Why so few maps?

General discussion of the Project Reality: BF2 modification.
Maycrow
Posts: 1
Joined: 2008-08-11 16:14

Re: Why so few maps?

Post by Maycrow »

You have done an excellent work with the new maps, are nice to play and discover... but i want to say that I miss the old maps, like Zatar, Daqing and Gulf of Oman. :cry:
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Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Why so few maps?

Post by Rhino »

Deadfast wrote:Oh come one guys, read his post before you reply!


He's complaining that all the servers play only the new maps all over again...
they are new, it is only natural people want to play with new toys... :roll:

give it time and once ppl have got into the new maps, they will play the old as much as the new.
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: Why so few maps?

Post by Masaq »

[R-DEV]Rhino wrote:they are new, it is only natural people want to play with new toys... :roll:

give it time and once ppl have got into the new maps, they will play the old as much as the new.

That was my point tho - many people moan about having played old maps to death :p If server admins rationed the playtime for the shiny new toys, the playability and novelty factor could be made to last a whole lot longer, relieving some of the pressure on mappers :D

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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Re: Why so few maps?

Post by Deadfast »

Mainly, the server owners should think about their map list.


Instead of putting all the new maps on the beginning of it they should be spread out.



I was kind of sick of yesterday's

#loop

Muttrah
Ramiel
Korengal
Tad Sae
Barracuda

server restart/crash

goto "loop"
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Why so few maps?

Post by Outlawz7 »

tbh, I don't want see or play Fools Road or Qwai River until Christmas, because I had enough of them in 0.7.

So the new maps only is fine with me, as long as they put some other maps here and there like 7 Gates, Ejod..
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: Why so few maps?

Post by TF6049 »

I would love some decent EJOD - only one time I had a round on a 64'er server since 0.7
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sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: Why so few maps?

Post by sunshine1991 »

Maycrow wrote:You have done an excellent work with the new maps, are nice to play and discover... but i want to say that I miss the old maps, like Zatar, Daqing and Gulf of Oman. :cry:

me too dude ! =(

btw do u notice that people not play tea tad (sorry if name wrong)
new maps crazynes are continue there 2 maps muttrah 24/7 and lot of server play only 5 maps (guess what maps this is ) =)

but to be honest i not realy love any of 0.75 a lot (exept qwei and kasha)
so RAMIEL for me =|
PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Re: Why so few maps?

Post by PRC_Heavy_Z »

lol, simple solution... add crazy hidden easter eggs and insane pick up kit to the old maps with the random placement system. That'd keep em busy :lol:
sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: Why so few maps?

Post by sunshine1991 »

[R-CON]PRC_Heavy_Z wrote:lol, simple solution... add crazy hidden easter eggs and insane pick up kit to the old maps with the random placement system. That'd keep em busy :lol:


WTF this is asome idea !!!
or just make old maps with diffrent game mods for example Qwai make insurents ( just example)
or even to add to old maps more viehacls or just new structurs
like to ejod add more building or just few new things and people will feel like they got 20 new maps insteed of 5
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Why so few maps?

Post by SocketMan »

The "old" maps have been changed one way or the other, but if you don't play em you want know.
I like the idea of adding a few "extra" assets here and there.
For example even something like a chopper on some maps could change
the "order of things" and give it a "new" feel.
However: the new maps are like new women: people will keep banging them
for as long as they can.
:p
j/k
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