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Re: Gore Levels in PR

Posted: 2008-09-08 21:11
by zaelu
Seiran, most of people that play "shooters" wouldn't touch a gun after they see what it can do...


we are talking about a game. or aren't we? :D

Re: Gore Levels in PR

Posted: 2008-09-08 21:31
by Seiran
zaelu wrote:Seiran, most of people that play "shooters" wouldn't touch a gun after they see what it can do...


we are talking about a game. or aren't we? :D
Having first hand experience I'll have to say this isn't necessarily true. I'm sure there's one or two people that would feel this way, but not all.

@Colonelcool - I laughed :)

Re: Gore Levels in PR

Posted: 2008-09-08 22:07
by donovancs1
i think because everybody has said something about the bf2 engine,that's why i think the dev team should make their own engine and game all together,they would do great. :smile:

Re: Gore Levels in PR

Posted: 2008-09-08 22:54
by Psyko
Beafy wrote:Mist is ok, but what i was aiming for was blood and guts gore like, WAHHHHHHHH tipe gore, where people gut blown to S*** but C4, then you see red mist and dirt, followed by a leg coming down and hitting you in the head -15 Hp.
I want to have your babies.

A. Dont say it is impossible people...it was said that putting machine guns on the sandbags was impossible because when the assett was blown up, the gun would remain, which is not the case. and thats just a single example.

B. Personally i dont think it would alter people's focus on teamwork, as a kill only lasts a fraction of a second and the body dissapears after a minute or so. you wouldnt even see a big spatter on a wall, but im sure that there are many many possibilities with the BF2 engine's effects.

C. I dont care about gore really, but i do care about a couple of things that gore could replace, like when you blow a person up with an explosive and their corpse flys 1000 meters into the air and bounces all over the place like a big ping pong ball. ragdolling is fine when your shot, but when your blown up, ragdolling just doesnt suit it.

A single change imo would be that when you are totally annihilated by an explosive, your body and kit dissapear, and when it happens, a small effect that depicts the player's body turning to dark red and brown mist with some tattered rags being flung arround...and remember, with the new dust effects, most of this would be obscured and very difficult to see as again...it would all happen within a fraction of a second. an RPG hitting beside a person would explode very quickly, and so realistically the body would defragment at the same speed, so realistic wartime gore is not like it is in action movies where everything is slowed down and shown in vast detail for effect. its more like click...boom...bloody sprinkles and debris.

And btw, i have seen people explode, and its nothing like media shows it. :mr-t:

Re: Gore Levels in PR

Posted: 2008-09-08 23:05
by donovancs1
for any of you that have played gta vc and seen the blood on the screen when it splatters, i would say have something like that

Re: Gore Levels in PR

Posted: 2008-09-08 23:42
by donovancs1
i was thinking of something like a co-op story mode but that would be hard