Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 00:20
by LithiumFox
Sadly, i do have to agree i missed the old way the insurgents were. It wasn't really even that you were an individual, but an individual doing his part for a common goal.. well kinda. But you had the collabs who would throw you grapples and give you med packs, then you had the ambushers and everyone was useful and needed. It truely give you a feeling of being different from everyone else. I love insurgency maps, but now its more fun to play as the USMC and stuff, cause the insurgents have kind of lost their flavour.... (i really wish now people didn't complain that the insurgents weren't as powerful...)
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 00:36
by DavidP
Very true lithiumfox. I miss the closeness of an Insurgent squad on .75 basrah. I can't tell you how many times i've given my only field dress as War vet to an Ambusher so he could stay alive long enough to blow his charges, Or the many times I'd sneak past an enemy APC just to drop my ammo bag to an RPG gunner to finish the APC off. God I miss those days.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 00:43
by LithiumFox
yeah.. or the old days when the challenger was something to truely fear (still is, but i don't really care to ambush it anymore, cause you don't really see any real point..
... where the british would run after insurgents, and the insurgents would fall back, and freak out, and try and get in a great position to ambush... now with the new spawn times as well..
and even as a british/usmc i used to feel like they could come from anywhere... and would run out and attack..
isn't that what insurgents do? they lay in wait and run out with their lives on the line, turning corners to spray and pray?
People look for gameplay and realism. Whatever happened to IMMERSION? I love the animations because i feel like i'm actually that soldier, but now because of the new insurgency stuff i feel almost... lost and sad. I missed when we had to defend like 6 caches too. Cause people would spread out and defend, but people wouldn't be too close together. Now everyone bunches up, especially like on korengal when you have two caches next to each other...
i know that people asked for this, but is this really what we wanted?
EDIT: Oh, and can't we try and make vcp worth SOMETHING? Like have like korengal, you have AAS and Insurgency built in?
I miss the good ol' north vcp and south vcp and the gas stations and all that. Actually i even kind of miss the old textures too... i miss a lot of stuff with basrah...
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 00:52
by DavidP
Agree. Solemnly Agree on everything.
Oh god you know what I was thinking would be awesome? Taking .5 basrah and Insurgents and remaking them to fit in .8. Wait was'nt it the Iraqi guard that defended basrah when the US took it? That gives me an idea.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 01:11
by EOD_Security-2252
You have some good points. I miss the War Vet's field dressing too and his smoke. Also, the game could function, but no one wants to be a Civilian any more because their spawn times make the kit a pain. Please don't take the INS's binoculars. I'm so happy now that I can actually see to long distance. Even if you think Insurgents shouldn't have nice $60+ USD military binoculars, they should at least get some compact $10-$30 binoculars like majority of the ones found here (Binoculars.com, Under $25 USD)
Also, the Insurgents probably won't be as realisitc because it seems the Devs are changing to the mod so that there is more tactics/planning to the game (which is good), but Insurgents don't really do that in real life. Quite frankly, real Insurgents could be compared to the noobs who simply shoot at an enemy and then run away.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 01:20
by LithiumFox
eod-security: thats what made insurgents fun. Sure you can play on the tactical USMC for a good while, but somedays you just want to kick back and run around screaming "ALLAH ACKBAR" not knowing exactly what it really meant...
being insurgent was a "be a noob and get away with it" card. but in the process, you were given weapons that really didn't help you sometimes. It's a nice tradeoff... i love working as a team.. but only when i'm on a conventional force, i usually am an insurgent to fight like a noob, while talking about random things with my squad mates. Hell i think we talked about the flavors of donuts back in .6. Fun times XD
forget it i'm too lazy to upload it..
the only thing since we added caches is that i would like north and south vcp to be capable places, that insurgents and brits/whateveristhere can actually capture from each other... for some kind of gain... and since we lessened the amount of caches that exist... we need to actually see if it is possible to up the caches.. cause everyone seems to like to rellocate back to the 2 caches that were there...
then the FOB... it was a cool sounding idea... i don't really like it anymore... though it would be really cool for like a replacement for the spawn points we used to have...... cause rally point bags... and insurgents? noooooo XD
i'm babbling now i'm done XD
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 01:32
by ShavenRaver
EOD_Security-2252 wrote:
Also, the Insurgents probably won't be as realisitc because it seems the Devs are changing to the mod so that there is more tactics/planning to the game (which is good), but Insurgents don't really do that in real life. Quite frankly, real Insurgents could be compared to the noobs who simply shoot at an enemy and then run away.
This is a very good point - and insurgents almost should play like this in PR - it's not often an insurgent will win a gun fight with a US or British troop. May be that's me
Many people are complaining about the balance or power on some insurgency maps. I like the realism of this, but it's no fun.
I'm not in favour of giving Insurgents unrealistic capabilities, but I really advocate an asymmetric balance. Give more numbers to the Insurgents - requires more effective teamplay on both sides
But I guess this has its logistical problems. A few people will play insurgent wice or more in a row
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 01:47
by LithiumFox
i know that PR is getting rid of "Run and gun" warfare... but...
if run and gun is kind of real life... then... shouldn't it be in project REALITY?
i understand gameplay elements.. but really playing as an insurgent was a really big stress reliever, and usually led to people laughing a lot and enjoying themselves. they didn't care that they were losing on the insurgent side, even though most insurgent games the ins won but oh well XD
i'm just saying... i miss having fun as an ins
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 01:49
by DavidP
EOD Security the reason i say to remove the Standard Insurgents binoculars is too keep them simple and relying on each other. I miss the old insurgents. We all had a defined role.
