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Re: Sniper Zoom proposition
Posted: 2008-09-15 14:06
by ConSs
Hey folks! Lotsa familiar names around here
Anyway, now to the topic. I didn't realize the meaning of the breathing sound until yesterday from here. I somehow get a feeling that it't played quite randomly, and not every time you take out your rifle. I would like to know in what situations exactly is it supposed to be played? But all in all I think it serves its purpose quite well. I have found that taking time with the shots is actually really REALLY joyful. I like looking at the poor insurgents through my scope thinking, "Oh yes, smile while you are still unaware of the incoming". It does make sniping more realistic.
Re: Sniper Zoom proposition
Posted: 2008-09-15 14:24
by Panoolied
it plays when you reselect the rifle. example: bring up scope, and press "3" and you will hear breathing, starting as fast breaths then slowin. this goes for 8 seconds-ish then stops, and this is when the weapon is stable and the x-hairs are at the most accurate.
it only happens with bolt action scoped weapons though
Re: Sniper Zoom proposition
Posted: 2008-09-15 14:35
by SleepyHe4d
Panoolied wrote:this is a retard suggestion. i shall tell you why.
Snipers all over the world go through a great deal of training to be able to shoot long distance. shooting the rifle in itself is not difficult at short range (<400m) but the further away the target is, the more factors need to be considered and the harder the shot becomes.
now, this is a game which is aiming to be as realistic as possible whilst still being a game. this means making certain limitations on weapons and kits, because in real life (which you should try sometime) at short range you are less likley to miss, whereas at long range those chances go up. this has been implemented (very well, devs) by way of weapon deviation.
back to the "unrealistic skill"
in most other games, such as operation flashpoint, sniper elite, CoD 4, et al, there is scope sway and breathing. in ANY game with a sniper rifle that is trying to be realistic, there is no other way, without an indicator, to show when you are ready to fire, bacause unless you're lying down with a rifle in your shoulder and a scope to your eye, its just guess work.
the current system, with the breathing, is a very good way of making sniping in PR seem realistic and challenging, considering what they have to work with (BF2 engine)
it isnt not an unrealistic skill, it is waiting 8 seconds untill the breathing stops.
This is a retard post. I shall tell you why.
1. This is a game and you are playing as a trained sniper. That's why it's limited to two requestable kits.
2. I have shot plenty of rifles in real life and I'm a good shot.
3. Sorry but yes, knowing when the magically moving barrel lines up with the perfectly steady scope is an extremely unrealistic skill.
By the way, you forgot to tell me why it's a "retard suggestion." How is nerfing it in another way that's more realistic than taking away the knowledge of knowing how steady you're holding your rifle a "retard suggestion"?
Re: Sniper Zoom proposition
Posted: 2008-09-17 10:43
by Panoolied
the snipers role in PR is more spotting and observing that all combat, to this end its been made harder to use the rifle so that the people with patience and the
ability to wait a few seconds are the ones making important kills (officers, medics, engineers) and not grabbing the once-every-twenty-mins rifle and going off on their own and getting lots of kills and doing very well for themselves but fuck all for the team.
the "magically moving barrel" is the best as can be done on the BF2 engine, but of course if you just want to get your rifle and go off and get lots of kills and not be useful,
this might help
Re: Sniper Zoom proposition
Posted: 2008-09-17 10:53
by Polden
Panoolied wrote:the snipers role in PR is more spotting and observing that all combat, to this end its been made harder to use the rifle so that the people with patience and the
ability to wait a few seconds are the ones making important kills (officers, medics, engineers) and not grabbing the once-every-twenty-mins rifle and going off on their own and getting lots of kills and doing very well for themselves but fuck all for the team.
the "magically moving barrel" is the best as can be done on the BF2 engine, but of course if you just want to get your rifle and go off and get lots of kills and not be useful,
this might help
But sometimes u have to admit, kills are necesary.
And why should the hat have the deviation lines and the sniper not?
Re: Sniper Zoom proposition
Posted: 2008-09-17 11:01
by Noobofthenight
A sniper's job is not just spotting and recon, it IS about the kills.
