Question: In .8 will th Marksmen Rifles be differentiated More?
-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Re: Question: In .8 will th Marksmen Rifles be differentiated More?
Yeah but we've still got variable deviation etc for each weapon. It's just that they're all ranged to the same distance, which is pretty reasonable IMO.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
-
Beafy
- Posts: 183
- Joined: 2008-08-09 15:33
Re: Question: In .8 will th Marksmen Rifles be differentiated More?
Actully the LSW is just a "commando" or Carbine if you will of the L85 with a longer barrel, over all its the same gun 
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Re: Question: In .8 will th Marksmen Rifles be differentiated More?
You could do that but you'd be likely use a trial and error approach to zero the texture. I'd imagine you'd have to re-import everything several times in order to do this which would be time consuming in the extreme. Another problem is that the magnification is slightly different for different aspect ratio. The further away you have your mark from the centre (which is the centre in whatever magnification), the more inaccurate it is.[R-CON]OkitaMakoto wrote:lol, whatever, this is ridiculous.You can alter the texture of a rifle scope and not do anything with where the bullet is coming out. If you move the scope textures cross down a bit, one has to move the rifle up to get the cross where you want, thus raising where the bullet will travel. The bullet still comes out the center of the screen, but you are not putting your 'sights' on the center of the screen because the texture doesnt cross dead center. This would also explain why when you shoot something up close, you are hitting higher than it should because the texture is higher than where the bullet comes from. So up really close, aim just a tad lower because the bullet hasnt dropped its slight amount.
Anyway, whatever the deal is, however its done, its listed properly in game for all intents and purposes. Sure its more complicated than that but its never made a difference, imo.
Easily solved.'[R-CON wrote:OkitaMakoto;766057']That and the answer still stands, rifles arent going to get zeroed differently for each faction regardless of rounds used[at least, its highly unlikely]. itd just be asking too much from the average player to know about 50 different zerod distances...
Meh![]()

</3

