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Re: [Request] Good Pictures of SPG9
Posted: 2008-11-14 21:56
by Scot
DeltaFart wrote:Its kind of halted at the moment I haven't gotten the model started. I still need shots of the optics from multiple views as I can't make it from the side. Also lfe interuppted
Pesky life getting in the way

Don't give up though mate

Re: [Request] Good Pictures of SPG9
Posted: 2008-11-16 17:44
by A_Grounded_Pilot
DeltaFart wrote:I still need shots of the optics from multiple views as I can't make it from the side. Also lfe interuppted
PGO-9
Sorry, can't help with the life part.
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-02 21:18
by DeltaFart
Ok, calling all people with friends in Iraq or Russia. I need HIgh Resolution shots of the gun from the side with the gun level. Any and all help appreciated, i'm trying to start this agian, but the detail work is getting in the way and trying to make the thing round is driving me nuts

WOrk so far
Poly=384
Tris=384
Edges=1112
Verts=201
So far it's goign slowly, now I've started I'm actually commited to doing this. Biggest issue is the detail work, but I'll get to that soon I guess
BTW I wish the guy in the picture was that smooth, all I got is pixellated crud

EDit, I'm going to see if I can up the detail by doubling hte size of the picture in photoshop and replacing it in the plane
2nd Edit: No luck with that. Anyone know how to make it so that 3DS MAx doesn't slice up my pictuer and make it look like pixelated ****? The details are hard to follow when it does that
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-02 23:09
by AnRK
That guy doesn't seem to be at all phased by the un-earthly blue his anti-tank weapon is...
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-02 23:27
by DeltaFart
No kidding haha, well I redid the model, going to be a long *** time of work to make sure it's right with all the thing vertices, but the basic model is there, just need some high res shots of it without all the stuff blocking the corners where everytihng meets
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-04 06:30
by Z-trooper
DeltaFart wrote:
BTW I wish the guy in the picture was that smooth, all I got is pixellated crud

EDit, I'm going to see if I can up the detail by doubling hte size of the picture in photoshop and replacing it in the plane
2nd Edit: No luck with that. Anyone know how to make it so that 3DS MAx doesn't slice up my pictuer and make it look like pixelated ****? The details are hard to follow when it does that
Its a common problem for most beginners

What you need to do is configure your gfx driver to give you higher res textures in the viewports.
I nicked a old screenshot from another post but it shows you the menu you want to set up for this. Go to "Customize -> preferences and the "viewport" tab. Hit "Configure driver". See my settings under "Appearance preferences"? its texture sizes, by default max set them to a low locked resolution (cant remember) but as you can see I've set mine to the highest and making max try to hit the resolution of my input. This comes at a cost in viewport performance, but unless you are making stuff in the 100K's of tris you dont have any problems
EDIT oh yea, you need to close max and reopen it for the changes to take effect.
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-04 07:34
by jhoson14
I have found some pics right now.Just give a look and say if u can use this
RapidShare: Easy Filehosting
I will keep looking after help on the L115A3 ^^
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-04 10:58
by Glimmerman
Wow those are good pictures indeed

Posted: 2009-01-04 13:22
by Uncle Blues
delete the post please

ops:
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-04 15:53
by jhoson14
162eRI wrote:Impressive. But why this one have wood looking parts ?
There's a lot of SPG-9 models:
Polish SPG-9M and SPG-9 i, Russian SPG-9 Kopye, Iranian SPG-9,Bulgarian SPG-9DNM .
The Tread Says "good pics of SPG-9" but dont say the especific model.
I have posted some think about this on L115A1 Tread after Flart asked if i could find some pics.
https://www.realitymod.com/forum/f66-pr ... i-p-9.html
Got those pics from the link in less than 10 min of search.Got some Phones and mails too

.
PS:I has with Exec on TS, and he asked "Will you try to find the pics from SPG-9?".2 Mins after he asked i shout "Ah ,alread found somes pics!And the adress,mail, phone and fax of some guys who sells it

".
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-05 18:09
by DeltaFart
Yeah my biggest issue is that I'm untutored, I'm doing digital imaging now, but we haven't gotten around to modelling
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-05 20:21
by DeltaFart
Ok people, question

Should I try removing some of the vertices and sink the rear end in or make it flat and have a texturer put a bump map on it?
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-05 20:35
by Z-trooper
Good question. First of all I think you should give it some thickness as I have tried to illustrate here.
http://img99.imageshack.us/my.php?image ... verib2.jpg
And just have it run through the whole tube.
A bump/normal map just cant do such a deep illusion

Re: [Request] Good Pictures of SPG9
Posted: 2009-01-05 20:37
by DeltaFart
Just make the thing solid then?
Oh god damn tempermental beast!
3DS Max decided to play with me and hide my vertices! What in the hell?
Re: [Request] Good Pictures of SPG9
Posted: 2009-01-06 00:38
by DeltaFart
Updated 1st page
Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
Posted: 2009-01-06 04:38
by DeltaFart
Title Updated First news post in first post now. Props to EddieReyes for the quick edit
Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
Posted: 2009-01-06 05:09
by charliegrs
omg you beat me to this weapon, ive tried 3ds max so many times now and gotten frustrated every time and quit. but this was the first thing i was going to try to make. oh well im glad someone is taking it up, i figure with milita, insurgents, and now taliban coming in its highly needed. heres a couple suggestions:
1. make both a static version, like the guns with the tripods, and technical mounted versions.
2. ive read on wikipedia that the spg9 uses the same round as that of the russian bmp1 apc. so that could kinda be used as a reference to how much damage it can do. enough to take out enemy jeeps/hummers, heavily damage apcs, and probably not do much to tanks. thats just my opinion though.
3. perhaps to make this weapon easier to model, make it an iron sight version instead? ive noticed not all of recoilless rifles in those pictures had scopes, especially the ones used by insurgents. that scope looks mighty hard to model, and it seems like none of those pictures show it in much detail. just something to think about if you get frustrated tryin to model that scope.
Re: [Weapon]SPG 9 Recoiless Rifle[WIP]
Posted: 2009-01-06 07:43
by Glimmerman
I guess its the same power as a RPG round, so for APC's 2 direct hits = end of story