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Re: NATO HAT and insurgents
Posted: 2008-08-20 02:25
by Bringerof_D
Sabre_tooth_tigger wrote:Sounds reasonable, the proper javelin needs like 15 mins in the desert to cool itself down before use Ive heard
why would someone cool down the javelin before using it? its not a fixed barrel that needs to cool like a machine gun, and the jet blast may be hot but it's so sudden it wouldnt heat up the tube to begin with. even if there was a theoretical situation where it would heat up, the tube is a one use thing, fire the shot, drop the tube, and reload the next one.
google wrote:Well gee, I dont know, maybe because it's Project REALITY
in my last post i mentioned most heavy weapons these days include stenciled on instructions, this includes pictures from time to time (i know, it's insane). anyways in reality if your enemy was to pick up your heavy weapon, read the instructions, why would he/she not be able to fire said weapon? these things are made idiot proof, anyone who passed the 5th grade by luck could figure out how to fire them.
Re: NATO HAT and insurgents
Posted: 2008-08-20 02:28
by Expendable Grunt
Nedlands has said that certain ammo sources can be used to reload only certain weapons. Why the devs don't use this is beyond me.
Re: NATO HAT and insurgents
Posted: 2008-08-20 02:30
by Tirak
Bringerof_D wrote:why would someone cool down the javelin before using it? its not a fixed barrel that needs to cool like a machine gun, and the jet blast may be hot but it's so sudden it wouldnt heat up the tube to begin with. even if there was a theoretical situation where it would heat up, the tube is a one use thing, fire the shot, drop the tube, and reload the next one.
I do believe the cooldown is required in hot enviornments due the the Javelins targeting system, it detects infrared and if the system is already hot, it can't see anything.
Re: NATO HAT and insurgents
Posted: 2008-08-20 02:33
by Bringerof_D
Tirak wrote:I do believe the cooldown is required in hot enviornments due the the Javelins targeting system, it detects infrared and if the system is already hot, it can't see anything.
oh the targeting system...ithought u guys meant the barrel/loading tube. still i dont see how a target on the camera can effect how it sees once you turn it away
Re: NATO HAT and insurgents
Posted: 2008-08-20 02:43
by Tirak
Bringerof_D wrote:oh the targeting system...ithought u guys meant the barrel/loading tube. still i dont see how a target on the camera can effect how it sees once you turn it away
??? Not entirly sure what you mean by the second part.
The Javelin targets enemy vehicles (or in some cases people) by the heat generated by them, however in hot enviornments the thermal imaging systems raise in temperature to a level equal to or above that of the target and indeed, the background heat. When this happens, the thermal imagers show nothing except a wall of heat. The unit must be cooled until it reaches a temperature below that of the target and of background heat sources, this only needs to be done once however before using the system. Once the system has been cooled, it will remain cooled until it is switched off and the cooling unit is powered down. It will then raise in temperature until it can no longer distinguish targets and background heat from its own temperature and will need to be cooled again.
However it can be said reasonably that such action would have been taken before commencement of hostilities between the two armies and as such, an added reload time would be both unrealistic and needlessly annoying.
Re: NATO HAT and insurgents
Posted: 2008-08-20 10:36
by AnRK
Expendable Grunt wrote:Nedlands has said that certain ammo sources can be used to reload only certain weapons. Why the devs don't use this is beyond me.
I thought it was a really simple system? Like there are two "types" of ammo that can be assigned, and all weapons have to be in one of the two categories.
Re: NATO HAT and insurgents
Posted: 2008-08-20 10:42
by Sabre_tooth_tigger
Vehicle and infantry ammo types afaik. I guess rate of supply can vary because I certainly notice a difference between various sources, ammo bag being very fast especially more then one
bf1942 had different ammo types but bf2 doesnt, hopefully bf3 is not going to continue the trend of simplification of the engine :/
I didnt realise Javelin could track infantry but maybe this only works at night or when its cool
Re: NATO HAT and insurgents
Posted: 2008-08-20 13:49
by isooth
On a side note, javelins are not at all uncommonly used as anti building ordnance.
Re: NATO HAT and insurgents
Posted: 2008-08-20 14:28
by Spaz
isooth wrote:On a side note, javelins are not at all uncommonly used as anti building ordnance.
This is the reason why I use LAT on al basrah.
Re: NATO HAT and insurgents
Posted: 2008-08-21 09:34
by justman2005
ive heard that the stinger HAT system is one of the easiest most userfriendly HAT systems in the world. anyways if soemone is stupid enough to request a HAT kit on basrah and then somehow manage to lose it to an insurgent then they deserve to get pumped a few times by there own AT rockets. all i can assume a brit on basrah would be doing with a HAT kit is sniping with it and thats laamee.
Re: NATO HAT and insurgents
Posted: 2008-08-21 12:43
by Big Lebowski
justman2005 wrote:ive heard that the stinger HAT system is one of the easiest most userfriendly HAT systems in the world. anyways if soemone is stupid enough to request a HAT kit on basrah and then somehow manage to lose it to an insurgent then they deserve to get pumped a few times by there own AT rockets. all i can assume a brit on basrah would be doing with a HAT kit is sniping with it and thats laamee.
Imo its preatty lame to complain about a perfectly legit tactic... used in RL.
btw a Stinger is not a HAT.
Re: NATO HAT and insurgents
Posted: 2008-08-21 20:10
by GR34
I like to kill my team mates who have got the kit justbecause they are bumb
Re: NATO HAT and insurgents
Posted: 2008-08-21 21:39
by Boommelonshot
google wrote:I did a quick forum search and checked the allready suggested suggestions list, so please forgive my incompotence if it was allready suggested.
Anyway, on Al Basrah, sometimes a Brit foolishly decides to grab a HAT kit and go into battle only to have an insurgent steal it and use it to do a lot of damage. So, an idea popped in my head. Insurgents would most likely never recieve the proper training to use an SRAW. So, is it possible to make the NATO HAT kit unusable for the insurgents.
Also, I'm not sure how the Eryx and the SRAW function. But if you require specific training for each of them, perhaps the Eryx should be unusable to NATO factions and the SRAW unusable to the non-NATO factions.
I agree about the insurgents but im sure that NATO forces are trained to use and are familiarized with opfor weapons
Re: NATO HAT and insurgents
Posted: 2008-08-21 22:28
by SGT.JOKER
Easy way to stop the insurgents from getting HAT.
You see a guy on your team running around with the HAT (ALONE. Ive had a HAT crew in my squad, if you team the HAT guy up with an ammo guy it works well) teamkill him. Easy as that. Ima prolly be flamed for saying that but its apparently the only way to make sure the insurgents dont get it
Re: NATO HAT and insurgents
Posted: 2008-08-21 23:11
by Darkpowder
If the British faction are stupid enough to go into an insurgency with a specialist anti-armour weapon without adequate backup and they lose it they deserve to get spanked by it.
Keep it as it is becuase:
- encourages thought on kits for the scenario at hand
- encourages teamplay to protect important kits
- provides a nice side-mission to re-capture stolen brit kits from an emplaced insurgent position
- Might actually get the brit faction to ease up on the armour strolling into town without recon, specific orders, or any infantry backup.
As the RGG guys often say "Molotov"
The HAT-Insurgent Turret will continue against all badly thought out strategies

(credit goes to bond for that)