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Re: Fastropes - LOL i know
Posted: 2008-09-30 08:06
by Fluffywuffy
Lul @ fuzzhead on Modcast.
Re: Fastropes - LOL i know
Posted: 2008-09-30 08:13
by Smegburt_funkledink
alvina wrote:This was supposed to be in the final Battlefield 2 version, but they took it away because, yeah when you think about it its pretty worthless.
The game engine was never finished. It's the same reason the hovercraft wasn't left in game.
One thing I've heard said about fastropes is that none of the helos have collision meshes for their rotor blades, so if fastropes were in game, they'd be used very unrealistically. I'm not sure if said collision meshes can be added to existing DICE models...
I don't think this ideas going anywhere.
EDIT: too slow... i have to stop half typing responses @ work...
Re: Fastropes - LOL i know
Posted: 2008-09-30 08:23
by General_J0k3r
will the omgwtf fastropez threads ever end?
it's not important guys
Re: Fastropes - LOL i know
Posted: 2008-09-30 08:40
by master of the templars
unrealalex wrote:
Yea they're pretty pointless since rotor blades don't clip in this game.
Its not the game i believe, its because the rotors don't have a collision mesh, like some of the tank barrels never used to.
If PR ever remake the EA/dice helicopters they might add collision meshes to all of them.
this might be wrong, but that was how i understood it
Re: Fastropes - LOL i know
Posted: 2008-09-30 08:43
by Fluffywuffy
We said that countless times.
/lock kthx?
Re: Fastropes - LOL i know
Posted: 2008-09-30 08:58
by AfterDune
*sigh*
Fastroping is SLOW and POINTLESS in PR. Rotor blades have no collision mesh, so it's ridiculous to fastrope in the first place. Second, why would you do that, if you can just land (or better: hover really low) somewhere?
Locked for re-re-re-re-re-re-re-resuggesting!