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Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-19 22:56
by SuperTimo
torenico wrote:Or a super civilians that throws big rocks..
defeintly the civis :D taking out the AAA from kashan main because you can TK, with it, would be like health and saftey for PR :D

imagine having to have a health and saftey breif before each round :(

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-19 23:12
by ReaperMAC
[R-CON]77SiCaRiO77 wrote:i like to see them as comander deploys again , like you have to choose between the AA missils and the AAA.
No... excuse me... hell no. Those AAAs can rip through an APC like paper, and it ruins gameplay. That's why there are deployable .50 cals.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 00:41
by Bob_Marley
ReaperMAC wrote:No... excuse me... hell no. Those AAAs can rip through an APC like paper, and it ruins gameplay. That's why there are deployable .50 cals.
Ask youself one simple question. Whats cooler a 12.7mm machine gun with 1 barrel or a 20mm automatic cannon with 6/14.5mm machine gun with 4? (delete as appropreate)

I miss deploying them along the length of Jebals coastline, backed with BTR-90s, Grails, EYRX and RPGs.

Good times.

Or using it in the antipersonell role on Sunset or OGT.

Damn it I miss those things.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 01:08
by ReaperMAC
[R-MOD]Bob_Marley wrote:Ask youself one simple question. Whats cooler a 12.7mm machine gun with 1 barrel or a 20mm automatic cannon with 6/14.5mm machine gun with 4? (delete as appropreate)
Doesn't matter which is cooler. I mean, Javelins are cool, but do you see them anywhere in PR?
[R-MOD]Bob_Marley wrote: I miss deploying them along the length of Jebals coastline, backed with BTR-90s, Grails, EYRX and RPGs.

Good times.

Or using it in the antipersonell role on Sunset or OGT.

Damn it I miss those things.
Keep missing them.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 01:58
by ragchan
Yea I don't think there really neccessary, on tg yesterday the a-10 was re-arming on the ground and guess what he was tked with. A vulcan cannon... I bet if we had statistics, we would see that people have tked more with those guns then killed the enemy(the vulcans at the airfields of course). Really, you can deny the problem, and say its on server side, but still... You got to look at the facts.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 02:12
by Bringerof_D
"guns dont kill people, people kill people. guns protect people from people with smaller guns." good funny line there but the truths there, its not the weapon tking its the player.

now i do agree they shouldnt be put out at the mains cause they are just useless, but i would like to see them deployable again, they were the most formidable weapon defending any base, ever since 0.7 removed them its too easy to get into any fortified position ;) back in the day you really had to think hard before moving in.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 02:39
by agentscar
^ Exactly!!

This is a server issue,because people in it TK...You shouldn't effect it all,just because some dumb people wanna TK..

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 08:29
by fludblud
personally i love the cannons and i have managed to kill a plane with them.

however, the now deployable stingers completely ruin maps like zatar when the MEC can now lock onto hueys sitting on the carrier and destroy them at will, making a US victory near impossible these days

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 08:51
by Chanvlan
can we not take them out of the game just move them like on KASHAN on both sides move them to the hill tops cause in real life they would be there and that way they are more effective, iff on the hilltops put them there but make them repairable and add sandbags around them. also make a bunker system in the hilltops it'd be awsome.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 09:06
by Swe_Olsson
if there're teamkillers on a server, report them on their forums, thats all you have to do.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 09:23
by markonymous
Chanvlan wrote:can we not take them out of the game just move them like on KASHAN on both sides move them to the hill tops cause in real life they would be there and that way they are more effective, iff on the hilltops put them there but make them repairable and add sandbags around them. also make a bunker system in the hilltops it'd be awsome.
you mean to add one more thing that can kill helicopters around kashan cus its not enough with the AA cannons, AA missiles, tanks, APCs, jeeps, handguns, Manpads and other helicopters? sorry but thats not a good idea at all.

to the original question the vulcan and quadgun is used to TK 5x more then to actually kill enemies and its an easy fix to remove them and wouldn't hurt gameplay in any way.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 09:30
by Khamul22
I think Chavlan made another post to explain his idea in detail ,
and I agree with him.
On topic , I think they shouldnt be removed , but placed at locations on
the exterior , or erm...on top of the walls?A bit of disabling their
ability to go TK crazy and destroy everything on the ground.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 10:47
by AnRK
Emnyron wrote:Wow.. Do you have a grudge?
You seen any of the posts I'm referring to? Either way they aren't exactly polite or helpful, and definitely don't comply with forum rules sometimes. One time I wasn't aware that you can now get a missile lock on a littlebird, and got some retarded patronising "OMG n00b" smacktalk off him for missing this detail. Seen this kinda reply to alot of other peoples posts.

Anyway;

People keep ignoring the point that the things are used to TK more then anything else AND that there are like 3 stinger/MEC equivalent missile launchers in the main bases, might even be 4 I can't remember. So there's plenty of much better protection without them being there anyway.

Also like I said before, a couple of guys been TKed with an assault rifle, don't ruin the round to anywhere near the extent of a couple of destroyed jets with a vulcan cannon.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 11:12
by Flanker15
Yes I thought about moving them, so they don't have line of sight to the heliports and aeroplane re-arm spot. Or maybe just away from the aircraft spawn area would be enough, the main Tk offenders are people wanting the aircraft so when they don't get it they can't just run straight to the aa and kill you.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 12:59
by Outlawz7
AnRK wrote:You seen any of the posts I'm referring to? Either way they aren't exactly polite or helpful, and definitely don't comply with forum rules sometimes. One time I wasn't aware that you can now get a missile lock on a littlebird, and got some retarded patronising "OMG n00b" smacktalk off him for missing this detail. Seen this kinda reply to alot of other peoples posts.
Funny how you then decide to start bitching and initiating flame wars on other threads. The world doesn't revolve around you.

Re: Remove the Vulcan and MEC AAA from Kashan.

Posted: 2008-08-20 14:54
by Cyrax-Sektor
There are seven Stingers at both main bases, and two cannons (on all map sizes). Maybe removing them wouldn't be too damaging.

I'd suggest moving them, however, repositioning these cannons won't do much, as aerial vehicles are in the air, and at any time in their flight path, these guns can destroy them. The only difference with a new location is the inability to hit the vehicles on the ground in the base. Anything out there is open to fire, such as vehicles leaving the base.