I remember when i was leading a squad on .75 basrah, I was Cell Leader and my Right hand man was Civi(I say right hand because he had a mic, and I didn't{I only led the squad because noone else would}) So we are all crouching behind a sand dune with me and him looking through our binocs. While our 2 ambushers and 2 rpg gunners are getting ready to ambush an enemy convoy heading to city. We were so well synchronized that we not only destroyed both the Challenger and Apc, but the Rovers and Scimitar that followed. God that was awesome.
Or when I was in a squad of 3 fighting room to room in the village trying to keep the brits from destroying our last cache. We all kept spawning in as Insurgent for the Molotovs and Extra AK ammo, or War vet for Frag and Smoke. Held em off for 15 minutes before that damn APC leveled the building we were in. Now that was fun.
Listen I've got a million stories. But the point is. Insurgents were a really awesome faction in .5-.75 for me. I liked switching from playing tactically to playing Irrationally(That is the best way i could describe it).
Bottom line is Insurgents are no longer Insurgent Like.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 02:24
by LithiumFox
remember the good ol' times?
XD
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 03:57
by LithiumFox
Fishw0rk wrote:Yeah the insurgents seem too 'generic' to me in .8
I'd very much like to see the return of the war veteran class, and the removal of the basic insurgent with AK + RKG. Playing as a civvy in .8 is ridiculous now because of the excessively long spawn time when you get killed. That shit needs to be scaled back drastically.
I agree wholeheartedly about the militia changes. I very much wish we still had the old militia setup with very few limited kits (pilot, crewman, officer), but a good amount of pickup kits. I thought that they were damn near perfect in the previous versions.
exactly.. you know you got your main base with pick up kits lying around... it was fun
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 04:57
by Bringerof_D
DavidP wrote:And what will that solve grunt? Everyone wants to suggest kit load-outs to the dev's on how they think 'it should be' not what needs to be from a gameplay perspective. I honestly am sick of people just making threads just to usggest kit load-outs.(And i'm guessing the dev's are aswell because of the suggestion forum being locked for 2 weeks).
Kit loadouts will not affect gameplay much, unless it's pretty drastic.
no i'm pretty sure thats not why the devs locked the thread, its probably because 0.8 JUST came out 4 weeks ago and they dont want people making suggestions untill they've had time to see most aspects of the game.
now sure its annoying when some kid just wants a good weapon with his favorite kit, but some of these posts actually have a point, some of these people actually want things the way they do because it was better for everyone.
anywho i have to agree about the insurgents and militia going back to it's 0.6 forms, i aswell found it much more practical and entertaining that way. back then when i was squadleader for militia (although i never really thought the drugunov was necesary or realistic for a squadleader, i could use it to check on things at distance without needing to switch to binocs, i could sit back and give live intel to my troops when we needed to retake the towers. i used to sit back and watch and tell them of troops in what window, which doorway, and if needed pull a few shots to keep the brits's heads down.
Insurgency now is also annoying, i really couldnt do anything. it was mostly the lagg, but even without the lagg it seemed as though unless i was 10 meters or less away from the guy firing at full auto i couldnt hit anything. aswell they say insurgents are suposed to ambush and use the terrain to their advantage, well in game you have no home field advantage, so the insurgents need some other advantage, at this point unless the map was rebuilt everytime and everyone on the insurgent team had a week to play it before anyone else, there is no advantage what so ever for the insurgent team.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 08:49
by Human_001
What ever you do please keep the binocular for insurgents. If you think giving same grade binoc for insurgent is unfair give them binoc that gives zoom of only about Marksman rifle scope does. The reason for insurgent having binocular is not so much to better equip them, but since this is a Video Game you see things in Pixels. Which give unrealistic disadvantage if target is far away and you don't have the zoom screen option.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 13:59
by DavidP
@Fish Agreed. War Vet was my favorite Insurgent spawn kit. That Smoke and Field Dress were extremely useful in many situations.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 14:08
by TheParadoX
I absolutely agree with the thread author in ALL points. Stop "standardizing" stuff. Militia and Insurgents are chaotic, and that's what makes their strenght.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 14:09
by Taliban-IED
Insurgency is wierd now with the shovel...i would say that the "mortar" thing is kind of good..but too strong i think..it would be better if "they" make a mortar-vehicle...like this toyotacar with grenadelauncher on it which looks like mortar..but works like grenadelauncher.. lol
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 14:40
by STORM-Mama
I completely agree with the threadmaker on basically every point. Insurgents shouldn't be equiped with binocs or shovels (collaborateurs should build their hideouts, simulating that the civilian player is "lending" his basement or something similar to help the jihadis) and the RKG-3 should be limited to the ambusher kit. Bring back the ammo bags or find another solution to the rearming-problem so that insurgents can go back to the old (realistic) ammo-amount of 4 extra mags.
Although I think the Militia is pretty much fine as they are now I think they should rely on pickup kits and not be able to request anything.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 18:24
by the other Steve
i agree whit threadmaker on all points
eccept that militia shouldnt request kits anymore. its much more flexibly and usefull to be able to request a kit instead of walking all the way back to main when you forgott something.
all other milita points oF TM are 100% supportet by me.
Re: Insurgents and Militia need to go back being to what they Originally were...
Posted: 2008-09-25 18:37
by Alex6714
hyraclyon wrote:I mean i do like them but the effect should be changed cause the explosion is WAY too small now (if you have seen some of the propaganda insurgent vids from iraq you know what i mean)
Do you have any pics/vids? I noticed the effect aswell and it would be nice to change it.