Let me put this to you, when on Kashan, I was sniping a bunch of guys in the bunkers, what do you think those lads are going to do if they are getting shot to shit?
Look for me, an heal each other after they get shot. They will also dive for cover.
What does this allow my team mates to do?
Use your head, they can now move in much easier as the enemy is completely off-guard, healing, taking cover, and trying to spot me. Also, it demoralises them quite significantly, I know I get pissed off when taking sniper fire.
Re: Sniper Zoom proposition
Posted: 2008-09-17 11:23
by SleepyHe4d
Panoolied wrote:the snipers role in PR is more spotting and observing that all combat, to this end its been made harder to use the rifle so that the people with patience and the
ability to wait a few seconds are the ones making important kills (officers, medics, engineers) and not grabbing the once-every-twenty-mins rifle and going off on their own and getting lots of kills and doing very well for themselves but fuck all for the team.
the "magically moving barrel" is the best as can be done on the BF2 engine, but of course if you just want to get your rifle and go off and get lots of kills and not be useful,
this might help
I've noticed when nerfing the sniper rifle in PR everyone defending the nerf loves to use the recon excuse. It's basically invalid though just because a rifleman or especially grenadier can do the exact same job about 100 times better. Plus they don't stick out with the "shoot me" ghillie suit either and can take out much more people easier as it is right now.
The sniper NEEDS to be a pwnage leet tacticool weapon. That's what it's there for and that's the only way it's gonna help the team in this game. Same with the jets, you don't see them nerfing them down to be recon jets. That would definitely fail, they can't even find their own targets.

Back to the sniper though, you say the person using sniper to get a bunch of kills and be leet doesn't help the team but it helps way more than the cripple it is now AND the same people are picking it anyways. If you don't like the people that are arrogant and think they are cool using these weapon systems then the solution should be to take them out, not nerf the hell out of them and just add a "pick me to cripple your team by a player" kit cause either way people are gonna grab the kits if they are there.
Re: Sniper Zoom proposition
Posted: 2008-09-17 11:38
by Panoolied
fucking hell, i didnt say it was ALL recon, i said it was MOSTLY recond, becuase if youre in with a good team they will use the intel you provide wisley. there is nothing wrong with the kit as it is now, the HAT has the indicator because if you fire that too soon you will most likley kill yourself and some of your squad, now realistic game or not, no one wants that.
there is nothing stopping people taking it out and killing people willy nilly, giving their posistion away and getting raped, but if you where to take out the medics first, you would have been able to kill them all dead, rather than waste time hitting them whilst the medic is working. you could also take out officers and prevent a squad setting rallys or spotting ground targets for fast air support.
i dont understand how you dont get this, its been talking about a shitload in many of the infantry guids. youre basically complaining that using a rifle in a game is not like using a rifle in real life? christ
Re: Sniper Zoom proposition
Posted: 2008-09-17 11:46
by SleepyHe4d
Either way, like I said, other kits fill that role way better right now. Or you can just get in a regular infantry squad using teamwork and help your team way more than any kind of recon activity. The sniper kit simply just cripples your team as it is now if someone grabs it. :\
You don't have to worry though, the devs will probably just disagree with me anyways because everything they do is perfect.

Re: Sniper Zoom proposition
Posted: 2008-09-17 11:53
by Noobofthenight
SleepyHe4d wrote:I've noticed when nerfing the sniper rifle in PR everyone defending the nerf loves to use the recon excuse. It's basically invalid though just because a rifleman or especially grenadier can do the exact same job about 100 times better. Plus they don't stick out with the "shoot me" ghillie suit either and can take out much more people easier as it is right now.
The sniper NEEDS to be a pwnage leet tacticool weapon. That's what it's there for and that's the only way it's gonna help the team in this game. Same with the jets, you don't see them nerfing them down to be recon jets. That would definitely fail, they can't even find their own targets.

