters) flying though the air after a headshot.

Supressing someone with the sniper rifle is a waste of ammo, and will get you discovered very quickly.

Finally, what I meant was that in vBF2 sniping, your are a killer, and you do have the luxury of picking who to kill because you don't have to wait for a scope to settle.
When an infantry squad is moving, some of them often stop for 3-4 seconds and that is just enough to make a kill. Then they will go for cover, but since they will most likely have no idea about where the shot came from they will hide behind something that doesnt offer them cover from your side so you can kill 1-2 more of them. After killing those you can just stop firing and observe.

Eventually those guys you just shot will regroup with the rest of the squad, and if you see where they came from you know where an enemy PR/FB is.
To say "Prioritise targets; kill commanders, medics and officers first," is to imply that you have a choice of at multiple stationary targets.
If those targets are in a firefight you do have that luxtuary. And they will most likely never know that you killed them.
This simply isn't the reality on the PR battlefield - there is relatively little incentive for a whole squad to sit still in your vision, because of this IT DOESN'T HAPPEN.
Eventually they will stop moving.
You are outright fibbing if you're going to say you regularly encounter situations where prioritisation of targets is an issue the way it is in vBF2. When sniping, you are lucky to get what you can, and beggars can't be choosers.
I often have to choose targets when the enemy squad is engaged by someone elce.


Do you have xfire my friend? Maybe we should team up when sniping one day so we can learn from eachother? :p

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-07 03:43
by Desertfox
google wrote:SuperTimo is completely right. This is not the game for lonewolves who think that having a sniper kit makes them better and makes them think that they are contributing to the team by simply going off alone to get some kills. If you are this kind of person, I suggest vanilla
Nonsense, I have saved lots of team-mates by being sniper and watching over them as they take over a flag, can also provide intel at the same time.

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-07 04:15
by Truism
Waaah_Wah wrote:At 400-500 meters your the only one who can kill enemies with 1 shot. If your lying behind a log, in a bush, or next to a tree your pretty much invisible. I've tested this with a friend of mine on an empty server. If a sniper is lying in one of those big bushes you have no chanse to spot him by just looking in the general area. You have to study the piss out of that bush to actually see him.



If im lying behind something or in a bush 400+ meters away, im almost invisible, but enemies that are moving are piss easy to spot.



If a sniper is a tiny bit smarter than a potato, he will find some decent cover.



Fools Road. There are plenty of spots where i can see the entire flag and its surroundings from great cover whle having multiple escape routes.

When im talking about sniping, the only maps im even considering is Fools Road or Quinling. All other maps are not what i would call "sniper friendly"




Find a spot overlooking an enemy flag, tell your CO what you see, when one of your squads attack headshot the piss out of enemies on that flag and try to find out where they come from so you can tell your CO where the enemy RP is.

You can easily make 20ish-0 on Fools Road if you know where to shoot from. Stationary infantry (and they will be in a firefight) is just an easy target as inf on .50 cals or other stationary objects.




There are PLENTY of areas on Fools Road that make great hiding spots from where you can see the enemy flag and its surroundings.



Believe me, its far more "supressing" to see your LMG gunner/AT/marksman (those kits can easily be identified from 400+ meters) flying though the air after a headshot.

Supressing someone with the sniper rifle is a waste of ammo, and will get you discovered very quickly.




When an infantry squad is moving, some of them often stop for 3-4 seconds and that is just enough to make a kill. Then they will go for cover, but since they will most likely have no idea about where the shot came from they will hide behind something that doesnt offer them cover from your side so you can kill 1-2 more of them. After killing those you can just stop firing and observe.

Eventually those guys you just shot will regroup with the rest of the squad, and if you see where they came from you know where an enemy PR/FB is.



If those targets are in a firefight you do have that luxtuary. And they will most likely never know that you killed them.



Eventually they will stop moving.



I often have to choose targets when the enemy squad is engaged by someone elce.


Do you have xfire my friend? Maybe we should team up when sniping one day so we can learn from eachother? :p
Insurgency maps don't lend themselves to an observation roles for Coalition snipers because there aren't assets to spot, and the enemy doesn't move in organised squads or operate with organised lines of communication by and large. Your biggest ally in suppressing an enemy section is their own communications - you take extra shots to pretend to be a larger enemy and let them react as though you are. Insurgency maps deny you these clear demarkations, and enemy movement is nearly impossible to limit when the enemy spawns everywhere.

I will concede that Fool's Road can be used for any form of sniping, as it is overly friends to it, but that's the exception to a very broad rule that I'd argue normally covers Quinling as well. Quinling is a combined arms map - there shouldn't be very many infantry around at all, and if they are, they are bigger bait for tanks than you. Anything you can do (but hide and observe) a tank can do a lot better.

I don't play very much at all anymore. We will talk further in 0.8 perhaps.

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-07 07:48
by Airsoft
snipers are an essential part of recon, how can recon while being part of the main assualt group? Yes mainly they're of and about somewhere but some skilled pepopel who know how to use it correctly it can prove to be a good tool.

Re: Field Dressing 4 Sniper Kits

Posted: 2008-08-07 15:09
by Waaah_Wah
Truism wrote:Insurgency maps don't lend themselves to an observation roles for Coalition snipers because there aren't assets to spot, and the enemy doesn't move in organised squads or operate with organised lines of communication by and large. Your biggest ally in suppressing an enemy section is their own communications - you take extra shots to pretend to be a larger enemy and let them react as though you are. Insurgency maps deny you these clear demarkations, and enemy movement is nearly impossible to limit when the enemy spawns everywhere.

I will concede that Fool's Road can be used for any form of sniping, as it is overly friends to it, but that's the exception to a very broad rule that I'd argue normally covers Quinling as well. Quinling is a combined arms map - there shouldn't be very many infantry around at all, and if they are, they are bigger bait for tanks than you. Anything you can do (but hide and observe) a tank can do a lot better.

I don't play very much at all anymore. We will talk further in 0.8 perhaps.
1. When did i mention insurgent maps?
2. You just dont supress people with a sniper rifle... A sniper rifle isnt made for supression my friend. The whole fear factor goes away when they know that you might miss them. And ofcource there is a much higher chanse of being spotted if you fire too many rounds, your rifle is all other than silent.

Its alot more annoying to be shot by someone who actually kills your Sq members while you have no idea where he is.
3. Yes, you wont be doing that much sniping on Quinling, but on that map snipers/specops are worth their weight in gold. Having a guy on high ground somewhere who spots everything he sees is just priceless.

You can still snipe out .50 cal gunners and people building bunkers/firebases but they are usually few and far in between. Snipers are also useful on that map when your tanks attack Chinese FOB/Farm Outpost coz your pretty much the only one who can keep TOWs unmanned.