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Re: [Request] Swedish Forces mod

Posted: 2008-09-21 17:58
by DeltaFart
Like a tracked vehicle I"d say have piss poor uphill ability but really fast downhill and average cross country

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 17:59
by Scot
Darkpowder wrote: Ski-Troops Anyone, hmmm how would we code that?

I dunno, but hows about these guys?

Image

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 18:11
by DeltaFart
Hunch backs of notre dame?!

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 18:34
by STORM-Mama
Darkpowder wrote:As one other poster has said it is an opportunity to use some snow based maps again as we used to have in the early days of PR (can't remember that map for the life of me).

Russia vs. Norwegians perhaps, British, Swedish etc.
Would love to see a snowy fools-road esque map with leopards, snow covered treee models, and snow on the ground.

Would be even better if we can accurately vary the mobility of the vehicles in snow also. There is scope to open up the Theatres of PR battles into the northern hemisphere.

No harm at all in making the scandinavian factions and russian factions maps fully snow-based.
Ski-Troops Anyone, hmmm how would we code that?
But as someone already mentioned, what would this add in terms of gameplay? What would be the real difference between fighting in snowy terrain and a place like Kashan desert in BF2? The differences between these enviorments IRL a things we simply cannot simulate in a videogame (different temperatures, etc.). It would really be kinda pointless.

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 19:59
by BetterDeadThanRed
gazzthompson wrote:the same as all the other community mods
Forgive me for not responding to this sooner, but this is exactly what? This is little more than everyone wanting their country being represented in a mod with an already exorbitant file size.

While it may seem a bit hypocritical of me to say such a thing considering how I started the German forces, but you should ask yourself is the tradeoff between work (believe me, it's more than you realize) and extra file size really worth having the same old traditional factions with little more than shiny new skins?

The Russians and IDF will bring a whole new perspective to PR, and while I respect the work of all of the other community mods, if the downloads were optional, I can't see myself even bothering.

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 20:52
by STORM-Mama
I completely agree with BetterRedThanRed. Too many factions will in the end be nothing but confusing. And since all of the conventional armies are basically the same, is it really worth it?

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 21:16
by Raegron
Maybe we could do with a NATO faction. Or perhaps a pimped up EU force. Maybe that way you can put the best assets of the "proposal nations" (that's how I call it for now) in one package. But not call it "Sweden" or "Belgium" for all I care, but instead name this collection of countries "NATO" or give them a fictional name (like MEC).
This way, people that would like to see an asset of their home country in this faction, can perhaps go create it and then put it in? Of course this faction will be a fictional mix of all sorts, but still, now you're able to put in the "coolness" of your country into PR, let it be absorbed by this NATO faction, or whatever you want to call it?

Somethng like this maybe :) .

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 21:28
by Darkpowder
Well i guess EA did the Euro-Forces thing in their official expansion as they couldn't fully decide which country's faction should be represented.

We made a massive improvement on the Challenger 2 for British faction. There would be plenty of scope to have the other European (Geographically not EU dependent) factions into another one, but i think it would lose some of the authenticity of the units.

I'm sure the USMC faction supporters don't want to have themselved diluted into a NATO force, or something of that nature.

People will always be enthusiastic about their own faction, and the British faction is a comparative rarity in any sort of game (until now).

Lets see which faction develops the quality maps and gets things done as quick as possible.

Re: [Request] Swedish Forces mod

Posted: 2008-09-21 21:33
by Raegron
Darkpowder wrote:Well i guess EA did the Euro-Forces thing in their official expansion as they couldn't fully decide which country's faction should be represented.

We made a massive improvement on the Challenger 2 for British faction. There would be plenty of scope to have the other European (Geographically not EU dependent) factions into another one, but i think it would lose some of the authenticity of the units.

I'm sure the USMC faction supporters don't want to have themselved diluted into a NATO force, or something of that nature.

People will always be enthusiastic about their own faction, and the British faction is a comparative rarity in any sort of game (until now).
Oh, but what I meant is that new factions could join up and go together as a united battlegroup. I don't think USMC should be named NATO now or whatever, that wouldn't make any sense. But, maybe factions that don't make it into PR (on their own) can join up and form an "alliance" faction. And perhaps combine it also with "proposal" factions, like the Swedes. But I think as always should count, that whatever faction it is, it has to be -good enough- to be in PR, otherwise it's a simple no-go. But that's just my opinion! :)

Edit: oh, maybe ISAF is a nice faction name :D Image

Re: [Request] Swedish Forces mod

Posted: 2008-09-22 10:48
by fludblud
DeltaFart wrote:Yeah, that's why.

