Re: Fight the Team!
Posted: 2008-09-10 22:27
omfg, its the uber 1337 DonDOOM, RUN!
happy to see you playing here don.
happy to see you playing here don.
lol. He already asked me where my loyalty lies, dont worrySocketMan wrote: Looks like Eddie will play on the "TEAM"? Scott might be jealous(j/k)
Traitor.... you're on the teamH1tman wrote:hmmmmm. Sign me up also.
IGN: [PR]CATA|H1tman
Treason = Death by firing squad. In Game.ReaperMAC wrote:Traitor.... you're on the team![]()
Planning to put on a hitlist eh? You will not bring me down!SocketMan wrote:Is it possible to get a list of the DEV/CON/MOD's like the "community"
Mi17's loaded with the "damage control teams" are being dispatched as we speak.ReaperMAC wrote:Planning to put on a hitlist eh? You will not bring me down!![]()
.... 20:00... would be 8 > >pwn3ge106 wrote:Stupid question; to lazy to look it up: 20:00 GMT would be 9:00 on the 12 hour system, so its on around 5:00 EST time?
And don't forget the part of the development team that actually plays the game itself - PR NA TEST TEAM, OORAH!?SocketMan wrote:Is it possible to get a list of the DEV/CON/MOD's like the "community"
you don't really need any sort of plan.. obviously a plan is good but apart from who goes into which squad it's going to be tough to make one since both of the maps in question have random objectives.SocketMan wrote: EDIT2
Another thing is planning and setting up a basic command structure - mostly things like:
who goes into which squad, and which squad does what plus the basic strategy for Barracuda.
Once the list is complete we'll probaly need some "DEV/CON/MOD"-FREE web space so we can start
plotting.TS should work well with that. Here we can set the date (of meetings) and go from
there. I can feel the excitement moving inside my pants, oh wait it's something else.
They might be random, but they follow a general pattern and its usually a bad idea to just sit on a cache to defend it. A static defense will eventually fall.mammikoura wrote:you don't really need any sort of plan.. obviously a plan is good but apart from who goes into which squad it's going to be tough to make one since both of the maps in question have random objectives.
Ironcomatose wrote:I know im not playing but let me just say this, DONT OVERTHINK IT!! You can make a general outline of how things may play out but remember, you are fighting the best, as soon as they do something unexpected(which is almost guaranteed) all of your plans will go out the window. Thats my two cents.