the non-middle eastern insurgent faction is also known as the militia factionazreal64 wrote:
1. Oh well and I did not know PR had a militia faction. I thought it was only the two insurgent factions.
[Map] Operation Chicago [scrapped]
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master of the templars
- Posts: 598
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Re: [Map]Operation Chicago [WIP]
Make nukes, Not war
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Rhino
- Retired PR Developer
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Re: [Map]Operation Chicago [WIP]
1. Same Militia faction that is on Fools Road and AoM, check them out for ideas if you have never played them.azreal64 wrote:Thanx for the criticsm Rhino, hear is my respone:
1. Oh well and I did not know PR had a militia faction. I thought it was only the two insurgent factions.
2. Here is a better shot. I thought it was kinda a cool idea, but you guys don't seem to think so, so maybe I'll remove it later.
3. I know, I will do it later. It just gets a little tedious because the whole map is that kind of static.
4. Thanx, I will try it.
5. I know. For some reason the whole lightmapping process went horribley wrong. vBf2 statics are pitch black and PR statics seem fine. It really only looks good on the minimap??:
Oh and I think you should keep giving critisms Rhino!
2. ye can see what you trying to do but realistically, I can never see a jet being launched from there on its own, jets are also never launched these days off dirt. I would just maybe have a dirt runway the farmer used or just a road or something
3. ye, it is generally easier and quicker to move all down at the same time, thou you will get a better finish if you move each one down on there own and check them etc
5. ye, can see your LMs are a little screwed, was more referring to your light settings thou which you can find more info on here: Advanced Lightmapping Tutorial (using 3dsmax) - Official BF Editor Forums
As for LMs, can find info on them here: LightmapSettings explained - Official BF Editor Forums
@$pyker, ill let the moderator team deal with you if they see fit, got a ammo crate to export.
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SuperTimo
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Re: [Map]Operation Chicago [WIP]
azreal if yuo want to take some good pics. start up your map and then in the console type
demo.recorddemo (insert demo name here)
then do some stuff and you can get 3rd person pictures of your soldier doing stuff and pics of your map with out the weapon clutterring the view.
when done in the console type demo.stopreccording.
you can find the the demo in C:/programe_files/EA_Games/Bf2/mods/pr_edit or PR/Demos
then copy the folder and paste it in: Mydocs/Bf2/Profiles/Default/Demos
you will then have a BR file in game from which you can take pictures also try using renderer.drawhud 0 in the console removes the compass
nice work on you map btw.
here is a pic i took using this method (credit to rhino for muttrah 1
)

demo.recorddemo (insert demo name here)
then do some stuff and you can get 3rd person pictures of your soldier doing stuff and pics of your map with out the weapon clutterring the view.
when done in the console type demo.stopreccording.
you can find the the demo in C:/programe_files/EA_Games/Bf2/mods/pr_edit or PR/Demos
then copy the folder and paste it in: Mydocs/Bf2/Profiles/Default/Demos
you will then have a BR file in game from which you can take pictures also try using renderer.drawhud 0 in the console removes the compass
here is a pic i took using this method (credit to rhino for muttrah 1


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Rhino
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Re: [Map]Operation Chicago [WIP]
easier way is just to type (in a local game) sv.allowfreecam 1 then you can then fly around the map, and to turn all the HUD off just type renderer.drawhud 0 then you can take just as good pics quicker. Only thing you want the demo for is players moving around etc.
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SuperTimo
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Chuc
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Re: [Map]Operation Chicago [WIP]
Instead of a jet, a static helicopter would do just as good a job 
Btw Rhino, if we did want a conventional on conventional map, I do think the chinese would be the closest feasible option (woodland equipment). And also going by Redthandead's original idea, its a good standin till the Russians are ready.
Btw Rhino, if we did want a conventional on conventional map, I do think the chinese would be the closest feasible option (woodland equipment). And also going by Redthandead's original idea, its a good standin till the Russians are ready.
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Rhino
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Re: [Map]Operation Chicago [WIP]
either Russians or Militia, dont see the chinese invading any time soon that deep into eastern Europe 
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Rudd
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Re: [Map]Operation Chicago [WIP]
If mehmet II's invasion from the ottman empire was gonna do it..but it rained really hard and his cannon got stuck in the mud[R-DEV]Rhino wrote:either Russians or Militia, dont see the chinese invading any time soon that deep into eastern Europe![]()
The chinese have all terrain vehicles and do not suffer this vulnerability
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Rhino
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Re: [Map]Operation Chicago [WIP]
hehe, well would be kinda hard for them when they have already got fighting in there own land with American and British forces in there 
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Rudd
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Re: [Map]Operation Chicago [WIP]
Unless they were absolutely dying for eastern European take out food?
edit, okies, just joshing, will stop the spammage now, the map looks interesting and fun
edit, okies, just joshing, will stop the spammage now, the map looks interesting and fun
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [Map]Operation Chicago [WIP]
How do you control the freecam?[R-DEV]Rhino wrote:easier way is just to type (in a local game) sv.allowfreecam 1 then you can then fly around the map, and to turn all the HUD off just type renderer.drawhud 0 then you can take just as good pics quicker. Only thing you want the demo for is players moving around etc.
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Rhino
- Retired PR Developer
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Re: [Map]Operation Chicago [WIP]
commit suicide, unselect all spawn points, press space bar and fly.
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Sabre_tooth_tigger
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Re: [Map]Operation Chicago [WIP]
Looks good and I like the idea of using the static jet but maybe use of the wrecked version would be more acceptable otherwise you include alot of unneeded detail (though I like it personally
)
What is said about the overgrowth is dead on, its a pain having your view obscured by vegetation that is not visible to the enemy, much like wearing a blind fold :/
IS the sun in the right place
What is said about the overgrowth is dead on, its a pain having your view obscured by vegetation that is not visible to the enemy, much like wearing a blind fold :/
IS the sun in the right place
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General_J0k3r
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Re: [Map]Operation Chicago [WIP]
i like the jet but i agree with rhino's objection and second the motion that a stationary heli might be nice 
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Scot
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Chuc
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Re: [Map]Operation Chicago [WIP]
Actually.. this map looks a tad like England's warm green fields
Dare I say a homeland invasion?
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OkitaMakoto
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Re: [Map]Operation Chicago [WIP]
Another thing, those tall intermittent chunks of grass[2nd, 3rd, 4th pics] look a bit odd to me. I think its their color and look in general. Id say use a lower cleaner grass, btu thats just me. Just looks a bit odd seeing those big tall patches here and there. Looks good on Kashan, etc but here its just a tad weird, seeing as your whole ground is meant to be grass[the undergrowth grass should be more constant if youre whole textured ground is grass, imho]
But still, maps looking really cool. Was worried this would be a map based in Chicago.. which... while being AWESOME with enough custom statics...would be very not-PR
But still, maps looking really cool. Was worried this would be a map based in Chicago.. which... while being AWESOME with enough custom statics...would be very not-PR
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SuperTimo
- Posts: 2079
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Re: [Map]Operation Chicago [WIP]
arrggghhhh scramble the typhoons!!!!!!![R-DEV]Chuc wrote:Actually.. this map looks a tad like England's warm green fieldsDare I say a homeland invasion?

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Ironcomatose
- Posts: 3471
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Re: [Map]Operation Chicago [WIP]
Oh noes they got shot down! Call the Americans!!SuperTimo wrote:arrggghhhh scramble the typhoons!!!!!!!![]()
[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.




