hiberNative wrote:are you sure?
from my experience, people running and gunning went down fast with the old system. people stayed out of sight and kept their heads down more.
yes, I'm pretty sure. Now, with this deviance delay, the one staying still has an advantage. So, the one who doesn't move > the one who moves. This is obvious.
Now, I see your point. We do have some guys who just run around. Guess what? They end up with a bullet in their head. (or chest mostly) They have no way to effectively engage the guy who was waiting for them. So, if you actually think running around all the time is a better tactic than staying still and moving slowly, well you are wrong.
Situation:
Person A is lying on a forest, person B is running towards him. They spot each other at the same time. (they are enemies)
How things go in the older version:
Person A starts shooting, person B dives to the ground and starts shooting. Equal chance to win.
(And then when you take into account that running will get you to the objective, where as staying still won't, WHY WOULD ANYONE STAY STILL?)
How it goes in 0.756:
Option 1:
Person A starts shooting, person B dives to the ground, tries to shoot but can't hit anything and is quickly killed.
Option 2:
Person A starts shooting, person B keeps on running and trying to find cover.
(now, if you notice, in both of these scenarios person B has no way of winning the fight. Therefore, run & gun doesn't work anymore)
101 bassdrive wrote:it just doesnt make sense. back in .5 days youd stay the F out of risky situations because you knew that if a skilled ( adept player.. veteran) was around that CQC corner or whatever.. youd be dead in a blink of an eye.
Or he would be dead in a blink of an eye. You run around the corner and shoot him. Easy. (it really was quite easy, just aim and fire. If you are faster than him, he is dead. He certainly had no advantage)
WildBill1337 wrote:
exactly. now, with the reduced precision, i see people run out and get people to shoot at them (because they know that the enemy most likely wont hit them) in order to find the relative position of enemies.
I have no idea which servers you are playing on but I'm certain it's a different one than those I usually play on. Rifles are VERY accurate in this mod. The precision hasn't gone anywhere, you just need to wait a second untill you get it. Yes, if everyone is running around then what you described might work but once you try it against someone who has been lying still for a few seconds you are dead meat. Like I said before, not moving > moving.