Back to the sniper though, you say the person using sniper to get a bunch of kills and be leet doesn't help the team but it helps way more than the cripple it is now AND the same people are picking it anyways. If you don't like the people that are arrogant and think they are cool using these weapon systems then the solution should be to take them out, not nerf the hell out of them and just add a "pick me to cripple your team by a player" kit cause either way people are gonna grab the kits if they are there.
I beg to differ, I still make kills at 1km, and it is a deadly weapon, for definate.
Take my word for it, that score is just from sniping, proof that it can be done. It is a very effective weapon, and a rifle is no way that effective at the same ranges that the sniper is.
Re: Sniper Zoom proposition
Posted: 2008-09-17 11:58
by @bsurd
dont get the problem here. If you use the sniper a couple of times u get used to it and feel or know when you are ready to fire.
If some guys think its to hard to use the sniper, then sprint arround your house, get a rifle and try to shoot a target of lets say 3-500 m...I think you need more then 8 sec to get a clear shoot...
It isn´t so easy as in the movies...
Re: Sniper Zoom proposition
Posted: 2008-09-17 12:01
by @bsurd
Noobofthenight wrote:I beg to differ, I still make kills at 1km, and it is a deadly weapon, for definate.
Take my word for it, that score is just from sniping, proof that it can be done. It is a very effective weapon, and a rifle is no way that effective at the same ranges that the sniper is.
Holy shit, good round for u... Dont want to be on the other side... Must be kind of crazy to die and dont even know were it comes from
But how fare you was away? The kill´s are ok, but the points? A little bit less for so much kills. Played the same map and got 1500 points with only 9 kills.
Re: Sniper Zoom proposition
Posted: 2008-09-17 12:06
by SleepyHe4d
Noobofthenight wrote:I beg to differ, I still make kills at 1km, and it is a deadly weapon, for definate.
Take my word for it, that score is just from sniping, proof that it can be done. It is a very effective weapon, and a rifle is no way that effective at the same ranges that the sniper is.
Yes it can be. Don't lie though, you know 9 times out of 10 (actually way less I bet) that that won't happen. I did go kinda off topic in what I was asking out of it and revealed my true thoughts on the sniper but for the sake of this thread and a temporary fix I just want that option to be available to anyone who wants to use the sniper and doesn't wanna be guessing when you're holding your gun steady.
Just give us a dang indicator to know how steady we are holding our gun for now at least, through I do wish the sniper would be adjusted to my true thoughts on the subject.
Seriously right now it sounds a bit hypocritical with people saying that you should need skill to use it and not just wanna try to be cool, but that's exactly how those people are acting. Not only are they acting elitist but they are acting like "tacticool noobs," like the very people they are saying shouldn't be using the gun.

Re: Sniper Zoom proposition
Posted: 2008-09-17 19:53
by Celestial1
SleepyHe4d, seriously.
Learn to use the gun. It's honestly not that hard, at all. 8 seconds if you have RAN, WALKED, CRAWLED, OR SPUN 180.
That's it. Only THEN do you have to wait 8 seconds, honestly.
After firing, you should wait 3-4 seconds to be sure, before you fire again.
When moving your mouse about (say, tracking a target) you usually only have to wait about a second to regain maximum accuracy. It is best to wait till a target stops moving completely, aim up, and then fire. Look for SLs (radio packs), medics (boonie hats, kit bag on their side), and other opportune targets (H-AT, Sniper, Specops, etc) and take them out first if you can, especially with headshots.
Sniping is NO where near as hard as it is made out to be. I can snipe in v0.8, where as in v0.75 I had troubles hitting every time. No longer is the case, and good riddance.
Re: Sniper Zoom proposition
Posted: 2008-09-17 19:58
by Scot
I agree with Celestial, just track the target, wait, kapow, down he goes.
Re: Sniper Zoom proposition
Posted: 2008-09-17 21:17
by Nickbond592
Noobofthenight wrote:I beg to differ, I still make kills at 1km, and it is a deadly weapon, for definate.
Take my word for it, that score is just from sniping, proof that it can be done. It is a very effective weapon, and a rifle is no way that effective at the same ranges that the sniper is.
with that remember you had a spotter
a very good spotter aswell ( duke )
