Map with jets and carriers?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
M.Warren
Posts: 633
Joined: 2007-12-24 13:37

Re: Map with jets and carriers?

Post by M.Warren »

Nouniquenicks wrote:

So does this make me superbly skilled? ;)
You're using a EF-2000 Typhoon. That thing is an in-game hack. Every recommendation that I have ever made to players in regards to learning how to fly is in that aircraft. It can rotate at 300kmh and take off at 350khm. Meaning it can land at 400kmh and/or slightly slower.

Standard aircraft in Project Reality like the F-16 and the Mig-29 land between 675-725kmh (700kmh is prime), which is 275-325kmh faster than the EF-2000. A big difference when you're using a small runway.

Although I will give you credit for making that landing. It's just the general abilities of that airplane to be remarkably forgiving. Afterall, that's why you chose to fly it, correct? ;-)

Also note that upon landing the aircraft it was in a sense "burning". It cannot be landed safely. Including the amount of corrections needed to align the aircraft with the U.S.S. Essex.

Even if a full-size Carrier is made, for realistic purposes the only Naval Jet available is the U.S. F/A-18 Hornet. Currently there is no other NAVY aircraft besides the Harrier or F-35 that doesn't have a VTOL ability (Excluding the V-22 Osprey).

If a F/A-18 Hornet is to be used on a full-scale carrier, then modifications will have to be made to land it. The only way I can think of landing a Hornet, is modifying the aircraft to hold 2 people. The 1st seat is for the pilot. The 2nd seat is in the same spot as the pilot, but acts only as a break. As in, rather than flying the aircraft and stopping it with breaks, the pilot will have to fly it in, then switch out to the 2nd seat which will automatically stop the aircraft on the carrier... But as you know, the DEV's would have a heart attack hearing that idea.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Map with jets and carriers?

Post by LtSoucy »

Nice flying, but since its not realistic on that carrier why should they add it?
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Nouniquenicks
Posts: 33
Joined: 2008-04-12 15:18

Re: Map with jets and carriers?

Post by Nouniquenicks »

M.Warren wrote: Afterall, that's why you chose to fly it, correct? ;-)
Haha, yeah, at the time i couldn't think of the code for the F-16 (USAIR_F16), so i went into the Qinling file and copy/pasted the Euro code (don't know why i didn't go to the Kashan folder...).

I'll try later on with the F-16, but yeah, this obviously isn't gonna happen. Maybe the whole SF carrier elevator can be used for a PR video :p .
Comptons
Posts: 50
Joined: 2008-08-15 05:11

Re: Map with jets and carriers?

Post by Comptons »

Would be great to have maps with planes and carriers in PR and its definetily not impossible at all. The problem is that we are gonna need a new carrier model. A big one could be the USS George Washington! Can you imagine? It would be awesome! BTW even if you wanna use the current in game model "USS Essex LHD-2" i think... Its pefect to be used with harriers as you can see in this video. A harrier taking off from the USS Essex LHD-2: YouTube - Harrier jet take off...
And here a harrier landing:
YouTube - harrier landing
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Re: Map with jets and carriers?

Post by Snowno »

M.Warren wrote: If a F/A-18 Hornet is to be used on a full-scale carrier, then modifications will have to be made to land it. The only way I can think of landing a Hornet, is modifying the aircraft to hold 2 people. The 1st seat is for the pilot. The 2nd seat is in the same spot as the pilot, but acts only as a break. As in, rather than flying the aircraft and stopping it with breaks, the pilot will have to fly it in, then switch out to the 2nd seat which will automatically stop the aircraft on the carrier... But as you know, the DEV's would have a heart attack hearing that idea.
That is actually a very good solution, just a second seat that has the exact same position as the normal cockpit just without any controls.
A solution like that is also needed once we get the model for a bigass carrier since the jet's won't (realisticly) use the whole runway to land on.

Another system that can be used for braking the jet (still needs a bigger carrier for this one though) is to have the top wires of those wire fences sticking out of the carrier, this is something I played around with while playing Sandbox, and it does actually work to some degree.
The only bad thing about it was that if you came just below under "too fast" you would connect to the wire and blow up, but if you came too fast in you wouldn't connect to the wire and just fly off the deck.

But I suggest that we can just use the current carrier as a placeholder for a real carrier, and to land on it you can just tweak the F-18 to work like the current Eurofighter... Maybe with even less stall speed.
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donovancs1
Posts: 59
Joined: 2007-12-01 00:55

Re: Map with jets and carriers?

Post by donovancs1 »

first off you will get some jackass that stands on the runway as you try to land.
Lupo del buio
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Re: Map with jets and carriers?

Post by TF6049 »

Snowno wrote: But I suggest that we can just use the current carrier as a placeholder for a real carrier, and to land on it you can just tweak the F-18 to work like the current Eurofighter... Maybe with even less stall speed.
Right on.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Map with jets and carriers?

Post by badmojo420 »

Why not build a bigger carrier? Insted of trying to change other things to get planes to land on an unrealistic sized runway?
Snowno
Posts: 154
Joined: 2007-08-10 14:32

Re: Map with jets and carriers?

Post by Snowno »

Because it would take aaalooooooooooot of time?
It's a pretty huuge model :p
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