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Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-16 15:51
by DeltaFart
probably the best thing I've ever seen!
Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-26 23:04
by gclark03
How about adding a pool table in certain maps' main bases, and a Space Invaders booth at unpredictable parts of the map? It could help those lonely sniper teams pass the time.
Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 02:13
by HughJass
Would be sweet if this got in game, but make it secret, don't even pretend it is in the mod.
Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 06:02
by Brummy
[R-DEV]fuzzhead wrote:please please include these in main build
i want to place space invaders when im riding the back of an APC
ooooh lol the joy.
Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 16:25
by LtSoucy
lol great.

I'm just surprised you could hit the balls.

Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 21:16
by e-Gor
So after a bit more work on pool, I got fed up with BF2s collisions and spent some time this evening rewriting space invaders. I would put up a video... but after a few hours work it now looks almost exactly the same as before. Just this time it's much nicer code and should be easier to expand it and finish it off.

Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 21:35
by marcoelnk
i will never undertand how people can voluntarily start coding

great work though

Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 21:45
by fuzzhead
awesome e-gor!!

Re: [Coding] e-Gor's world of insanity.
Posted: 2008-08-27 21:58
by e-Gor
[R-CON]marcoelnk wrote:i will never undertand how people can voluntarily start coding
It does seem kind of odd being pleased with what you've done, despite having no visible difference after a few hours work...