Next thing we know we have maps between NATO countries
pff, theres a Russia vs PLA map in the works so i dont really see a problem with with a NATO civil war.

come to think of it, a War of 1812 Redux (War of 2012?) scenario between CF and British Army against the invading US Army would be pretty frikin cool IMO.

Re: [Request] Swedish Forces mod

Posted: 2008-09-23 12:05
by Phoenix.86
Why start a discussion about the pro's or contra's of comunity mods? It adds variety and spice to PR, although it might not make very much gameplay-wise changes it will keep people playing the mod just like the new shiny 0.8 maps do. If you're just talking about gameplay and modsize, then you could just cut the US Army and Brits as well... and I'm pretty sure nobody wants that.

Re: [Request] Swedish Forces mod

Posted: 2008-09-23 12:51
by Z-trooper
Phoenix.86 wrote:If you're just talking about gameplay and modsize, then you could just cut the US Army and Brits as well... and I'm pretty sure nobody wants that.
Whatever this guy said :)

Good luck neighbours 8-)

Re: [Request] Swedish Forces mod

Posted: 2008-09-23 14:31
by Cp
Even when Sweden had a good 800 000ish man strong conscript army to mobilize (pre-soviet unions collapse), the plan was (in case of a soviet attack) to throw everything at the russians in form of armor and airforce to kill of their first wave and break them up and then fall back and conduct guerrilla warfare, all in all, the plan was to hold the soviets off for 14 days and hope for help from NATO or EU or someone.

the Swedish military today is different. its ALOT smaller, we still have the toys but not the boys to use them, we don't really have an army that can be deployed in time to fend of any attackers, Most of the money is spent on small quick response forces. These cost a lot due to the short notice they get until deployment so they need to be kept at a state to be deployed within a few weeks.

But it seems stuff is changing now after the Georgian conflict. Yesterday they announced that projects that were slapped with a "will most likely be canceled soon" stamp is going to get new funding, the JAS upgrade program being one.
So we might in the future be back to being a small country with a large defensive force.

Re: [Request] Swedish Forces mod

Posted: 2008-09-23 23:31
by BetterDeadThanRed
The best suggestion I've seen in this entire thread was for a combined EU forces, or the Nordic Battle Group that was already suggested before. This has story potential with the Russians coming soon, unfortunately, having every obscure country on the face of the planet clamoring for their own extra 300MBs for each of us to download leaves me with a rather bitter taste.

Compromise is good.

And to the person who suggested removing the US or UK forces as a justification for your own army, I have this to say:
Image
And also they contribute about 7/8ths of the mod population, and pissing them off for the minority will not end well. Fine line you are treading.

Re: [Request] Swedish Forces mod

Posted: 2008-09-24 01:23
by azreal64
dude that is the most awesome beard i've ever seen :mrgreen:

Re: [Request] Swedish Forces mod

Posted: 2008-09-24 13:29
by STORM-Mama
BetterDeadThanRed wrote:unfortunately, having every obscure country on the face of the planet clamoring for their own extra 300MBs for each of us to download leaves me with a rather bitter taste.
Not only that. Too many similar armies will in the end be nothing but confusing. It's pointless to have like five-six small European armies portrayed in the same game.

Re: [Request] Swedish Forces mod

Posted: 2008-09-24 13:32
by Raegron
STORM-Mama wrote:Not only that. Too many similar armies will in the end be nothing but confusing. It's pointless to have like five-six small European armies portrayed in the same game.
Exactly. So a combined arms force of those countries is best, I gues. Not saying the swedish forces shouldn't be its own faction, but I think that there are other proposal factions should combine forces really, yes.

Re: [Request] Swedish Forces mod

Posted: 2008-09-24 15:47
by Phoenix.86
BetterDeadThanRed wrote:And to the person who suggested removing the US or UK forces as a justification for your own army
Im from germany...so sweden isnt exactly my country. And i was being sarcastic, you just didn't bother to think about what I read.

I do agree that there are quite friggin many community factions out there, but let's be honest until all of those are finished it will take ages. If you do not have a decent broadband connection, you will not have any fun in pr anyway. I don't mind downloading several hundred megs more when i think about how long i play one pr release and spend quite a lot of time playing it - hence it is worth for me, you can disagree but still I wouldn't mind downloading a little longer for more variety.

P.S.: Awesome beard picture mate

Re: [Request] Swedish Forces mod

Posted: 2008-09-24 18:47
by DeltaFart
I don't think that all the mods will have 300mb each. I mean with the amount of sharing going on, the mods can cut down on size. We could also have multiple maps with different force configurations on them.