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Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-16 15:51
by DeltaFart
probably the best thing I've ever seen!

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-26 23:04
by gclark03
How about adding a pool table in certain maps' main bases, and a Space Invaders booth at unpredictable parts of the map? It could help those lonely sniper teams pass the time.

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 02:13
by HughJass
Would be sweet if this got in game, but make it secret, don't even pretend it is in the mod.

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 06:02
by Brummy
[R-DEV]fuzzhead wrote:please please include these in main build :)

i want to place space invaders when im riding the back of an APC :)
;)

ooooh lol the joy.

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 16:25
by LtSoucy
lol great. :p I'm just surprised you could hit the balls. :D

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 21:16
by e-Gor
So after a bit more work on pool, I got fed up with BF2s collisions and spent some time this evening rewriting space invaders. I would put up a video... but after a few hours work it now looks almost exactly the same as before. Just this time it's much nicer code and should be easier to expand it and finish it off. :)

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 21:35
by marcoelnk
i will never undertand how people can voluntarily start coding :D
great work though ;)

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 21:45
by fuzzhead
awesome e-gor!! :)

Re: [Coding] e-Gor's world of insanity.

Posted: 2008-08-27 21:58
by e-Gor
[R-CON]marcoelnk wrote:i will never undertand how people can voluntarily start coding :D
It does seem kind of odd being pleased with what you've done, despite having no visible difference after a few hours work... :)