Fuzzhead's Squad Leading Tips for Project Reality v0.8

Edward
Posts: 49
Joined: 2008-06-05 12:57

Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8

Post by Edward »

fact(n) wrote:Hi Edward,

You were 100% right. Thank you.
Now I have to figure out how I did not spot it by myself as it was pretty obvious.
Ever heard the phrase 'Hidden in the big print'? It gets me lots.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8

Post by wookimonsta »

Skodz wrote: Preferably, SL should not be the first one in the formation since the first one is the most likely to be shot first. But in a Pub squad its very hard not to be leading the way.
Split your squad in two and make one person in front a sort of "sub SL". that way you can give orders from the back and the two people between you and the sub SL follow him, then you can just tell him where to go. If you pick a smart person this usually works pretty well. Also allows you and two others to flank the enemy while the three in front of you keep the enemy engaged.
Edward
Posts: 49
Joined: 2008-06-05 12:57

Re: Fuzzhead's Squad Leading Tips for Project Reality v0.8

Post by Edward »

wookimonsta wrote:Split your squad in two and make one person in front a sort of "sub SL". that way you can give orders from the back and the two people between you and the sub SL follow him, then you can just tell him where to go. If you pick a smart person this usually works pretty well. Also allows you and two others to flank the enemy while the three in front of you keep the enemy engaged.
I've been reading Dslyecxi's guide, which is painfully difficult to implement when pubbing. Your advice on running a squad, picking a pseudo-XO to implement things, is good, since usually it's a bit of chaos in the pub servers.
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